Realism Mod

A mod created by the Realism Mod Team. With a gargantuan amount of changes this mod brings, there is a totally new and unique game experienc...

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A mod created by the Realism Mod Team. With a gargantuan amount of changes this mod brings, there is a totally new and unique game experience. In fact, there are so many changes and tweaks, you'd be better off reading the list of them in the Readme section below. There are dozens and dozens of 'em. :D

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Readme
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::::::::Realism Mod 0.9.1.0 by Realism Mod Team
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::General information
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This mod is only suitable for 1.01 game version. 

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::In this version
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Whats new:

- Artifacts more difficult to find (removed jumping, sparkling, shining). Instead ?hot air effect and some new cosmetic changes added. Fixed prices and properties. (Thx SoCR, Ra7)
- TOZ weapon now can be bought from Sidorovich
- Weapon do not removing forcibly now. (Thx Ra7)
- Changed sound of night-goggle.
- Properties of RGD5 and F1 changed (now as in real life). (Thx Samurai69, Ra7)
- Reduced weight of parts of creatures, changed prices depends on rarity. (Thx Ra7)
- NPC now taking and using weapon if it better than they have. Load a weapon before giving it to NPC! (Thx Ra7)
- Few repetitive phrases of NPCs are removed.
- Changelog in English and German now.

Setup:

- Added new features to select as:
- Weight
- Food / bandage healing up
- Damage
- English or german language

Fixed:
- Properties of all weapon renewed and fixed. (Thx Samurai69, Ra7)
- Nights more darker, weather changed, sun and shadow directions changed. (Thx Ra7)
- Sight moving changed to more smooth. (Thx Samurai69)
- Hunger.
- Weapon addons more expensive.
- NPC purchasing stuff more cheap, selling more expensive.
- Chance of artifacts spawning reduced.
- Anomaly detector beeping again.
- Removed Fn2000 from ecolog.
- Adden 7.62 ammo to ecolog
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::::Full changelog
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Weapons:

- Barman and Sidorovich now repair weapon and armor. To have this option in dialogue you have to finish first quest in start location (thx MoDD)
- Silencers, grenade launchers and optics are now installed on the weapon in compliance with real life
- Reallife weapon’s ballistic
- Shooting precision now depends on the weapon conditions
- Properties of all weapon renewed and fixed
- Properties of RGD5 and F1 changed
- All humans take more damage (to choose while installing)
- TOZ weapon now can be bought from Sidorovich

Player

- Player has hunger more often (to choose while installing)
- Accuracy while standing decreased, while sitting increased
- Game player doesn't miss enemies that are very close or running anymore
- Binocular does not point out enemies with a frame (to choose while installing)
- You can now grab some items and dead monster bodies with hands
- Sight (and optical sight) now moving when you aiming. (to choose while installing)
- Maximal/minimal walk weight changed (to choose while installing)
- Bandages and food heal less (to choose while installing)
- Eye level is heightened
- Weapons are not removed forcibly when in bar or by Sidorovich

Trade

- All traders are now have more useful goods
- All prices tripled
- Traders are now buying goods for 1/10 of its price
- Stalkers now sell ammo
- Reduced weight of parts of creatures, prices depends on rarity

Anomalies:

- Anomalies are now seen as "hot air" effect (to choose while installing)
- When moving near anomalies, new post effects appear (to choose while installing)
- Anomalies are invisible (to choose while installing)

NPCs
- NPCs respawn each +/- 16 game hours (roughly one real hour)
- Dead bodies disappear faster
- Enemies turn off their headlighters during the night fight if they see you. And turn it on, when not.
- Few repetitive phrases of NPCs are removed
- NPC now taking and using weapon if it better than they have. Load a weapon before giving it to NPC!

Artifacts:

- Artifacts more difficult to find (removed jumping, sparkling, shining). Instead “hot air” effect and some new cosmetic changes added. Fixed prices and properties. (Thx SoCR, Ra7)
- Artefacts properties are completely changed. Now artefacts have 3 level: 1 - weak and simple, 2 - have improved effects and qualities, 3 - intended for improving your skills. (Thx Ra7 and SoCR)
- Artifacts spawn probability decreased

UI:

- PDA screen takes less space while opened 
- Crosshair adjusted (more CS like)

Misc:

- Bolts "live time" increased
- Knife, torch and bolts weight added (they were weightless)
- Weather changed: sun position depends on the time of the day
- Nights more darker, sun and shadow directions changed
- Changed sound of night-goggle
- More blood
- Quests time two times increased
- Many more small fixes

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::::Version history
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::0.9.0.3

- Enemies turn off their headlighters during the night fight if they see you. And turn it on, when do not. (Thx Ra7)
- Artefacts properties are completely changed. Now artefacts have 3 level: 1 - weak and simple, 2 - have improved effects and qualities, 3 - intended for improving your skills. (Thx Ra7 and SoCR)
- Full readme added 

Setup:
- check-up of a new version (Thx Maba Kaloch)
- you can select more options now ( moving sight, more damage are available, etc)

Fixed:
- bug with prices (again) 
- costs of food/medkits (were 9 times as much as in the original version)
- sight moving is more smooth (Thx Ra7 and Samurai69)
- medkit now stops the bleeding (again)
- food is healing again, but weaker than in the original version
- costs of artefacts are increased 3 times as much as in the original version

::0.9beta1

- Setup has some options to select (thx hERD, Maba)
- Barman and Sidorovich now repair weapon and armor. To have this option in dialogue you have to finish first quest in start location (thx MoDD)
- Dialogues about repair are in English now (thx Ra7)
- Sight (and optical sight) now moving when you aiming. (thx Ra7)
- Silencers, grenade launchers and optics are now installed on the weapon in compliance with real life (thx Ra7, Samurai69)
- Reallife weapon’s ballistic (thx Ra7, Samurai69)
- Shooting precision now depends on the weapon conditions (thx Ra7, Samurai69)
- Weather changed: sun position depends on the time of the day (thx Ra7)
- Wounds can no longer heal up without player assistance
- Health auto-regeneration is removed
- Medkits no longer stop the bleeding

Fixed:

- Principle of caused damages are changed. Weapon causes standard damage, but damage to humans is increased on 30 percent.
- More blood (thx Ra7)
- Excessive price dispersion is fixed.

::0.85

- All monsters have 30% more life
- Armors looses its durability when used (Thx Ra7)
- You can now attach various addons to weapons that have this option in real life (Thx Samurai69, Ra7)

Fixed:

- Knife, torch and bolts weight added (they were weightless)
- Scientist doesn't sell FN2000 before completing his quest
- Scientist now sells ammos for TOZ weapon
- More medkits and bandages to traders added
- Helicopter doing 1.5 more damage (it was by default)
- Price bug with some ammo costing 27000 fixed (its 2700 now)
- Readme grammar fixed :) (Thx orlok)
- Small fixes

::General information::

This mod is suitable for all game versions.

::0.81

- Quests time two times increased
- Hunger by default (temporary, will be tested)
- Bleeding by default (temporary, will be tested)
- Enemies accuracy depends from game difficulty
- Anomalies post effects removed (temporary)
- NPC°s respawn each +/- 16 game hours
- Small food weight fixes

::0.8

- Stalkers now sell ammo (Thx Ra7)
- You can now grab some items with hands, as in HL2 (Thx Stigmatos)
- Game player doesn't miss enemies that are very close or running anymore (Thx Ra7)
- Artifacts cost 3 times more
- Artifacts can now be sold from 8% to 32% of their price
- Artifacts spawn probability decreased (Thx Xarvius)

Anomalies:

- Anomalies are now seen as "hot air" effect (Thx Ra7)
- When moving near anomalies, new post effects appear (Thx RAIMAN)
- Many anomalies don't make any sound when not activated (Thx Xarvius)
- Bolts "live time" increased (Thx Xarvius)

Fixed:

- Food doesn't heal anymore (Thx Ra7)
- Hunger decreased
- Knife and PDA removed from inventory
- 5.45 and 7.62 ammo now can be bought from Sidorovich (Thx Ra7)
- Medkits now can be bought from Sidorovich
- Food weight fixes

::0.75

Fixed:

- You can have all 5 artifacts activated at the same time (default)
- Game character takes more damage
- Less blood on the ground when bleeding
- Max sprint weight increased to 40
- Enemies population doubled
- Anomalies visible by default again (can be changed though)

::0.7

- Zombie stalkers regenerate life faster
- Sprint speed slightly improved
- Run speed for some monsters increased
- Crosshair adjusted (more CS like)
- Max sprint/walk weight 35/65
- Blood decals increased
- You can now drag monsters bodies (don't ask me why, you just can)
- Region damage for game character implemented
- You can have only 3 artifacts activated

Fixed:

- Grenade hit power increased
- Med kits weight decreased
- Enemies accuracy changed
- Bleeding causes less damage
- Main character has hunger reduced
::0.6

- All traders are now have more useful goods
- Anomalies are now invisible (you still have your grain effect and sound notification. Use bolts to

see anomalies)
- Accuracy while standing decreased, while sitting increased
- Radiation heals much slower
- Main character is hungrier more often
- Bleeding causes more damage
- Wounds heal slower
- Bandages heal less
- Bandages weight decreased
- Artifacts prices balanced
- Bots accuracy now depends on game difficulty
- PDA takes less space

::Up to 0.5

:Spawning
- Two times smaller human world population (two times less spawning)
- Monster population increased by 150%
- All NPC°s are now spawning roughly every game day. It's roughly every 1h 22m

:NPC°s
- Enemies aiming improved
- Dead bodies disappear faster

:Trader
- All prices tripled
- Traders are now buying goods for 1/10 of its price

:Misc
- All weapons are now doing 1.5 times more damage
- Eye level is heightened
- Slightly increaced the weight of medicines

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::::Contact us
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Email:
shebotnov@gmail.com

Forum:
http://franticgames.com/portfolio/sergey/forum

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hERd


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Registered 17th April 2007

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