Modifications + More items for general trade with stalkers. -- Stalkers now buys weapons and ammo -- Stalkers now sells artifacts (1% chance that they have one) -- Stalkers now sells unwanted/unused weapons -- Stalkers might be equipped with smoke grenades (GD-05) + More items in corpses including -- 1% ~ 10% chance of an armor drop (Depending on the armor) -- 1% chance of an artifact + Reintroducing improved Merc and Monolith armors -- Both uses Military Upgrades + Tweaked Player/Stalkers stats -- Can carry 85 Kg (boring, I know... But I hate to have to drop useful items, due to weight restrictions) -- Reduced physical box of Stalkers (NPC Collision and detection) + Stalkers now finds and takes weapons of the ground. (But in truth, it is all humans, except zombies) + Tweaked Tutorial Guard (Changed his weapon to an MP5) + Tweaked the Machine gunner (PKM in the tower) at Cordon a bit + Tweaked ammo size and damage. + Removed the No Weapons Zones in HQ:s (Especially annoying in the buggy Train Depot) + Increased News/Info Messages time on hud + Included Freedom Mechanic Fix 3.0 by Isilidur + Included a modified version of Solyanka v.03 (A remake of AMK-MOD 1.4 EN 2.0) + Explosive Items (Part of CarryMod3 by save @ stalker-game.se) + Changed starting time of the game, to a couple of hours earlier (since the intro dialog is during the night) + Changed staring equipment to correspond with the Intro video + Changed autosaving interval to every 30 minutes + Improved flashlight + Randomized cost of being guided. (Maximum cost is still the original cost)
=================================================================== Game =================================================================== S.T.A.L.K.E.R. - Clear Sky Game version: 18.104.22.168 (or newer) Game localization: ENG Release date: 2008-09-22 =================================================================== Installation =================================================================== 1) Copy the GAMEDATA directory into your STCS directory ([#]:Deep SilverS.T.A.L.K.E.R. - Clear Sky) 2) Make sure that FSGAME.LTX conatins these values: $arch_dir$ = false| false| $fs_root$ $game_arch_mp$ = false| false| $fs_root$| mp $arch_dir_levels$ = false| false| $fs_root$| levels $arch_dir_resources$ = false| false| $fs_root$| resources $arch_dir_localization$ = false| false| $fs_root$| localization $arch_dir_patches$ = false| true| $fs_root$| patches $game_data$ = true| true| $fs_root$| gamedata $game_ai$ = true| false| $game_data$| ai $game_spawn$ = true| false| $game_data$| spawns $game_levels$ = true| false| $game_data$| levels $game_meshes$ = true| true| $game_data$| meshes| *.ogf;*.omf| Game Object files $game_anims$ = true| true| $game_data$| anims| *.anm;*.anms| Animation files $game_dm$ = true| true| $game_data$| meshes| *.dm| Detail Model files $game_shaders$ = true| true| $game_data$| shaders $game_sounds$ = true| true| $game_data$| sounds $game_textures$ = true| true| $game_data$| textures $game_config$ = true| false| $game_data$| configs $game_weathers$ = true| false| $game_config$| environmentweathers $game_weather_effects$ = true| false| $game_config$| environmentweather_effects $textures$ = true| true| $game_data$| textures $level$ = false| false| $game_levels$ $game_scripts$ = true| false| $game_data$| scripts| *.script| Game script files $logs$ = true| false| $app_data_root$| logs $screenshots$ = true| false| $app_data_root$| screenshots $game_saves$ = true| false| $app_data_root$| savedgames $downloads$ = false| false| $app_data_root$
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