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Weapon Add-On Fix

Stalker Weapon Add-On Fix v1.0 This is a small set of extracted gamedata files to fix the singleplay weaponry, the weapon add-ons that wo...

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Stalker Weapon Add-On Fix v1.0

This is a small set of extracted gamedata files to fix the singleplay weaponry, the weapon add-ons that work in-game do not match the intention of the developers as shown in their gamefiles, and these files fix the issue behind it.

This small "mod" enables the silencer, scope and grenade launcher for numerous weapons, which had previously been unable to use them.

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I have not include instruction to extract the gamedata folder and fix the system file or whatever it is to enable modding. I assume you can figure that out for youself.

I'm very surprised this problem is still in the game. Also found that alot of people don't realise it either. Basically:

Many of the weapons in stalker have their add-on's disabled, because of a small issue, that is exposed when you edit them in an expanded gamedata folder.

Many of the weapons have been incorrected "set" and are often like this:

Key:
0 = Is not part of the gun. Cannot have this add-on.
1 = Part of the gun, cannot be removed.
2 = Is not part of the gun. Can be added to it.

G36
;addons
scope_status				= 1
silencer_status				= 0;2
grenade_launcher_status		= 0;2

So obviously, the intention is that the gun CAN use the add-on, but the way it's been put into the file, when in the game itself it does not work, guessing it ignores the "2".

The fix is to go through the files and put it right eg:

G36
;addons
scope_status				= 1
silencer_status				= 2
grenade_launcher_status		= 2

This leaves the built-in scope, and allows a user to buy or find a silencer and grenade launcher and attach. I belive previous to these fixes, none of the "Nato" weapons had the correct setting for the grenade launcher, making it useless.

Installation:
Extract
copy the contents of the extract WEAPONS folder inside:
*:****STALKERgamedataconfigweapons and overwrite the existing files.

I give permission for this to be put in whatever mod you want, although really it's not hard to edit yourself and is probably the best idea for someone doing that, as any other potentialy changes by yourself will not be lost.

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MackTheKnife


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Registered 13th August 2005

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