REALITY S.T.A.L.K.E.R.

This most aims to give STALKER a more realistic feel. You get less ammo, better Ai, more mutants, etc... This update gives you these fixe...

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This most aims to give STALKER a more realistic feel. You get less ammo, better Ai, more mutants, etc...

This update gives you these fixes:

-just a quick fix, making it so that you can see the armours from DJekman's ALL ARMOR Mod in your inventory and in a traders inventory

As well as all of these features!!

-Added my user.ltx file to give better lighting/look to the game. as a warning however it may decrease FPS(it does nothing to my comp... but I got an 8800GTX so any decrease is minimal, and isnt picked up), also will only show any improvement on a computer that is not using static lighting. -if you want to have some realisit motionblur then right click on your stalker shortcut and select properties. then in the line labled target type -mblur after all the other writing -proof read the Readme -made it so that boxes are more likely to have items in them.. I mean come on. there almost never anything in the boxes in game(I'm not sure if this effects crates or not. I would say no, but its hard to say since the increase is only minimal. a 2x for more items but that doesn't mean much with a 05% chance of an item showing up) -food is a little more expensive and heals less. medkits heal less, and stop bleeding less and are VERY expensive as well as harder to come by. bandages heal very little and stop bleeding a little less. but arnt to much more expesnive -your beginer detector has a slightly shorter range, but the more advanced one has a longer range as a trade off (before they all had the same range) -grenades are less abundant now -vodka is now better then the antirad(which is more expensive) however, the side effects are more noticable... Russian or not thats big looking bottle of vodka. -seeing as this is Russia Vodka is more abundant(after all it grows on trees there right ;p) but worth less now as well and the barman WILL NOT buy it... he has enough of his own -bandages and medkits are a little harder to find(when you are carrying around 50+ bandages all the time you know somethings wrong, and medkits were no better) -weight has been tweaked again this time you dont take a peanlty untill you hit 55Kg then you cant walk after 80Kg -another thing that was implimented in the first version but wanst mentioned is that normal stalkers are now much more uselful trade wise. they will buy all non-unique guns and armour -energy drinks are more expensive, and only half as effective as before. I mean what were they before? an IV enjection of redbull? -artifacts are worth even more, and there prices are not all the same -guns a little more expensive -you can now see if a gun will take a attacment in its info. EVERY handgun can have a silencer so it was not mentioned. and there are NO attachments for shotguns -SERIOUSLY returned the rate at which guns were degrading

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Screenshots
Readme
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;;REALITY S.T.A.L.K.E.R. V1.21 - Makeupsomething;;
;;Makeupsomething89@hotmail.com;;;;;;;;;;;;;;;;;;	
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;INSTAL

-place the GAMEDATA folder inside your stalker folder
-if it asks you to remove anything then there will be conflicting issues with another mod

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;Aim

-to make stalker a more realistic game in many aspects, as well as to give a game that is a lot more like what was expected of stalker
so what does this mean? less ammo, better AI, more deadly mutants.... etc..

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;about

-A lot of other peoples mods have been used, either for reference of how to do certain things, or as starting points to help me do what I was aiming to do, however every mod of someone else's that I've used/tweaked has been referenced.
as of now there are 2 known bugs on version 1.001(I cant use 1.003, it screws up, therefor I cant test it) one is a very minor text error dealing with the gun statistics, and the other is in the early morning fog you can see the sky behind the mountains/trees(as in they become translucent)
anyone knowing how to fix the bugs, or ideas, it would be appreciated if you spoke up, as this is my first time modding, anything, so I'm learning as I go
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;Version 1.21 changes

-just a quick fix, making it so that you can see the armours from DJekman's ALL ARMOR Mod   in your inventory and in a traders inventory

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;Version 1.2 changes

-Added my user.ltx file to give better lighting/look to the game. as a warning however it may decrease FPS(it does nothing to my comp... but I got an 8800GTX so any decrease is minimal, and isnt picked up), also will only show any improvement on a computer that is not using static lighting. -if you want to have some realisit motionblur then right click on your stalker shortcut and select properties. then in the line labled target type -mblur after all the other writing
-proof read the Readme
-made it so that boxes are more likely to have items in them.. I mean come on. there almost never anything in the boxes in game(I'm not sure if this effects crates or not. I would say no, but its hard to say since the increase is only minimal. a 2x for more items but that doesn't mean much with a 05% chance of an item showing up)
-food is a little more expensive and heals less. medkits heal less, and stop bleeding less and are VERY expensive as well as harder to come by. bandages heal very little and stop bleeding a little less. but arnt to much more expesnive
-your beginer detector has a slightly shorter range, but the more advanced one has a longer range as a trade off (before they all had the same range)
-grenades are less abundant now
-vodka is now better then the antirad(which is more expensive) however, the side effects are more noticable... Russian or not thats big looking bottle of vodka.
-seeing as this is Russia Vodka is more abundant(after all it grows on trees there right ;p) but worth less now as well and the barman WILL NOT buy it... he has enough of his own
-bandages and medkits are a little harder to find(when you are carrying around 50+ bandages all the time you know somethings wrong, and medkits were no better)
-weight has been tweaked again this time you dont take a peanlty untill you hit 55Kg then you cant walk after 80Kg
-another thing that was implimented in the first version but wanst mentioned is that normal stalkers are now much more uselful trade wise. they will buy all non-unique guns and armour
-energy drinks are more expensive, and only half as effective as before. I mean what were they before? an IV enjection of redbull?
-artifacts are worth even more, and there prices are not all the same
-guns a little more expensive
-you can now see if a gun will take a attacment in its info. EVERY handgun can have a silencer so it was not mentioned. and there are NO attachments for shotguns
-SERIOUSLY returned the rate at which guns were degrading

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;Version 1.1 changes

-implemented the "ALL ARMOR  Mod" by DJekman
-more blood marks on the floor/walls
-some mutants made a little stronger(more to come)
-creatures health has been tweaked more (humans a little stronger then normal to help compensate for weapon accuracy, but still with in realistic proportions) mutants have more health now. making them more dangerous. 
-before in V1 you could carry 135K, this has been lowered a little. you can carry up to 75k with no penalty and keep walking until 115k, however, the penalty for being overweight is more noticeable
-some guns accuracy fixed,(SVD, SVU, l85) despite some testing they were to inaccurate before, more guns may be modified as time goes on
---Changes from V1 that weren't mentioned
-the AK's are using the larger 60 round clips. a rare thing but it does exist. seeing as there very inaccurate this makes up for it.
-you now have 10 days to finish a quest, not 1
-added a limping state

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;changes as of 1.0
The game as seen many minor changes to tweak game play, and since I didn't keep a list as I was making them some may not appear here

;AI 
-the AI will bleed more(and so will you) so even if you don't kill someone they are more likely to fall over a few seconds later. I mean Come on hit an artery and someone is out, even if there not dead
-some human characters are stronger then others, this was done in a simple way that makes sense. IE the army is stronger then a bandit. no AI's have been made weaker
-all NPC's have a longer view distance, with the exception of the military sniper.(I think I lowered his since it was stupid) enemies can now see further then 50m
-NPC's FOV has been lowered to around 90 degrees depending on the unit. theoretically after that everything is peripheral, and there for you don't see things the same as you see them when there right in front of you. here the army often has a higher FOV, since there trained to use there peripheral vision.

;Weather 
-its dark now ;p. nights are now a lot more realistic. and due to the way the AI works you can now sneak past them, so long as they don't shine a light on them or near them(or vise versa), and you don't make to much noise. This is  something that never seemed to work right in vanilla stalker. However if your on top of a hill they will see your outline. Think realistically here. The AI is quite smart. Kudos's too GSC there
-a few select areas have a better weather map(yantar in peticular, since it now has 24 Hours) NOT MY MOD, I didn't even change it. all thanks goes to TheVooDoo's Weather Overhaul mod
-there is now a fog at morning and at night.

;Weapons
-more accurate... I don't care what anyone says. if you cant hit a guy 10m away, when your crouching then you know something wrong. nor will a little jacket soak up a bullet that much. the AK's and Vintorez are less accurate now though
-some of the beginning guns are a little more powerful. again so that way you don't have t unload 2 clips into a little street thug 
-real weapon info, both in text and for the guns. they now fire just a few hundred meters more then there normal effective range(so long as I could find it), they fire as fast as they should in real life, hold as many rounds as they should in real life. are named fully(the MP5K-N for example... most obscure gun ever... had to look at the texture to see the model number. Its the US Navy's version...), damages and prices have been tweaked so that they are more accurate. -names based off of STALKER Real Gun Names mod v.3 by Kyodan
-guns and ammo now have numerical stats telling a few things that the little bars didn't before. which if you know your guns will help you make a good choice. guns have been ranked based off of there accuracy and damage, and thats how I got the prices. however that is not always 100%
-guns degrade a little faster... I mean come on. shoot thousands of bullets. they probably gets beat around possibly even shot as you get hit... but they would almost never decrease in durability....
-as long as there is a model for a scope/grenade/silencer, you can attach it in game.
-scopes have a 4x zoom.... wiki it, thats the zoom they should have(maybe not the SUSAT, however thats the l85's real zoom so I just used that)
-bullets have been tweaked a little, and costs raised. as well you fill find less of them
-bullets have stats as well so you know which is better and just what they do
-you are less accurate while moving, but more accurate while crouching. use it well
-the game as a system were you do less damage while walking, and more while crouching. (there are 4 values in total for each kind of movement) yet some guns only had the one value so that you would never see a bonus, this has been fixed.
-guns are now more likely to be damaged when you pick them up.
-guns are more expensive, Dependant on trader. Most traders sell USSR guns for less then the NATO guns

;Other
-flashlight has a more concentrated beam, so its range is further but it does have as wide of an effect.(range is almost 2x)
-binoculars no longer tell friend from foe... not that you really need it, I mean come on
-traders have been completely tweaked. some are better, some are worse. but all have there good points. sorta you have to figure them out for yourself
-artifacts have more stats, yet are no longer radioactive.
-artifacts are worth more money.
-side quests give off less money now. but items received has not been changed
-I tried to implement a rep system were bad guys like you the more 'bad' you are and vice versa. not issues with it yet but I don't know if it works or not feed back appreciated honestly I see no difference. But someone who plays a more 'evil' character may notice a difference
-sounds much nicer!

;To Do Yet
-change damage multipliers so that limb shots are a do a little less damage. right now body shots are good as they are.
-put more mutants into the game(and more stalkers to maybe) as well as make some of them a little stronger. don't worry dogs are a pain in the ass enough as it is, they wont change much
-add new guns/ammo types(any one knowing how to do the latter, info would be welcomed. since all efforts so far have just broke the game
-a repair system, but one thats not to cheep and doesn't fully repair weapons and amour. I mean the traders were pointless in the original. never once bought anything always found it first. except amour. I want to give them SOME use.(might make it so repairs only work on unique guns, if that is at all possible)
-tweaks AI so that they don't panic so easy, especially when you need to talk to them!!!
-reskin the guns... maybe? (I'm working on a stand alone gun retexture. however I may put it in with the next version of this mod if its done and enough people seem to want it and its not to big)
-tweak descriptions
-tweak fog more, and tweak flashlight a little(I have settings changed so it may be very bright on some peoples computers)
-anything else I on decide as time goes on

-I am NOT responsible for any damage done, that said it works fine on my system so there should be no damage done, but like always with a mod back up your saves/ any other mods
-this may or may not work with other mods, depends on if the same files are being used
-it is recommended you play on at lease veteran difficulty(seeing as kills are much easier now, but the bandits get that same bonus)

-you can use this mod in your own mod with out my permission, and you can tweak my mod to your hearts content, or use if for a reference to learn how to do things. seeing as I technically don't own it and cant do anything. all I ask however is that you give credit were its do.

;;;;;;;CREDITS;;;;;;;;

-Improve Sound Effects v0.9 by: dDefinder

-Sidorovich Unlocked by DC Doom (just makes it so that sid doesn't get locked into his bunker, and you cant get in... a real pain, but a rare issue)

-STALKER Real Gun Names mod v.3 by Kyodan

-EMPORIKON mod (realistic trading) v1.3 by Athanasios(heavily changed however so don't expect the traders to sell the same things as in Athaniasios's version)

-TheVooDoo's Weather Overhaul mod

-Survival Guide Artefacts (2.0) by Jinx_Dragon

-freestatemod v1.0 by Proton (used it to figure out how to lower ammo drops and gun quality)

-ALL ARMOR  Mod by DJekman

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Makeupsomething


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Registered 3rd July 2007

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