Sky4CE SkyGRAPHICS Mod

This mod ass "Parallax Occlusion Mapping" to STALKER. The author says it best. This mod introduces advanced shader technology kn...

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This mod ass "Parallax Occlusion Mapping" to STALKER. The author says it best.

This mod introduces advanced shader technology known as Parallax Occlusion Mapping in the game of S.T.A.L.K.E.R, never seen in any videogame before (except some next-gen games which are still in development, e.g. Crysis , Unreal3 and others) The mod is based on the original Parallax Occlusion HLSL code (Policarpo2005, McGuire2005, Tatarchuk2006), heavily modified by Sky4CE to allow for a considerably higher performance and maximum optimization. You might have heard of Parallax Occlusion Mapping being referred to as Steep Parallax Mapping, Per-Pixel Displacement Mapping With Distance Function, Relief Mapping, Interval Mapping - all of those are alternative names for Parallax Occlusion Mapping. This technology creates a very close-to-life illusion of true relief , turning flat textures into something that looks much like an actual relief made of polygons. A similar effect can be achieved via Bump Mapping or Parallax Mapping, but the difference between Parallax Occlusion Mapping and these two is utterly astonishing.

Make sure you read the Read Me CAREFULLY before using to see if you computer and settings can handle this graphics mod.

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Readme
.:: Sky4CE SkyGRAPHICS Mod v1.5 ::.

This mod introduces advanced shader technology known as Parallax Occlusion Mapping in the game of S.T.A.L.K.E.R, never seen in any videogame before (except some next-gen games which are still in development, e.g. Crysis , Unreal3 and others) The mod is based on the original Parallax Occlusion HLSL code (Policarpo2005, McGuire2005, Tatarchuk2006), heavily modified by Sky4CE to allow for a considerably higher performance and maximum optimization. You might have heard of  Parallax Occlusion Mapping being referred to as Steep Parallax Mapping, Per-Pixel Displacement Mapping With Distance Function, Relief Mapping, Interval Mapping - all of those are alternative names for Parallax Occlusion Mapping. This technology creates a very close-to-life illusion of true relief , turning flat textures into something that looks much like an actual relief made of polygons. A similar effect can be  achieved via Bump Mapping or Parallax Mapping, but the difference between Parallax Occlusion Mapping and these two is utterly astonishing.

- WARNING! -

To get this stuff working, make sure that:

1. You've got a graphics card that supports DirectX 9.0c  (Pixel/Vertex Shaders 3.0 or higher). DX8 cards are incompatible with this mod due to obvious technical reasons.

2. You are running the game using the DX9 renderer (adjustable in the graphics options, also known as 'dynamic lightning'). The mod won't work with DX8 and it incompatible with this DX8 (`static lightning`)

Installation:

 Look into the folder of the mod package, find the ‘gamedata’ folder and copy it to your game installation folder, overwriting the original ‘gamedata’ folder. 
...enjoy :)

Possible compatibility issues:

This mod is incompatible with any other shader mods, but campatible with any non-shader mods !

This mod only runs on following videocards:
 Nvidia Geforce 6200 or higher / ATi Radeon X1300 or higher.

If you are experiencing performance issues, you can try to run the game with the -noshadows command line parameter. Just find the game shortcut on the desktop, open its properties and add -noshadows after X3_RDA.exe, e.g. "D:\STALKER\bin\XR_3DA.exe" -noshadows
This will kill all dynamic shadows in game, but improve performance.

If you have high-end graphics card you may want to add motion blur in the game, to do this you may add -mblur command line parameter and then type in in-game console:
r2_mblur 0.5

Known Issues:

- Shot decals appear incorrectly, can't be fixed so far (since they're rendered via a fixed function pipeline)
- In some cases, perspective view may appear corrupted if you are looking at a texture at a certain angle; this can't be fixed so far since it's appear because of stalker-engine bug.

If you find a new bug, please email at Sky4CE@inbox.ru me and don't forget to attach a screenshot.

Credits:

- Sky4CE: HLSL coding, textures, etc.
- Vandalize: upload assistance, texture design assistance
- HelviS: ATi Radeon Testing
- Bak: translated this readme into English

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Sky4CE


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Registered 17th September 2007

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