STALKER CS Gun-Collection Post-NPP Saved Game

This is not a mod, just a saved game for modders.

This was intended for testing weapons mods, but is not limited to that use.

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File Description

This is not a mod, just a saved game for modders.

This was intended for testing weapons mods, but is not limited to that use.

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Download 'stalker_cs_post_npp_saved_game_v2.rar' (1.12MB)

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PREFACE to V2:

V2 replaces V3.  I know its confusing, but version 3 is a later saved game
containing actions that, while probably irrelevant, might interfer with using
the saved game for some tests.  Therefore, please use this earlier version of
the saved game, version 2.

oldman

----------------

STALKER CS gun-collection post-NPP saved game
version 2
10/26/08
oldman (aka oldman42)

This is not a mod, just a saved game for modders.

This was intended for testing weapons mods, but is not limited to that use.

This is a vanilla saved game, requires no mods to run and works with CS
version 1.5.05 (at least in the N. American English language version.)

Saved game description:

- It is after the final boss fight at the nuclear power plant (post-NPP.)
- All factions are friendly or neutral toward the player.
- All faction mechanics have their flash drives and can upgrade to the top-tier.
- All but one of the faction traders are alive.
  (Bandits killed the Agroprom Stalker trader.)
- The player possesses at least one of every weapon, up to five of each weapon.
- The player possesses large amounts of every ammo type, except the RPG.
  (In this playthrough I only found two rockets.)
- The player has over 300,000 rubles.

Notes on using the saved game:

The weapons locker is the blue box between the buildings in the Stalker
headquarters in Cordon.  (The player should be looking at it when the
saved game loads.)  The munitions (and other small fiddling stuff)
locker is the safe in Father Valerian's office.

I fanatically avoided the faction wars and any quests that would make a faction
an enemy. After I completed the game, I found a faction changer mod (arrgghh!)
"Faction Changer Mod by rgggclp."  It works well to quit or join factions
and make factions friendly, hostile or neutral. However, I could not get it
to make mutants or monoliths friendly.  Nevertheless, I highly recommend
this mod when testing your own mods as it can simplify things tremendously.

I tried making the bandits friendly, but this doesn't last.  Any scripted
bandit violence (like muggings) can still take place and change bandits from
friendly to neutral.  My advice is to sprint around bandits or use the
aforementioned mod to make them neutral to gain access to the mechanic.

While Yantar and Army warehouse are free of zombies and realitively quiet,
they are not free of mutants.  The latter continue to spawn even post-NPP.
If you do not want to be bothered by mutants in your testing, chances are
your gun mod has elevated the AKs to a more lethal weapon, making mutants
relatively easy to kill.  Otherwise, I recommend the invulnerability
mod "God Mode + Speed + Jump Height by Kosa53".

I made this saved game using the mod "Freeplay Mod by Ceano" which added
level changers Limansk to Red Forest and NPP to Limansk.  Even without
the mod, the level changers remained in the saved game.  So you can travel
to Limansk and back.

Be advised that there does not appear to be anything that can eliminate
the monolith ambush in Limansk (just before the river-crossing gunfight)
so if you come to a hugh pile of bodies, sprint.  Although the Limansk
construction site is quiet, it has two jump-down spots to prevent the player
from back-tracking.  Some people claim you can jump back up, but I could not,
so you may need to modify the player's jump abilities to return if you go past
this site.

I did not join any factions in this playthrough.  I have no idea what will
happen if you try and play the faction wars from this point.  If you want
to try, you can get one more Thunder (Groza) by joining Duty (Dolg).

Installation:

Find your saved games location by using you desktop's file search mechanism
and search for files named "*.dds".  If the file search produces no results,
then play the game first.  If the file search produces more than one
directory, choose the directory that contains the exact names shown in
your STALKER CS Load or Save Games menu.  Copy the two saved game files
"gun_collection_post_npp.dds" and "gun_collection_post_npp.sav" to the
directory containing your other saved games.  Remove all mods for the
first run.  Start STALKER CS and load the game "gun_collection_post_npp".
If it works, quit the game, add your mod, restart STALKER CS, reload
the game and if it still works, start testing.

Support:

None.  If the saved game does not work, then you cannot use this saved game.

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oldman42


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Registered 27th October 2008

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