S.T.A.L.K.E.R.: Shadow of Chernobyl

Browse the biggest collection of mods, maps, skins and more for Shadow of Chernobyl, the original entry in the S.T.A.L.K.E.R. series of games.

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S.T.A.L.K.E.R.: Shadow of Chernobyl Clear Sky: Is your system ready?

The guys over at Tom's Hardware have put up an very detailed and thorough benchmark test to see what kind of hardware you are going to need to run Clear Sky on its highest settings. With the GeForce 9600 GThttp://en.wikipedia.org/wiki/GeForce_9_Series and Radeon HD 3870, you should switch to dynamic illumination (DirectX 9http://en.wikipedia.org/wiki/Dir...

 

S.T.A.L.K.E.R.: Shadow of Chernobyl S.T.A.L.K.E.R.: Clear Sky - Gameplay Perf and IQ

The guys over at Enthusiast have been toying with Clear Sky and have posted up several benchmarks and comparisons on how the game performs on different systems, differences between DX10 and DX9, and what you need to run the game on max settings. S.T.A.L.K.E.R.: Clear Sky is exactly what it has been advertised to be: a prequel to Shadow of Chernobyl with...

 

S.T.A.L.K.E.R.: Shadow of Chernobyl Clear Sky makes the NPD top 10

The guys over at ActionTrip are reporting that Clear Sky has made it to the number 9 spot on the PC Sales Charts from Sept 14th - Sept 20th. It is not stated whether digital copies are included in these numbers. 1. Warhammer Online: Age of Reckoning 2. Spore 3. Warhammer Online: Age of Reckoning Collector's Edition 4. Crysis Warhead 5. The Sims 2 Apar...

 

S.T.A.L.K.E.R.: Shadow of Chernobyl S.T.A.L.K.E.R.: Clear Sky - Graphics Card | VGA performance roundup

Guru3D.com has done testing on S.T.A.L.K.E.R Clear sky with many different Video cards on many different settings,you can find the full article here. Sun rays burst through cracks in wooden roofs. Lightning lights up the night sky as well as dark interiors. It looks terrific and atmospheric, which is what S.T.A.L.K.E.R. is all about really. And don't wo...

 

S.T.A.L.K.E.R.: Shadow of Chernobyl IGN Clear Sky Progress Report

The guys over at IGN have recently been given an update on the progress of S.T.A.L.K.E.R. Clear Sky, specifically the squad and faction dynamics. GSC Game World's STALKER Clear Sky is putting more of emphasis on a dynamic world than the original, which should make wandering around the Zone's irradiated wastes a little more interesting this time around. In...

 

S.T.A.L.K.E.R.: Shadow of Chernobyl New Clear Sky Details

The guys over at ShackNews have posted up some new details about about S.T.A.L.K.E.R. Clear Sky War of factions In S.T.A.L.K.E.R. Clear Sky, the player assumes the role of Scar, a mercenary s.t.a.l.k.e.r. In a unique mixture of first-person shooter and complex role- playing game, Scar fights for survival within the Zone and its hostile sectors....

 

S.T.A.L.K.E.R.: Shadow of Chernobyl S.T.A.L.K.E.R. Misunderstood in the United States

No, not the acronym (S.T.A.L.K.E.R.) that had everyone confused... but the game itself. "We've never had problems with getting Europeans to understand our games, and we have had problems with North America and Asia," said Yavorsky. "We've always tried to find local topics that will be relevant and interesting to people all over the world. "Also, we've...

 

S.T.A.L.K.E.R.: Shadow of Chernobyl S.T.A.L.K.E.R.'s main problem was Over-ambition

At least according to GSC it was. Eurogamer had a chat recently with GSC and found of, at least in GSC's eyes, what was one of the main problems during S.T.A.L.K.E.R.'s development. "Our big problem was we were developing our technology and the game simultaneously, which for us was a lot of headaches. "When we wanted to try out a gameplay element, it w...

 

S.T.A.L.K.E.R.: Shadow of Chernobyl EuroGamer Clear Sky Interview

The guys over at Eurogamer have posted up a nice interview with everyones favorite PR guy, Oleg Yavorsky. They asked him about how work is going on Clear Sky and what we can expect. Eurogamer: S.T.A.L.K.E.R.: Shadow of Chernobyl took six years to develop, yet you're aiming to turn around Clear Sky in less than two. What's happened to speed things up? O...

 

S.T.A.L.K.E.R.: Shadow of Chernobyl VideoGamer.com Clear Sky First Look

"Flawed masterpiece". That's how Tom described S.T.A.L.K.E.R.: Shadow of Chernobyl in his review last year. Seems like Ukrainian developer GSC Game World took notice, because it's not doing a proper sequel right now. Instead it's doing a prequel, called Clear Sky, and, according to the company's PR director Oleg Yavorsky, it's all about making things right....

 

S.T.A.L.K.E.R.: Shadow of Chernobyl PCGH Clear Sky Q&A

Along with the video the guys over at PCGH has posted up a Technical Q&A session with Igor Lobanchikov. This focuses more on the technical side of the game (The Xray 1.5 engine, DX10, etc...) than the normal gameplay elements. PCGH: Many of your fellow developers argue that by supporting DX 10 you limit your audience or that the performance of DX 10 is st...

 

S.T.A.L.K.E.R.: Shadow of Chernobyl Eurogamer Clear Sky Preview

The guys over at Eurogamer have posted up a nice preview of Clear Sky as well. Sitting down to watch S.T.A.L.K.E.R.: Clear Sky being played reveals that new idea is to play up the role of the factions. Present in the first game, and part of the much-vaunted ALife artificial intelligence system, originally designed to create a believable ecology of NPCs wh...

 

S.T.A.L.K.E.R.: Shadow of Chernobyl IGN Clear Sky Q&A

The folks over at IGN continue the Clear Sky onslaught with a new Q&A. IGN: It was a bit of a surprise that as almost as soon Shadow of Chernobyl finally came out you announced another title to be released in under a year. Oleg Yavorsky: The first one was very tough for us to deliver, it was very experimental. The technology and the game were developin...

 

S.T.A.L.K.E.R.: Shadow of Chernobyl IGN Clear Sky Preview

The guys over at IGN have put up a new preview (along with 5 videos you can watch here) of Clear Sky. Here is a little of what they had to say. Overall it seems Clear Sky will be more of the game GSC envisioned with Shadow of Chernobyl, with more emphasis on interactions with squads of NPCs, more developed role-playing and customization aspects, and, idea...

 

S.T.A.L.K.E.R.: Shadow of Chernobyl May 08 Clear Sky Q&A

Here are five fan questions answered by the guys at GSC. Enjoy. 1. Everyone respects STALKER for providing one of the most atmospheric FPS experiences to date, but this respect is tempered by the fact that the final release code was rather buggy. What lessons have the team learnt from SoC in terms of play-testing and bug hunting? Can we expect...