S.T.A.L.K.E.R.: Shadow of Chernobyl

In 1986 the world shook with the force of the largest nuclear accident ever. Twenty years later the repercussions are only just beginning. New life breathes new terror into an environment of fear and...

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S.T.A.L.K.E.R.: Shadow of Chernobyl S.T.A.L.K.E.R. I.N.T.E.R.V.I.E.W.

The guys over at Rock, Paper, Shotgun recently sat down with Anton Bolshakov to discuss S.T.A.L.K.E.R. Shadow of Chernobyl, the history behind the game, Chernobyl (real one) and the upcoming sequel Clear Sky. RPS: How did the idea for the Stalker concept change over time? How did THQ influence its outcome? Until year 2002 the initial concept (back then...

 

S.T.A.L.K.E.R.: Shadow of Chernobyl TweakGuides.com - S.T.A.L.K.E.R. Edition

The guys over at Tweak Guides have posted up a tweak guide to S.T.A.L.K.E.R., it explains all the different commands and things you can do to get your game running smooth as silk. Before getting into any game-specific settings and tweaks, this section covers the obligatory system optimization information I include in all my guides. If you've followed this...

 

S.T.A.L.K.E.R.: Shadow of Chernobyl Shack News Multiplayer Impressions

David Craddock over at Shack News recently took the Multiplayer for a spin and has posted up a little preview for the rest of us. Ever since the original Doom's success, multiplayer modes have seemed to be a staple in first person shooters. While I feel deathmatch, capture the flag, and all the other assorted FPS game modes are great fun, I don't believe...

 

S.T.A.L.K.E.R.: Shadow of Chernobyl Computer and Video Games Q&A Part 1

The guys over at Computer and Video Games have posted up a Q&A with S.T.A.L.K.E.R. PR guru Oleg Yavorsky. Here is a little snippit... First question, kind of back to basics: please sum up S.T.A.L.K.E.R. in 200 words or less... Yavorsky: S.T.A.L.K.E.R. is a Survival FPS game set in the near-future Chernobyl exclusion zone. According to the game story,...

 

S.T.A.L.K.E.R.: Shadow of Chernobyl AtomicGamer Multiplayer Preview

AtomicGamer has put up their preview of S.T.A.L.K.E.R.'s Multiplayer. The article is a pretty nice summary of the Multiplayer, and goes on to hardware specifications used and recommended for the game. Source: Click here

 

S.T.A.L.K.E.R.: Shadow of Chernobyl Shack News Single Player Preview

The guys over at Shack News have posted up a nice preview of the single player portion of S.T.A.L.K.E.R. It's not often that constantly delayed games live up to the hype that builds over years of waiting, but S.T.A.L.K.E.R.: Shadow of Chernobyl certainly has the potential. The dreariness of a burnt out, post-apocalyptic environment; the necessity to loot...

 

S.T.A.L.K.E.R.: Shadow of Chernobyl Gameguru Mania S.T.A.L.K.E.R. MP Beta Impressions

For those of you who haven't scored a key to participate in the Stalker MP Beta, here's a perfect article for you to get up-to-speed. Gameguru Mania has written a lengthy and in-depth summary of the Beta, with mostly everything you'll want to know. Very much worth the read if you're itching to get into the game! :) Source: Click here

 

S.T.A.L.K.E.R.: Shadow of Chernobyl Stalker-World's Report - Definitely Worth Reading!

Recently, Stalker-World took a trip to GCS' offices to check on S.T.A.L.K.E.R.S.'s progress. Today, they have posted their report, and it is definitely worth the read. They were able to play the February 2006 build of the game for four hours, and have decribed the experience. According to them, S.T.A.L.K.E.R. is like nothing we've seen before. There is talk...

 

S.T.A.L.K.E.R.: Shadow of Chernobyl Oleg Speaks On How Game Development Works

A magazine by the name of Game.EXE that is popular in Russia, has an article with game developers answering questions. Some GSC Staff were included in the article. Oblivion-Lost has translated a snippet of what Oleg Yavorsky has said. Read below! Oleg Yavorsky: In S.T.A.L.K.E.R., levels are created by small teams of three people: a game designer, a level...