Realism Graphic Mod

This graphics mod makes many changes to the game. It changes the lighting and shadows to me more realistic and give the game a deeper atmosp...

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This graphics mod makes many changes to the game. It changes the lighting and shadows to me more realistic and give the game a deeper atmosphere.

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Realism_graphic_MOD_v2.0  by edomae

It is MOD which pursued a realistic light and shadow.   

I measured RGB color of light of the sun from a photograph and reflected it for a game.

"Solar color","whole luminosity", "depth of shadow", etc. of all the time zones were changed, 
and feeling of realism graphics was strengthened. 

The sunlight to pour moves to real time. 
The sun rises in the east and the sun sets in the west in the evening. 
Please see a screen shot well. 




===========@Installation@================ 
Please put user.ltx into
C:\Documents and Settings\All Users\Documents\STALKER-SHOC

gamedata Folder into
C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl


=========@v2.0 changed part@============
New light_night.ltx
-Value of distance of headlight was increased. 

New user.ltx
-Fixes bug which shadow in underground knits and becomes pattern. 
-Concrete, bonnet, etc. fix that reflection of light is too strong. 
-Changes value (r2_mblur) of motion blur into 0.16 from 0.8. 

New weather_default.ltx
-change sky brightness.
-Changes misty depth and distance. 
-change value Rain.
-Falloff of frequent occurrence thunder
-change sun color (Photograph was referred to.)



=========@v1.2 changed part@============
New weather_default.ltx
-The addition of a solar cycle .
Now, the sunlight to pour moves to real time. 
The sun rises in the east and the sun sets in the west in the evening. 
Please see a screen shot well. 


*The "sun" is not displayed. It is only a sunshadow. 
*v1.1->v1.2 changed part is only weather_default.ltx.
 The direction with v1.1 should just replace weather_default.ltx. 



=========@v1.1 changed part@============
New user.ltx 
- More powerful high dynamic range & tone mapping. 
- The bug in patch 1.0003 in which a nearby shadow is extended was fixed. 
- fixed far shadow faded. 

light_night.ltx
- flashlight illuminates a long distance more. 
- range which a flashlight illuminates is narrow. 

weather_default.ltx
- Night became dark (PM 22:00 to AM 3:00). 
- Early morning fog (AM 4:00 to AM 6:00). 
- Sunrise was set to AM5:00. 
- Sunlight changed the sunny rain of too strong AM11:00. 
- The evening without fine was corrected. 
- Some sky textures and brightness other than daytime were changed. 

shaders
- More powerful parallax mapping 
- Motion blur is added. 





=========@Motion blur cautions@========== 
If motion blur is validated, the bug of a pattern strange to empty at the time of a game start will appear, but if it turns to the bottom, it will disappear. 

A console is opened in a game and the strength of motion blur can be changed by (r2_mblur (0.0-1.0)). 



===========@Note@=====================
-This MOD cannot perform the same expression as a screen shot, unless it uses a full dynamic lighting . 
Since all people are not the same PCs, please adjust gamma, brightness, a texture detail, etc. by each. 

-This MOD does not guarantee compatibility with other MOD. 

-shader folder changes only two items. I changed numerical value of common.h and mblur.h. 
With it and Float32 Mod, there are NOT relations at all. 
Though I watched shader folder of Float32 Mod, I was not able to understand at all. 
I do not study C language. lol

-Numerical value of top right corner of screenshot is FPS value(1,024*768)


=====@Performance by this MOD installation (example) ====
Athlon64 3500
memory 2G
GF7600GT (Force Ware 94.24)
Creative SB Audigy 2 ZS
250Gb SATAII HDD

1280x960
texture detail = middle
FPS:13-53


Contact: 
edomae_7d9i0_87@hotmail.co.jp 



Have fun!

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edomae


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Registered 28th April 2007

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