Realistic Flashlight Tw33ked

A really simple tw33k of the flashlight to get rid of the (I'm plugged into the city grid) white-light and give it a more realistic, yellowi...

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File Description

A really simple tw33k of the flashlight to get rid of the (I'm plugged into the city grid) white-light and give it a more realistic, yellowish, operating on batteries, moody feel.

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Download 'realistic_flashlight_tw33ked.rar' (2KB)

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Tw33ked Realistic Flashlight for S.T.A.L.K.E.R. - Clear Sky by Tw33kR 
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Tested in version 1.5.04
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Background
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A really simple tw33k of the flashlight to get rid of the "I'm plugged into the city grid" white-light the give it a more realistic, yellowish, operating on batteries, moody feel.
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Key Features
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Ok - so maybe calling this realistic is a stretch as I have the ultimate range set to 35 meters (brighter, more intense only out to 6 meters) and the with of the beam at 80 Grad.  Still I left it this way in an attempt to blend a better feel while still maintaining playability ( I know I sure wouldn't be going out in a mutant infested, vodka drinking, gun toting radioactive environment in the middle of the night with my mag-light!)

If you would like to adjust the flashlight to better suit your tastes feel free (open the file with notepad).  The variables of primary interest are:

range		= Range in meters of colour 1
range_r2        	= Range in meters of colour 2
color           	= Colour in Red, Green, Blue (decimal values) with alpha (opacity) e.g. 255,255,255 (in RGB) = 1,1,1 (in RGB decimal) = white 
		= r,g,b, 1 = fully opaque while r,g,b, 0 = fully transparent
		easiest way to get a r,g,b, decimal is pick the colour you'd like from an RGB pallett and divide each number by 255
color_r2        	=  as above but for the colour 2

omni_range      	= The beam you see (side on) eminating from the flashlight itself i.e like a torch looking through dust
omni_range_r2   	= The reflection (glow) back on the head and shoulders of the person who has the flashlight on.
omni_color     	=  As for colour
omni_color_r2   	= As for colour

spot_angle      	= arc of the beam      <in gradus>

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Installation
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1. Simply Extract the gamedata folder into your S.T.A.L.K.E.R. - Clear Sky game directory
2. If this is your first mod, ensure the fsgame.ltx file (located in the root S.T.A.L.K.E.R. - Clear Sky game directory) is edited (use notepad) so that you change line 9 from:
$game_data$             = false| true|  $fs_root$|            gamedata

to read:

$game_data$             = true| true|  $fs_root$|            gamedata

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Credits & Thanks
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- All the modders out there who&apos;s passionate work make the STALKER games into so much more than - it had potential...

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Future Versions & Contact
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- Please feel free to email me at det_n8@hotmail.com or PM me (Tw33kR) on the filefront forums.  I would love to know if you are incorporating this into your own mod or compilation.

Cheers and enjoy,
Tw33kR

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Tw33kR


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Registered 26th September 2008

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