S.T.A.L.K.E.R Improved Gameplay

S.T.A.L.K.E.R gameplay improvements -------------------------------------------------------------------------------------- This mod change...

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S.T.A.L.K.E.R gameplay improvements -------------------------------------------------------------------------------------- This mod changes most gun textures, sound and bump maps. It also contains lots of gameplay improvements like increased weapon damage and recoil(Mercenary SCAR is not militarily trained but can perfectly control the recoil of any weapon) +lower accuracy this makes the game much harder in extended fire fights but in the brief faction war type fights it can be easier (Beware even on novice slugs and snipers kill you instantly!) oh,and no amazingly bright flashlight

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S.T.A.L.K.E.R gameplay improvements
--------------------------------------------------------------
This mod changes most gun textures, sound and bump maps.
It also contains lots of gameplay improvements like increased
weapon damage and recoil(Mercenary SCAR is not militarily
trained but can perfectly control the recoil of any weapon)
+lower accuracy
this makes the game much harder in extended fire fights but in the 
brief faction war type fights it can be easier
(Beware even on novice slugs and snipers kill you instantly!)
----------------------------------------------------------------------------
To use the MOD simply extract the gamedata folder to your stalker directory
(my one is"D:Program FilesDeep SilverS.T.A.L.K.E.R. - Clear Sky")

If this is your first mod your first mod you will need to change your FSgame.LTX (notepad is good)
change...
$game_data$             = true|   false|  $fs_root$|            gamedata
to...
$game_data$             = true|    true|  $fs_root$|            gamedata
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The stuff that no one reads
I think I have sourced parts of textures from other mods and if that has offended any one I am sincerely sorry 
You can use my textures and sounds ect on any of your mods as long as you give me credit.
The Dark Shrew

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TheDarkShrew


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Registered 29th September 2008

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