The official patch for Star Trek: The Next Generation - Birth of the Federation.
Star Trek: The Next Generation® Birth of the Federation™ Version 1.0.2 Update (U.S. and UK) MicroProse ReadMe File 19 July 1999 How to Update to Version 1.0.2 Note: This updater only works with the U.S. and UK version of Birth of the Federation. This updater will not update the German version of the game. In addition, this updater will not update an illegal copy of the game. This updater requires your computer to have DirectX version 6.1 and DirectPlay version 6.1a already installed. If you do not already have DirectX 6.1 on your computer, you need to download the BOTFMPE.EXE updater instead of this one. 1. Download the file BOTF102E.EXE to your hard drive. (You will need about 4.5MB of free space on your hard drive.) 2. Insert the Birth of the Federation disc in your CD-ROM drive. The updater requires the original game CD-ROM. 3. Exit Birth of the Federation by clicking the Quit Game button at the Main Menu. 4. Double-click the BOTF102E.EXE file to start the update. 5. You will be prompted to select a temporary folder. The default folder is C:\BOTF\TMP. The update installer will use this temporary folder for temporary files during the update. Click the Continue button to proceed with the install. 6. You can view the ReadMe file during the install. 7. The installer will check to see if you have DirectX version 6.1 on your computer. If not, the update will inform you that you need to download the BOTFMPE.EXE updater instead. If you already have DirectX version 6.1, the updater will continue. 8. You will then be prompted to install all the game files onto your hard drive. Although this requires 76MB of additional hard drive space (for a total of 236MB), a complete install will reduce CD-ROM access. To install all the game files to your hard drive, press the Yes button. Otherwise, select the No button. 9. The updater will next automatically update your copy of Birth of the Federation to version 1.0.2. 10. Click the Finish button when the updater is done. 11. After the update is finished, you can delete the contents of the temporary folder (which defaulted to C:\BOTF\TMP) including all the files. If you try to update Birth of the Federation using the incorrect language version, you will see a message onscreen during the update process. When you then try to update using the correct language version, you will see a dialog box asking you if you wish to overwrite certain files. Click the "Yes to all" button to proceed with the update. If you are having problems updating your copy to version 1.0.2, we recommend that you completely uninstall Birth of the Federation and then reinstall the game before running the updater. You can verify that your game is updated by launching Birth of the Federation and looking for "1.0.2" in the bottom left-hand corner of the Main Menu. The Multiplayer Update In addition to this version 1.0.2 update, you may need to download the multiplayer update (named BOTFMP.EXE). The multiplayer update is required for European versions of the game to play on the MSN Gaming Zone. The multiplayer update also improves multiplayer connection stability for all language versions. The multiplayer update installs DirectX version 6.1 and DirectPlay 6.1a. In addition, the update makes changes to the registry settings for the game. The multiplayer update does not update the version number or make any changes to the executable or data files. You need about 10MB of free space on your hard drive for the multiplayer update. Although the version 1.0.2 and multiplayer updates are independent, European players must use both updates in order to play and load saved games on the MSN Gaming Zone and the Internet. Version 1.0.2 Changes The following problems have been fixed in version 1.0.2: • Loading a saved multiplayer game will now take longer over the Internet, MSN Gaming Zone and modem. The program would sometimes lose data packets in earlier versions of the game. This resulted in several problems, such as when a guest would be stuck at the Empire Selection screen after the host loaded a saved game. Birth of the Federation now uses DirectPlay's guaranteed send feature, which takes 2-3 times longer than the non-guaranteed send. • While a saved multiplayer game is loaded, the host will now see the following message: "Sending saved game..." Guests will see "Receiving saved game..." • Version 1.0.2 should fix the problem of the program not connecting over the Internet after you specify the host's IP address. • In version 1.0.1, if you steal your second ship and then merge it together with the first stolen ship on the same turn, the game will crash when it processes the turn. (If you merge with a different ship or merge the first ship into the second ship, the game will not crash). This problem has been fixed in version 1.0.2. • The crash that occurred if a starbase was built and then destroyed in the same turn has been fixed. Version 1.0.1 Changes The following problems have been fixed in version 1.0.1: • The problem with the mouse slowing down over time has been fixed. • Memory leaks have been eliminated. You should no longer need to restart the game periodically to free up memory and restore game speed. • You can now view all the systems in the Solar System Inventory window. • In version 1.0, if you removed a troop transport that was working on an outpost, the unfinished outpost would remain. In version 1.0.1, the outpost is now correctly destroyed when the transport is removed. • Outposts and starbases can now repair themselves. • Cloaking ships owned by Cardassians can now cloak. • A crash caused by chatting during tactical combat in multiplayer games is fixed. • A random crash caused by clicking on a sector on the Main Galactic map is now fixed. • Ground combat bonuses from structures such as the Angosian Super Soldier Academy are now applied to troop transports and ground forces. • Out of synch errors in multiplayer have been fixed. • The Vendetta winning condition is now calculated correctly even if some of the empires are eliminated. In version 1.0, the Klingon Empire would be declared the victor as long as the Ferengi and Cardassians were destroyed, even if the Klingons themselves were eliminated. The following enhancements have been made in version 1.0.1: • You can now install the music files to your hard drive in order to reduce CD-ROM access. This requires an additional 76MB of hard drive space. • If you do a complete install of the game (by copying the music files to your hard drive), then you can "spawn" the game for multiplayer games over a LAN. Just do a complete install on each computer. Then start the game on one computer with the Birth of the Federation disc in the CD-ROM drive. After the Main Menu appears, you can remove the game CD-ROM from the drive and start the game on another computer with the same game CD-ROM. Remember: this only works for multiplayer games over a LAN on computers with a complete install of the game. • You can now double-click on events in the Summary window to take you to the appropriate screen. • The scroll speed on the Main Galactic map has been increased. • You can now turn off the Borg but keep the rest of the random events by editing the STBOF.INI file to read "BORG=OFF." • The overall frequency of system-based random events (such as comet strikes, earthquakes and plagues) has been decreased. • To view your fleet's maintenance cost and population support, place your cursor over any of the text in the Empire Info panel. • The Solar System Inventory window is now alphabetized. • Turn processing time has been improved. • If the build queue in a specific system is empty, then you will see a message in the Summary window under Events (for example, "Sol System queue empty"). • If there is insufficient power to automatically power a recently built structure that requires power, you will see a message in the Summary window under Events, such as "Federation Council built on Sol (unpowered)." • An ASCII text version of the tutorial is provided for easier printing. You can view this file by clicking the Start menu and selecting Programs > MicroProse > Birth of the Federation > Tutorial Guide Text. Or look for the TUTOR.TXT file in your game folder. Gameplay If you are considering an attack on a system, we recommend that you examine the ground combat strengths of the forces involved. To look at the ground combat strength of a system, move your cursor over that star on the Galactic Map. A pop-up window will appear with that system's statistics, including its ground combat value. To look at the ground combat value of a troop transport, first turn off Tool Tips from the Options menu. Then return to the Main Galactic screen. Select that ship's task force in the Task Forces panel at the left. Then move your cursor over the ship's icon at the bottom of the screen to bring up a window that lists the ship's statistics, including its ground combat value. To scrap an outpost, you first need to be on the Main Galactic screen. Then select the system with the outpost and its name will appear under the Task Forces panel on the left side of the screen. Then select the outpost in the Task Forces panel and an icon along with statistics will appear in the Task Force Information window at the bottom of the screen. Click on this icon to bring up a dialog box that asks if you want to scrap the outpost. Click Yes to scrap the outpost or No to cancel. To scrap a starbase, follow the same directions. Each starship, starbase and outpost has a maintenance cost, which can be viewed in the Technology, Solar System or Redeploy screen. Each empire provides a certain amount of "free" ship support equal to a percentage of that empire's population. For example, an empire with a population of 100 and a support rate of 85% provides 85 "credits" worth of free maintenance. Any maintenance costs that exceed your empire's "free" ship support are charged directly to your credit total. The support rate varies from empire to empire. Klingons have the best support rate and Ferengi the worst. If you buy an item from the Build List, the Buy price is calculated before it includes the production value you will produce this turn. This means that the number of credits you get the next turn will exceed what you would normally get by the amount of production you had, provided that you buy the item. As an example, you start the game with 1,000 credits and you get 100 credits per turn of income. If you buy an item that costs 100 credits, you would think that the next turn you would have 1,000 credits. If you have 50 points of industry, however, this reduces the cost to buy the item to 50 credits (since 1 point of production is equal to 1 credit). This means you actually have 1,050 credits the next turn. Because you can adjust how much production you have before and after the item is purchased, however, this amount cannot be included in the calculation. You can only change views in Tactical Combat during playback. Manual, page 67: The icon (double right arrow) forwards the playback footage to the current turn, not the icon. Manual, page 88: If you want to remove more than one structure of the first type in the Build Queue, press the Shift key as you click on its icon and you will remove all but one of that structure type. Then click the icon again to remove the final structure from the Build Queue. (If you want to delete multiple structures of the same type that are second in the Build Queue or lower, just press the Shift key as you click the icon and you will remove all of that structure type.) Multiplayer If you save a multiplayer game, the orders issued that turn will not be saved. (If you save a single-player game, though, the orders issued that turn are saved.) If you are experiencing problems starting a multiplayer game over a network using the IPX protocol, we recommend that you try using the TCP/IP protocol instead. You can also try quitting the game and then restarting. This problem occurs because of lost packets due to a slow network connection. If you chose the Domination victory condition in a multiplayer game, you can only win in an alliance with one other empire. Alliances of three or more empires cannot win via the Domination victory condition (per page 124 of the manual). If you are unable to connect via a serial connection, we recommend that you try alternate serial (COM) ports, such as COM 3 for COM 1 or COM 4 for COM 2. All players in the same multiplayer game must be running the same version of Birth of the Federation. * If you are running version 1.0.1 or later, you will not even see a version 1.0 multiplayer game to join. * If you are hosting a version 1.0.1 or later game, you will see "A player with a different version of Birth of the Federation has attempted to join and has been rejected" if a version 1.0 player tries to join your game. * If you are running version 1.0, you will see "Your request to join <game name> has been rejected" if you try to join a version 1.0.1 multiplayer game. After you see this message, you should exit the game and restart. You should update to the latest version. Troubleshooting If you do not restart your computer after installing Birth of the Federation, then you may experience problems with the playback of the opening movie. We recommend restarting your computer after you finish installing the game. If you have a Matrox Mystique video card, you may experience problems with the mouse slowing down. We provide an older driver for your Matrox Mystique card on our Web site at ftp://ftp.microprose.com/pub/mps-online/utilities/1677_370.EXE. Please note that this older version of the driver may have compatibility problems with other programs. If you minimize Birth of the Federation while in Tactical Combat by pressing Alt-Tab, the screen will have a flashing border. This problem will go away when you leave Tactical Combat. If your Windows taskbar is positioned at the top of the screen and set to "Auto hide," the cursor in Birth of the Federation will be offset. We recommend that you either reposition your Windows taskbar or else turn "Auto hide" off by right-clicking on the taskbar itself, choosing Properties from the pop-up menu and then unchecking the box for "Auto hide." Tutorial An ASCII text version of the tutorial is provided for easier printing. You can view this file by clicking the Start menu and selecting Programs > MicroProse > Birth of the Federation > Tutorial Guide Text. Or look for the TUTOR.TXT file in your game folder. If you already have Adobe Acrobat Reader installed, we recommend that you do not install the version of Acrobat Reader that comes with Birth of the Federation. Electronic Registration If you have the U.S. version of the game, please remember that to register Birth of the Federation through e-mail or the Internet, you must first be connected to your ISP (Internet service provider). MicroProse System Information Utility If you are experiencing any problems with Birth of the Federation, we recommend running the MicroProse System Information utility. To run this utility, select the Start menu and choose Programs > MicroProse > Birth of the Federation > Utilities > MicroProse System Information. The MicroProse System Information utility looks at your computer system and then displays the version number of MicroProse titles (including Birth of the Federation) followed by the MPR version number (which is not really needed except by MicroProse internally), the primary display adapter on your computer (that is, your primary video card), any PCI multimedia devices (such as a 3-D graphics accelerator or a PCI sound card), details on your DirectX version, and information about your system (such as operating system, RAM, swap file, etc.). This information is saved in a text file (MPSINFO.TXT) in your Birth of the Federation folder (which is usually C:\BOTF). If you need to call Customer Support, please have a printout of the MPSINFO.TXT file handy when you call. If you need to e-mail Customer Support, please include a copy of the MPSINFO.TXT file. If you write to Customer Support, please include a printout of MPSINFO.TXT with your letter. MPR Test Utility To run the MPR Test utility, select the Start menu and choose Programs > MicroProse > Birth of the Federation > Utilities > MPR Test. The MPR Test utility looks at your computer system and then displays information about your computer's graphics. Each video driver is listed followed by which device (video card) it works with and then the graphics resolutions that are supported. The screen shot above shows that this computer system has two video cards. The primary video card ("device 0") supports 3 graphics resolutions at 16-bit color (640x480, 800x600 and 1024x768). The other video card ("device 1") supports 2 graphics resolutions at 16-bit color (640x480 and 800x600). Set Color Utilities If the colors of the graphics look wrong, try running either of the two following utilities: Set 15-Bit Color or Set 16-Bit Color. To run either utility, select the Start menu and choose Programs > MicroProse > Birth of the Federation > Utilities > Set 15-Bit Color or Set 16-Bit Color. If one doesn't work, try the other one. (You may experience this problem with a video card based on the S3 Trio 64 chipset.) If you later upgrade your video card, you can reset the game to automatically detect your graphics capability by running the Reset Color utility. Sound If your computer had no sound card when you installed Birth of the Federation, you will need to reinstall the game if you later add a sound card. Or you can edit the STBOF.INI file in your Birth of the Federation folder to read "SOUNDON=ON." If you have a Turtle Beach Montego A3DXstream sound card, the game may crash while loading if you are not using the latest drivers. We recommend that you download version 2.0.1 of the drivers from the Aureal 3D Web site at www.a3d.com (not Turtle Beach's). Graphics If you have a laptop with a Chips & Technologies 65554 video chipset (such as the Winbook XL) and are experiencing problems running the game, we recommend that you update to the latest video drivers. You can download these drivers from http://support.intel.com/support/graphics/mobile/hiq.htm. If you have a Matrox Millennium II video card and are using version 4.11 drivers, you may see graphic glitches with the cursor onscreen. We recommend that you reinstall your original Matrox video drivers. If you have a Permedia II video card, the graphics may flicker onscreen. We recommend that you turn down the graphics acceleration to prevent this problem. To do this, open the Display control panel and select the Settings tab. Then click the Advanced Properties button. Select the Performance tab and move the Hardware Acceleration slider under Graphics to the left (toward None). If you have a Hercules Stingray 128 3D video card, you may experience graphic glitches with the mouse cursor. Video Card Driver Versions Below is a list of video cards along with the minimum driver version needed to run this game. If you do not have the most recent drivers for your video card, please visit the manufacturer's Web site to download the drivers. Hasbro Interactive does not control, and disclaims any responsibility or liability for, the functioning and performance of the Web sites listed below, including, without limitation, links to other Web sites. Creative Labs http://support.soundblaster.com/files/download.asp Video Card Driver Version 3D Blaster Banshee 990224 Graphics Blaster 3D/Eclipse 990204 Graphics Blaster Exxtreme 990202 Graphics Blaster Riva TNT 981231 Graphics Blaster 3D 981231 Diamond Multimedia www.diamondmm.com/products.drivers/driver-index.html Video Card Driver Version Monster 3D 4.10.01.1600 Monster 3D II 4.10.01.0207 Monster Fusion 4.10.01.0213 Viper V550 4.10.01.0255 Viper V330 4.10.01.0130 Viper Pro Video 2.24 Viper SE 2.24 Viper PCI 2.24 Fire GL 3000 rel.0998 Fire GL 2000 rel.0997 Fire GL 1000 4.10.01.2103 Fire GL 1000 Pro 4.10.01.2359 Edge 3D 2000 & 3000 2.30 Stealth II G460 184.108.40.2066 Stealth II S220 4.10.01.0104 Stealth 3D 4000 4.10.01.3306 Stealth 3D 3000 4.10.01.0069 Stealth 3D 2000 Pro 4.10.01.0069 Stealth 3D 2000 4.10.01.0069 Stealth 64 Video 3000 4.02.325 Stealth Video 2500 4.03.00.1509 Stealth 64 Video 2001 4.02.098 Stealth 64 Video 2000 4.02.268 Stealth 64 VRAM 4.02.268 Stealth 64 Graphics 2000 4.02.268 Stealth SE 4.02.268 Speedstar A70 4.10.01.0208 Speedstar A50 4.10.01.0208 Speedstar 64 Graphics 2000 4.02.373 ATI support.atitech.ca/drivers/drivers.html Video Card Driver Version Rage Fury 128-CD68 Rage Magnum 128-CD68 Xpert 128 128-CD68 Xpert 99 128-CD68 All-In-Wonder 128 128-CD68 All-In-Wonder Pro 5.24 Xpert 98 5.24 Xpert XL 5.24 Xpert @Play 5.24 Xpert @Play 98 5.24 Xpert @Work 5.24 Xpert LCD 5.24 Rage IIc products 5.24 All-In-Wonder 5.21 3D Pro Turbo 5.21 3D Xpression+ 5.21 Rage II/II+ chips cards 5.21 3D Xpression 3.11 for Win95 (on Win 98) Video Charger 4.35 for Win95 (on Win 98) Video Xpression 4.35 for Win95 (on Win 98) Video Xpression+ 4.35 for Win95 (on Win 98) Graphics Pro Turbo 4.03.2119 for Win95 (on Win 98) Graphics Pro Turbo 1600 4.03.2119 for Win95 (on Win 98) Graphics Xpression 4.03.2119 for Win95 (on Win 98) Winboost 4.03.2119 for Win95 (on Win 98) Wincharger 4.03.2119 for Win95 (on Win 98) Winturbo 4.03.2119 for Win95 (on Win 98) Matrox www.matrox.com/mga/drivers/home.htm Video Card Driver Version Productiva G100 4.10 Marvel G200 4.26 Millennium G200 4.51 Mystique G200 4.51 MGA-G200 4.51 Rainbow Runner G-Series 1.21 Millennium II 4.11 Millennium 4.12 Mystique 220 4.12 Mystique 4.12 Rainbow Runner Studio 2.10 3D Labs www.3dlabs.com/drivers/index.html Video Card Driver Version Oxygen 102/202/402 1.10 Glint 500TX 2101-0076 Permedia 2 2105-0364 Permedia NT 2101-0076 Permedia 1 2101-0076 Canopus Corporation www.canopuscorp.com/software.htm Video Card Driver Version Total 3D 2.30.02 Quantum 3D www.quantum3d.com/support/index.html Video Card Driver Version Obsidian2 X & S 0.5C Raven 0.20 S3 www.s3.com/bbs/0main/topindex.htm Video Card Driver Version Virge 325 4.03.00.2111 Virge/GX2 (357) 3.42.02 Trio3D 2x 1.00.07 Trio3D (365/366) 2.61.06 Virge/DX (375) 3.42.02 Virge/GX (385) 3.42.02 Savage3D 6.12.01 SonicVibes (617) 4.10.00.1102 Trio32 (732) 2.11.03 Trio64 (764) 2.11.03 Trio64+ (765) 4.10.01.2108 Trio64UV+ (767) 2.30.03 Trio64V2/DX (775) 4.10.01.2108 Trio64V2/GX (785) 4.10.01.2108 STB www.stb.com/drivers Video Card Driver Version Powergraph 64 Video 1.24F Powergraph 64 3D 1.24E Powergraph 64 1.20I Powergraph 32 1.20I Powergraph Pro Video 1.20I Horizon 64 1.21I Horizon 64 Video 1.23O Horizon Plus 1.20i Nitro 3D 1.52A (Win 95 only) on Win 98 CD Nitro 64 1.20i Nitro 64 Video 1.21g Velocity 440 1.52 Velocity 128 1.82 Velocity 3D 1.52A Lightspeed 128 1.24B Black Magic 3D 2.18 Hercules www.hercules.com/support/drivers Video Card Driver Version Dynamite Power 4.00 Dynamite 128/Video 1.23 Dynamite 3D/GL 1.06.0351 Dynamite TNT 0.59.10109 Stingray Pro and Pro/Video 4.11 Stingray 64 and 64/Video 4.60 Stingray 128/3D 1.33 Terminator 32/DRAM & 64/DRAM 4.65 Terminator 64/VRAM Windows 95 Terminator Professional 4.65 Terminator 3D & 3D/DX 1.28.2111 Terminator 128/3D 1.09.26103 Terminator 2x/I 1.10.2029 Terminator Beast 0.99 Thriller 3D 0.83.3596 Number Nine www.nine.com/support/drivers/index.html Video Card Driver Version Revolution IV 0.06062214 Revolution 3D 1.42 for Win 95 and 0.06061202e for Win 98 Imagine 128 2.13 for Win 95 Imagine 128 Series 4.16 for Win 95 Reality 772 2.04 for Win 95 Reality 332 2.04 for Win 95 Reality 334 1.054.334W 9FX Motion 771 2.05 9FX Motion 531 2.05 9FX Motion 331 2.05 Vision 330 2.07 GXE 64 Pro 2.05 GXE 64 2.05 GXE 64 Trio 2.07 Please note that Microsoft does not certify any Number Nine video card as compatible with DirectX 6.0 or later. Orchid Technology www.orchid.com/support/driverlist.html Video Card Driver Version Celsius 1.32 Fahrenheit 1280 & Plus series 5.11 Fahrenheit 64 & Pro 64 1.22 Fahrenheit Pro Video 64 1.0 Fahrenheit Video 3D 1.0 Kelvin 64 & EZ 1.4 Kelvin Video 64 1.0 P9000 1.3 ProDesigner IIs 2.1 Righteous 3D 2.0 Oak Technology http://poppy.oaktech.com/drivlink.htm Video Card Driver Version OTI-64111 4.10.05 Cirrus Logic www.isdcorp.com/downloads/cirruslogic/graphics Video Card Driver Version CL-GD5436 1.14g CL-GD5440 1.06 CL-GD5446 1.41 CL-GD5462 1.47 CL-GD5464 1.71c CL-GD5465 1.71a CL-GD5480 1.10 Intel support.intel.com/support/graphics/ Video Card Driver Version Express 3D 2.0 Inwl740 PV3.2w Video Card Manufacturers Web Sites Alliance Semiconductor www.alsc.com/promotion1/support/index.html Aopen www.aopen.nl/products/vga/default.htm Ark Logic www.arklogic.com/support.html Avance Logic www.realtek.com.tw/cp/download.htm Britek www.viewtop.com/html/faq.htm Data Expert www.dataexpert.com.tw/service.website/driverv.html SIS www.sis.com.tw/driver/driver.htm Sound Card Driver Versions Below is a list of sound cards along with the minimum driver version needed to run this game. If you do not have the most recent drivers for your sound card, please visit the manufacturer's Web site to download the drivers. Hasbro Interactive does not control, and disclaims any responsibility or liability for, the functioning and performance of the Web sites listed below, including, without limitation, links to other Web sites. Creative Labs www.support.soundblaster.com/files/download.asp Sound Card Driver Version Sound Blaster Live! 981125 Sound Blaster 16/32/AWE 32/AWE 64 981119 Diamond Multimedia www.diamondmm.com/products/drivers/driver-index.html Sound Card Driver Version Monster Sound 1.07.06 Monster Sound MX300 1.02 (web release) Sonic Impact S90 1.0209bw (web release) Sonic Impact S70 1.02.04 (web release) Sonic Sound 1.0 Sound Card Manufacturers Web Sites Avance Logic www.realtek.com.tw/cp Aureal Lab www.a3d.com/html/download/demos Aztech Lab www.aztechlabs.com Behavior Tech Computer Corp www.btc-corp.com/software/sound.html Digital Audio www.digitalaudio.com/drivers.asp Digital Research Technologies www.dr-tech.com/library.html Ensoniq www.ensoniq.com/multimedia/mm_html/html/index.htm ESS Technologies www.esstech.com/technical/drivers/downloadable/drivers/driver.htm#These Oak Technology poppy.oaktech.com/audtech.html Opti www.opti.com/html/drivers.html Turtle Beach www.voyetra-turtle-beach.com
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