STALKER Clear Sky accuracy fix

A lot of people are use to Oblivion Lost mod accuracy and this mod does just that. Takes ACCURACY values from OL and transfers them to Clear...

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File Description

A lot of people are use to Oblivion Lost mod accuracy and this mod does just that. Takes ACCURACY values from OL and transfers them to Clear Sky to lower the frustration levels.

Note: I did not alter the hit_power as i find that with more NPCs you tend to get hit more, so more realistic 1 shot kill values are omitted for the fun factor. Also tends to force player to only aim for the head instead of just anywhere and makes the gun fights a little longer.

I also did not alter the grenades values because on master the NPCs can now throw perfect nades twice as far as you.

Support for this can be found in the FF Stalker CS modding forum http://forums.filefront.com/s-t-l-k-e-r-cs-modding-editing-1532/

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Readme
By Supernatur4L
Thanks goes to Kanyhalos and Atrocious for making such a great OL mod and for allowing me to use their values.

Description: Alters the accuracy of weapons to match those of SoC: Oblivion Lost mod

Installation instructions:

1. Extract the gamedata folder to the stalker root directory
	-by default example: <drive_letter>Program FilesGSC World PublishingS.T.A.L.K.E.R. - Clear Sky
	-if you did not install it in program files extract to the appropriate folder
	-the same folder that contains the fsgame.ltx
2. Right click fsgame.ltx file in the root directory >> Open with >> Choose program... >> Select the program from a list
   and choose notepad.
3. Find the line &quot;$game_data$ = false| true|  $fs_root$|            gamedata&quot; and change the false to a true and save the file
4. Launch the game and you will have Oblivion Lost mod accuracy for all weapons.

No new game required.
Please note:
1. I did not change the hit_ values because
	i. 	I find the NPCs hit you more often and as a personal preference i left them at vanilla value
	ii. 	It creates a bigger challenge to get a headshot instead of shooting anywhere in the body and makes the firefights slightly longer

2. I did not alter the grenades as I found that with CS having more NPCs and them being clustered if you use very powerful grenades
   you take out the groups too easily


P.S. I may spend more time working on a balance mod taking into consideration the new upgrade system 
     but for now I use it to finish the storyline without much frustration of not being able to hit
     anything.

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Supernatur4L


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Registered 18th September 2008

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