It has been a very long time in development, but Aftermath 2.0 is finally out and ready for download. Over 7months of work has gone into...


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Aftermath 2.0

It has been a very long time in development, but Aftermath 2.0 is finally out and ready for download. Over 7months of work has gone into this release and has proven to be a nightmare development period for us.

The new release is our largest and most in-depth release to date with the core fundamentals of Aftermath being heavily modified to usher in the new Cycle 2 development phase. We introduce some new team members to join the Aftermath team (Barihawk, Skeeter and Trekky on our main team. On our Affiliate team we have Dontdrunkimshoot and Accurus). We also see the first fruits of our labour in a new field, textures. Aftermath 2.0 is our first release where we have ventured into the texture world and we have got some pretty impressive results.

Aftermath 2.0 sees the addition of over 150mb of new textures ranging from ships, registries, interface, weapons and more. With mass changes to glow, specs and dif maps on many of the ships to dramatic differences in textures many areas were changed in the texture department. Take a look at our new look Borg ships, our updated ENT era Federation and the new addition to Aftermath: Terrans.

Our script work continued at full steam too with the additions of two fully scripted game modes, Earth Romulan Wars and SFA. Earth Romulan Wars is the first of many campaign type modes which expands on the conflict between Starfleet and the Romulans. This mode gets new missions added every release. With SFA, its a training mode to introduce players to the various aspects of space combat in Legacy.

Another mode to make its way into Aftermath 2.0 is the return of the Survival mode. This mode returns after over a year of absence from the Legacy modding community and is just a small taste of whats in store for future releases.

We have yet again made more advancements in our AI to incorporate Advanced Threat Analysis (ATA). This means our enemies are far smarter than their looks suggest. Be prepaired to see enemies team up to take down stronger enemies and see everyone make more wiser decisions on who to attack. The enemy will only attack ships they know they stand a chance against, just hope you dont pick a Nova and find yourself going up against a Borg Cube... See advanced fleet tactics and tactical assignments (now based on weapon fire rates and payload). There are plenty more changes to our AI.

There are more maps now in Aftermath 2.0 with an emphasis placed on Co-op Wave this time. In 2.0, we have the first wave of the new cycle of Co-op Wave maps that feature enemies that switch out depending on era. The advanced map design principles of the Armada modes has been applied to Co-op Wave to take the mode to a whole new level.

Then we have something new for Cycle 2; Ascension. What is Ascension?? Ascension is the name for our interface. For the Cycle 2 releases, Ascension is a brand new interface system. Its much more than just a new look, its all new code too. As each release comes out, more features are added to Ascension such as multi-tiered menu systems, showcase applications and seamless transitions.

Apart from our new release, we also have a new home now thanks to the guys at Star-Trek-Games. They have kindly given us a new home and have welcomed us into their community. A link to our new home is below.

And last but not least, we have finally set open our forums here at ModDB. The forums will play a role in more community interaction on progress of Aftermath as an alternative to news posts. We will be updating our forums on a regular basis with exclusive news and content throughout the development phase of all Cycle 2 releases. The forums are also a chance for the community to have input into the future of Aftermath. We are open to all ideas.

That's is all from the Aftermath team. Enjoy our latest release, Aftermath 2.0 and we will see you all again further down the road.

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Download 'aftermath_2_0_main.exe' (236.43MB)

To install Aftermath 2.0, please install to a fresh copy of Legacy. This is a complete install, no need to download any further material.

Please see the Readme's folder for more information or the install process

Aftermath 2.0 Release notes

Aftermath 2.0 contains all of the previous Aftermath release. For full list
of details, open up the STL_The_Aftermath_Cycle_1_Changelog.txt file.


-Full German translation (95% of interface, all missions)
-Historical Missions mode
-1 New Historical mission (fully scripted, individual script per mission)
   -Aggression (new mission)
   -Wrath of Khan (rebuilt for 2.0)
   -Ultimate Computer (script revisions)
   -Map adjustments (from placements, objects and map lighting)
      -Ukari Sector
      -Death Adder Pass
      -Melbourne Incident
-Key mapping
   -Cloak (y key)
   -Long Range Sensors (u key)
   -Self Destruct (i key)
-Death Match
   -18 maps rebuilt (all 18 stock maps, all new lighting, positioning, lag reductions, player count corrections)
   -Spinders Rift (with 6 player support)
   -Armidus map corrected (now 4 teams)
-Co-op Wave
   -4 new maps
      -Grid 453
      -Masonite Quarantine Zone
      -Akran Observatory
   -AI build 2.0
      -Fleet tactics
      -Advanced threat analysis (ATA)
      -Improved weapon decision chances
      -Cloak chances increased
      -Special weapons chance increased
      -Seek range increased
      -Fair matching (ties to ATA)
      -Fleet movement improvements
      -Retreat chance improved
      -Ally decisions (ships will team up regardless of race/ship type. ATA feature)
      -Improved flanking
      -Lag reducing AI
      -Increased erratic behaviour (AI think time)
      -Fleet assignments on-the-fly (based on weapons payload and firing arcs and recharge rates)
      -Wingman behaviours (smaller tactical fleets of 3-6 ships)
      -Much more advanced AI
-Explosion behaviours enhancements (ongoing changes and refinement)
   -Torp impacts give off bursts of light
   -Shield impacts changed
   -Pulse weapons behaviours changed (shield hits and firing sounds)
-Updated splash for 2.0 release
-Cycle 2 prototype intro video
-New registries
   -USS Nagamaki
   -USS Bellerophon
   -USS Grayon
   -ISS Enterprise
   -ISS Renegade
   -ISS Genocide
   -ISS Katana
   -ISS Onuris
   -ISS Ryuujin
   -ISS Cerberas
   -ISS Hiroshima
   -ISS Karnak
   -ISS Vesuvius
   -ISS Chernobyl
-Updated registries
   -USS Lexington
   -USS Enterprise (NX, 1701, 1701 A and C)
   -USS Excelsior
   -USS Hawaii
   -USS White Fox
   -USS Hood
-Improved glows
   -Constitution Refit
   -Miranda Refit
   -Excelsior Refit
-Improved textures
   -Asteroids (not ice ones)
-New textures (not adjustments)
   -Constitution Refit
   -Miranda Refit
   -Excelsior Refit
   -TOS torps
   -Vulcan torps and phasers
   -All Borg ships
   -All Terran ships
   -New explosions
   -New map backgrounds
-Vulcan ship overhaul (stage 2)
-Several ship readjustments
-ENT era odf rebalance (all ENT era ships)
-TNG era odf rebalance (all TNG era ships)
-Rebalanced weapons files (Phasers)
-Improved Pulse weapons (fire rates, sounds and damage)
-All weapons overhaul (Stage 1, both cosmetic and non-cosmetic)
-New transport sound (Federation)
   -Terran Yorktown
   -Terran NX
   -Terran Posiedon
-Earth Romulan War mode
   -Silent Enemy
   -Ship of the Line
-SFA Mode (Starfleet Academy)
   -SFA Mission 1
-Survival Mode
   -Rylon Observatory
   -Mezos Outer
   -Galant Divide
   -Arctus System
   -Xhin Mae'ga Sector Post
-Ascension (skeleton build)
   -new look interface
   -Ascension system type A (multi tiered menus. Where applicable)
   -Tranversal buttons
   -new sounds
   -animation effects
   -jewel icon/centerpiece
   -new ship select layout (build A)
   -new main menu layout (build A)
   -new menu music
   -Extras menu video corrections
   -Swap system
-Changed config file
   -AI changes
   -Shield bleedthrough changes
   -Subsystem changes
-Improved graphics settings (better shadows, consistent lighting effects)
-Improved shields and shield effects
-Inclusion of cloak detectors
-Mines (stage 1)
-Context menu additions (Guard, Tractor, Orbit and others)
-Groundwork for 2.2 release

Known Bugs

-Additional speeds interface area

 This area needs a new delivery method for display of the new
 speeds. The new speeds work, just it requires a new delivery
 method which will come in the form of the new in-game interface
 in the 1.9 release.

 There are 5 forward speeds in total. The order are:


 To select the new speeds, it in the same fashion as how you would
 normally select them. Just remember there are now 5 speeds instead
 of 3.

-Ship select area

 When hovering over your selected ships, the sell information appears
 higher than the ship icons. Has no effect to gameplay at all. Will be
 removed for new Ascension features in 2.2

-ISS Enterprise

 In the One on One mode, you cant play as ISS Enterprise. However you
 are still able to play as any of the other Terran NX ships (Renegade,
 Katana and Genocide). This issue only affects One on One, no other
 mode is affected.

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Tjoz Gaming

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The Aftermath is the first mod of its kind, a hybrid mod unique in approach and creation. One part mod the other part tutorial, this mod not only offers a unique playing experience but also encour...

Registered 27th June 2007

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