SANEX A-Life Mod

Translated to English by Red Rifle. As you all know the developers of Stalker promised a unique system of life within the game. Things wi...

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Translated to English by Red Rifle.

As you all know the developers of Stalker promised a unique system of life within the game. Things within the Zone must live their own lives. After the release of the game it turned out to be different: things did have a life, but only within specific areas of the Zone. They may escape these areas only under two conditions: 1. They chase something. 2. They are running away from something. Therefore what you have is, on the map Cardon, the dogs not far from the wagon will walk around that area forever until one of the scenarios takes place. I, in my mod, removed these area restrictions for ALL monsters and for some NPCs. What is the result? For example the dogs near the wagon now can walk, for example, to the wounded stalker that is there and eat him. Members of the Zone can now freely roam around the entire map. This gives way to many interesting situations. For example a large brood of dogs, 20 of them, roamed towards the military and attacked them. The same will situations will happen with NPCs. For example we take the Rookie Camp. Before nobody would leave the camp, but now 1-2 stalkers will periodically leave.

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SANEX A-LIFE MOD V 4.0


ñêîïèðîâàòü ôàéëû â ïàïêó c èãðîé.

ÀÂÒÎÐÛ: SANEX È RED75.
ÂÑÅ ÏÐÀÂÀ ÍÀ ÌÎÄ ÏÐÈÍÀÄËÅÆÀÒ ÒÎËÜÊÎ ÂÛØÅÓÊÀÇÀÍÍÎÌÓ ÀÂÒÎÐÓ!
ÂÑÅ ÏÐÀÂÀ ÍÀ ÌÎÄ "ÑÒÀËÊÅÐÛ ÎÁÕÎÄßÒ ÀÍÀÌÀËÈÈ" ÏÐÈÍÀÄËÅÆÀÒ RED75! (ìîä îïóáëèêîâûâàåòñÿ ñ åãî ñîãëàñèÿ)
ÂÊËÞ×ÅÍÈß ÄÀÍÍÎÃÎ ÌÎÄÀ  ÑÎÑÒÀ ÄÐÓÃÈÕ ÌÎÄΠÇÀÏÐÙÅÍÎ!

Ïîëíûé ñïèñîê èçìåíåíèé:

I.   Îòêëþ÷åíû ãóëàãè íà êàðòàõ Êîðäîí, Ñâàëêà, Àãðîïðîì, Ò¸ìíàÿ Äîëèíà, Áàð, Äèêàÿ òåððèòîðèÿ, ßíòàðü, Âîåííûå ñêëàäû, Ðàäàð.
     	1. Îòêëþ÷åíû Ãóëàãè íà âûøåïåðå÷èñëåííûõ êàðòàõ äëÿ âñåõ æèâîòíûõ çà èñêëþ÷åíèåì êðîâîñîñîâ íà Âîåííûõ ñêëàäàõ.
     	2. Íà âûøåïåðå÷èñëåííûõ êàðòàõ îòêëþ÷åíû ãóëàãè äëÿ ìíîãèõ NPC (Íå ñþæåòíûõ!!)
II.  Îòêëþ÷åíû SMART-TERRAIN äëÿ: âîåííûõ â ïîäçåìåëüå Àãðàïðîìà, óáðàíû SMART-TERAIN äëÿ âñåõ áàíäèòîâ íà êàðòå ÀÃÐÀÏÐÎÌ, 
     â ëàáå èêñ 18 äëÿ áàíäèòîâ (à îíè òàì åñòü?), íà ßíòàðå äëÿ Äîëãà, íà ðàäàðå äëÿ çîìáè. Òàêæå îòêëþ÷åíû SMART-TERRAIN äëÿ ÂÑÅÕ ìîíñòðîâ.
III. Âñåì ÷åëîâå÷åñêèì ïåðñîíàæàì äîáàâëåíà ïàíèêà, è îíè, åñëè äëÿ íèõ ñèòóàöèÿ áóäåò áåçâûõîäíàÿ, ìîãóò çàïàíèêîâàòü è óáåæàòü.
IV.  Ñ ðàçðåøåíèÿ RED75 äîáàâëåí ìîä "Ñòàëêåðû îáõîäÿò àíàìàëèè". Òåïåðü åñëè ñòàëêåð èä¸ò íà àíàìàëèþ, îí íå òóïî óáúåòñÿ, à ïîïûòàåòñÿ å¸ îáîéòè.
     Âîçìîæíû ñëó÷àè, êîãäà ñòàëêåðû êèäàþò â àíàìàëèè áîëòû. (âåðñèÿ ìîäà 0.9. Ñïèñîê èçìåíåíèé ýòîé âåðñèè: Äîáàâëåíà ïîääåðæêà äèíàìè÷åñêèõ
     àíîìàëèé, îïòèìèçèðîâàí àëãîðèòì ïîëó÷åíèÿ ñïèñêà àíîìàëèé, èçìåíåí àëãîðèòì îáõîäà àíîìàëèè ñòàëêåðîì). 
     Àíãëèéñêîå íàçâàíèå ìîäà - Stalkers are not blind v0.9 by Red75.
V.   Óâåëè÷åí ðàäèóñ äåéñòâèÿ À-ËÀÉÔ ñî 150 ìåòðîâ äî 300 ìåòðîâ.

Îïèñàíèå ìîäà:

Êàê âû âñå íàâåðíîå çíàåòå, ðàçðàáîò÷èêè èãðû îáåùàëè íàì óíèêàëüíóþ ñèñòåìó æèçíè. Ñóùåñòâà çîíû äîëæíû æèòü ñâîåé 
æèçíüþ. Íà äåëå ýòî îêàçàëîñü íåìíîãî íå òàê: ñóùåñòâà äåéñòâèòåëüíî æèâóò ñâîåé æèçíüþ, íî òîëüêî âíóòðè îïðåäåë¸ííîé 
çîíû. Çà ýòó çîíó îíè ìîãóò âûéòè ïðè äâóõ óñëîâèÿõ: 1. Îíè çà êåì-òî ãîíÿòñÿ. 2. Îíè îò êîãî-òî óáåãàþò. Âîò è 
ïîëó÷àåòñÿ, ÷òî, äîïóñòèì íà ëîêàöèè êàðäîí, ñîáà÷êè íåäàëåêî îò âàãîí÷èêà áóäóò áðîäèòü òàì âå÷íî, ïîêà íå íàñòóïèò 
îäíî èç âûøåïåðå÷èñëåííûõ óñëîâèé. ß â ñâî¸ì ìîäå óáðàë ýòè çîíû äëÿ ÂÑÅÕ æèâîòíûõ, è äëÿ íåêîòîðûõ ëþäåé. ×òî
ïîëó÷àåòñÿ? Íàïðèìåð âñ¸ òåæå ñîáà÷êè ó âàãîí÷èêà, òåïåðü ìîãóò ïîéòè, íàïðèìåð, ê ðàíåíîìó ñòàëêåðó è ñúåñòü åãî. 
Ñóùåñòâà çîíû òåïåðü ìîãóò ñâîáîäíî ïåðåäâèãàòüñÿ ïî âñåé êàðòå. Ýòî ïîðîæäàåò î÷åíü áîëüøîå êîëëè÷åñòâî èíòåðåñíûõ 
ñèòóàöèé. Íàïðèìåð îãðîìíàÿ ñòàÿ ñîáàê, øòóê 20, ãíàëàñü çà ïëîòÿìè. Ñîáàêè ýòè ðàíüøå ñèäåëè â ñâîåé çîíå-ãóëàãå, 
íî êîãäà ÿ èõ îòïóñòèë, îíè ïîøëè ê ïëîòÿì, è íàïàëè íà íèõ. Òîæå ñàìîå ñ ëþäüìè. Íàïðèìåð â ëàãåðå íîâè÷êîâ. Ðàíüøå 
èç ýòîãî ëàãåðÿ íèêòî íå óõîäèë, íî òåïåðü èç ëàãåðÿ ïåðåîäè÷åñêè óõîäÿò 1-2 ñòàëêåðà. 

 ìî¸ì ìîäå ñïîêîéíî ðàáîòàþò ÂÑÅ êâåñòû, êðîìå íåêîòîðûõ. Íàïðèìåð àòàêà êàáàíîâ íà çàñòàâó äîëãà, ïîñëå àãðàïðîìà. 
Ìîé ìîä ïîëó÷èë î÷åíü õîðîøèå îòçûâû íà îôô. ôîðóìå èãðû. Êà÷àåì ìîä, è âèäèì òîò a-life, êîòîðûé íàì òàê äîëãî 
ðåêëàìèðîâàëè ðàçðàáîò÷èêè èãðû!!!

Òàêæå ÿ âûðàæàþ áëàãîäàðíîñòü âñåìó îôôèöèàëüíîìó ôîðóìó èãðû!!! Ñïàñèáî çà ïîääåðæêó.
 
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TRANSLATED from Russian to English by 'Red Rifle'
ALL RIGHTS AND OWNERSHIP OF THIS MOD ARE THOSE OF 'SANEX and RED75'

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SANEX A-LIFE MOD V 4.0

Copy the ‘gamedata’ folder into the main game folder.

AUTHOR: SANEX and RED75
ALL RIGHTS TO THE MOD BELONG TO THE AUTHORS
ALL RIGHTS TO THE ‘STALKERS AVOID ANOMALIES’ BELONG TO RED75
ALL USE OF THIS MOD IN OTHER MODS IS FORBIDDEN

Full list of changes:

I.	Turned off the movement restriction of monsters in the maps: Cardon, Garbage, Agroprom, Dark Valley, Bar, Wildlife Territory, Yantar, Military Warehouse, Radar.
	1. Movement restriction is off for all monsters on the maps listed above with the exception of the Bloodsuckers in the Military Warehouse map.
	2. Movement restriction is off for most of the NPCs on the above map (NON main-plot related)
II.	Turned off SMART-TERRAIN for: military in the underground Agroprom, all bandits on the map Agroprom.
III.	All human NPCs have been added with the ability to PANIC – if the situation is too much for the NPC they may now panic and run away.
IV.	With the permission from RED75, added ‘Stalkers avoid anomalies’ – now if a stalker goes towards an anomaly he will try to avoid it. There is a possibility that the NPC stalker will throw bolts in the anomaly. (Mod version 0.9, changes of this version: Added support for dynamic anomalies, optimized algorithm of receiving the list of anomalies, changed algorithm of avoiding anomalies by stalkers).
V.	Increased radius of A-Life activity from 150 meters to 300 meters.

Mod description:

As you all know the developers of Stalker promised a unique system of life within the game. Things within the Zone must live their own lives. After the release of the game it turned out to be different: things did have a life, but only within specific areas of the Zone. They may escape these areas only under two conditions: 1. They chase something. 2. They are running away from something. Therefore what you have is, on the map Cardon, the dogs not far from the wagon will walk around that area forever until one of the scenarios takes place. I, in my mod, removed these area restrictions for ALL monsters and for some NPCs. What is the result? For example the dogs near the wagon now can walk, for example, to the wounded stalker that is there and eat him. Members of the Zone can now freely roam around the entire map. This gives way to many interesting situations. For example a large brood of dogs, 20 of them, roamed towards the military and attacked them. The same will situations will happen with NPCs. For example we take the Rookie Camp. Before nobody would leave the camp, but now 1-2 stalkers will periodically leave. 

My mod accommodates ALL quests, with some minor exceptions. For example, the attack of the boars on the Duty outpost after the Agroprom. My mod received very good feedback on the official forum of Stalker. Download the mod and see the A-Life that was advertised for so long by the developers of the game!!!

I would like to extend my gratitude to the whole official forum of the game!!! Thank you for the support.

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Red Rifle


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Registered 27th May 2007

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