S.T.A.L.K.E.R sound overhaul

Adds a few things and fixes some old ones. Now the thundersounds are working correctly,as i added the neccesary thunderbolt.ltx file,...

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Adds a few things and fixes some old ones. Now the thundersounds are working correctly,as i added the neccesary thunderbolt.ltx file, which was missing from previous versions. Plus, some new spooky ambient sounds. Enjoy! Darius6

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S.T.A.L.K.E.R sound overhaul 1.05

This mod alters the various sounds in the game, i have reworked most of them.


INSTALL:

Unpack to stalker install directory.

CHANGES:

-New thunderstorm sounds (I accidentally left out thunderbolt.ltx from earlier versions, which was supposed to be included, so there would be more variety in thunderstorms. This is now included!)
-New footsteps for player (Same ones that were included in Immersive thunderstorms 1.0)
-New footsteps for NPC's. (Well, i've replaced the default ones, those cover most of the diffrent surfaces.)
-New PDA sounds. (New contact sound. Contact going out of range is now silent.)
-New geiger counter sounds. (recorded from a geiger counter going off scale,so when you reach a really high radiation area, you should start hearing a beep.)
-New detector beep.
-New nightvision sounds (ON/OFF sounds reworked, NV loop is silent.)
-New breathing sound for player.
-New minefield sounds, trigger & explosion. (Included the zone_minefield.ltx, cause the default is using same sound as grenades.)
-All anomalies (except burnt fuzz) now have new sounds. (Springboard, whirligig, fruitpunch and electra.) Now also included the anomaly ltx-files from vanilla modified for the sounds.
 If you are using mods that alter anomalies and want to use these sounds, you need to merge the sound-part of the anomaly ltx in question.
-New stancia thunder. 
-Breathing of NPC's is replaced with equipment "clatter". (More realistic than that breathing sound. Thanks to johnnythewolf  for presenting this idea. )
  Diffrent NPC types now have individual equipment sounds. So diffrent NPC's sound a bit diffrent when moving in combat. (You might even learn to recognize them by sound. :D )
-New ambient sounds. (Crickets replaced and added a few spooky ambient sounds. :D )
-New main menu music. (Just a song i did inspired by this game.)


All sounds are properly OGG-commented to avoid any issues ingame. (Detection etc.)
All sounds used were found on the internet and are copyright/royalty free.
Most of them were created by me, mixing diffrent sounds together.
You are free to use this in other mods, just credit me. Also, you don't need to ask me for permission, but i would appreciate, if you let me know when adding this to a mod.
I'd like to keep track where this might be included, just out of curiosity. :D
CONTACT:

darius6socsound[AT]gmail[DOT]com

ENJOY.

Darius6

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Darius6


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Registered 8th November 2007

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