This mod drastically changes the look of the game to use more realistic light and shadow.
Much adjustment of "tone mapping" and "an optical degree of a day" was adjusted. It is effective too much and the bloom which is not realistic is pressed down as much as possible.
The sunlight to pour moves to real time. The sun rises in the east and the sun sets in the west in the evening.
This is a beautiful looking mod and a recommended download.
Realism_graphic_MOD_v1.2 by edomae It is MOD which pursued a realistic light and shadow. Much adjustment of "tone mapping" and "an optical degree of a day" was adjusted. It is effective too much and the bloom which is not realistic is pressed down as much as possible. The sunlight to pour moves to real time. The sun rises in the east and the sun sets in the west in the evening. Please see a screen shot well. ===========Installation================ Please put user.ltx into C:\Documents and Settings\All Users\Documents\STALKER-SHOC gamedata into C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl =========v1.2 changed part============ New weather_default.ltx -The addition of a solar cycle . Now, the sunlight to pour moves to real time. The sun rises in the east and the sun sets in the west in the evening. Please see a screen shot well. *The "sun" is not displayed. It is only a sunshadow. *v1.1->v1.2 changed part is only weather_default.ltx. The direction with v1.1 should just replace weather_default.ltx. =========v1.1 changed part============ New user.ltx - More powerful high dynamic range & tone mapping. - The bug in patch 1.0003 in which a nearby shadow is extended was fixed. - fixed far shadow faded. light_night.ltx - flashlight illuminates a long distance more. - range which a flashlight illuminates is narrow. weather_default.ltx - Night became dark (PM 22:00 to AM 3:00). - Early morning fog (AM 4:00 to AM 6:00). - Sunrise was set to AM5:00. - Sunlight changed the sunny rain of too strong AM11:00. - The evening without fine was corrected. - Some sky textures and brightness other than daytime were changed. shaders - More powerful parallax mapping - Motion blur is added. =========Motion blur cautions========== If motion blur is validated, the bug of a pattern strange to empty at the time of a game start will appear, but if it turns to the bottom, it will disappear. A console is opened in a game and the strength of motion blur can be changed by (r2_mblur (0.0-1.0)). ===========Note===================== -This MOD cannot perform the same expression as a screen shot, unless it uses a full dynamic writing. Since all people are not the same PCs, please adjust gamma, brightness, a texture detail, etc. by each. -This MOD does not guarantee compatibility with other MOD. -shader folder changes only two items. I changed numerical value of common.h and mblur.h. With it and Float32 Mod, there are NOT relations at all. Though I watched shader folder of Float32 Mod, I was not able to understand at all. I do not study C language. lol =====Performance at the time of putting this MOD into its own PC==== Athlon64 3500 memory 1G GF7600GT (Force Ware 94.24beta) Creative SB Audigy 2 ZS 250Gb SATAII HDD 1280x960 FPS:13-53 *Force Ware 94.24beta WooHoo!! Contact: firstname.lastname@example.org Have fun!
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