Legacy OEM+ 2.0

Following the success of his original release, Fangoriously brings us OEM+ Version 2!

You may have noticed that there are a few kinks in...

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Following the success of his original release, Fangoriously brings us OEM+ Version 2!

You may have noticed that there are a few kinks in the Legacy gameplay, this download, although quite sizeable, will correct a vast majority of those and also unlocks a few of the original Legacy features.

the changes include:

all the features of the original release with bug fixes, improved balance, improved weapon physics, and an improved skirmish environment.

The big new feature is the "new races", that will be quite familiar to you. I have effectively added sub eras to the game, an early and late era to the 23nd and 24rd century. So basically you can choose the "tos" era, "tmp" era, "pre tng" era and "tng/ds9/voy" era. It works like this, in addition to fed, kling, rom and borg races, there are now also fed-early, fed-late, kling-early, kling-late, rom-early, rom-late which allows you to play much more specific selections of ships. This helps unclutter some races and gave me room to make more refits of things like birds of prey, mirandas, etc... there was no real reason to divide up the ent era ships, or the borg so don't look for early or late ent era ships or borg.

exclusive for the tos era, i have made all of turell's subverted klingon ships playable with there own race and everything. That race will be empty in the ent and tng era because turell didn't have here own personal navy back then and she had moved on to authentic borg ships in the latter years. that was a pain in the ass to set up, most of those ships had completely different hardpoints from their klingon counterparts, alot of which had no rear facing hardpoints! i didn't let that stop me though, rest ushered those ships have all their bases covered.

I also did allot of other tweaking like with the weapon files too, like all the beam weapons have been shrunk down quite a bit. On the shows, especially enterprise, beam were really narrow and i have adjusted things accordingly. also the speed of pulse shots has been made more uniform, through the eras some pulses slowed down instead of speeding up. im just talking about the movement speed, not firing rate. The most noticeable tweak has got to be the movement speed of the torps. they move more than twice as fast now and it fits the speed of battles in my mod much better than before. and of course i couldn't help myself, i had to re-examine some ship balance. i found and corrected several "outdated" ship stats, mostly with the borg, so now the balance is better than ever.

I myself have tested the game with a clean, but freshly patched to 1.2 version of legacy, the author also stipulates his own testing regime - clean, unpatched. I can't see any problems with the patch, but if you want to play it safe, use a clean copy.

Overall, a very impressive download, it just goes to show that all the tools are right at your fingertips, with a little hard work improvements can easily be made! Excellent work Fangoriously!

-Michael.

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Readme
********************
Nickname: DontDrunkImShoot/Fangoriously
Email: tomfangoriouslyATgmailDOTcom
Main page: http://startrek.bethsoft.com/forums/index.php?showtopic=9459
********************

//**********************************************************************\
			    Legacy OEM+ 2.0
//**********************************************************************\

What you get with this mod-


-all the features of the original release with bug fixes, improved balance, improved weapon physics, and an improved skirmish environment.


The big new feature is the "new races", that will be quite familiar to you. i have effectively added sub eras to the game, 
an early and late era to the 23nd and 24rd century. so basically you can choose the "tos" era, "tmp" era, "pre tng" era and "tng/ds9/voy" era.
it works like this, in addition to fed, kling, rom and borg races, there are now also 
fed-early, fed-late, kling-early, kling-late, rom-early, rom-late which allows you to play much more specific selections of ships. 
this helps unclutter some races and gave me room to make more refits of things like birds of prey, mirandas, etc... 
there was no real reason to divide up the ent era ships, or the borg so don't look for early or late ent era ships or borg.


exclusive for the tos era, i have made all of turell's subverted klingon ships playable with there own race and everything. 
that race will be empty in the ent and tng era because turell didn't have here own personal navy back then and she had moved on to authentic borg 
ships in the latter years. that was a pain in the ass to set up, most of those ships had completely different hardpoints from their klingon counterparts,
 alot of which had no rear facing hardpoints! i didn't let that stop me though, rest ushered those ships have all their bases covered.


i also did allot of other tweaking like with the weapon files too, like all the beam weapons have been shrunk down quite a bit. 
on the shows, especially enterprise, beam were really narrow and i have adjusted things accordingly. also the speed of pulse shots has been made 
more uniform, through the eras some pulses slowed down instead of speeding up. im just talking about the movement speed, not firing rate. 
and the most noticeable tweak has got to be the movement speed of the torps. they move more than twice as fast now and it fits the speed of 
battles in my mod much better than before. and of course i couldn't help myself, i had to re-examine some ship balance. i found and corrected several
"outdated" ship stats, mostly with the borg, so now the balance is better than ever.

//**********************************************************************\

This mod has been tested on an unpatched clean install and is not compatible with other mods. its not an add-on to the original legacy OEM +, 
its a full standalone version. it will need its own install. if you already have a legacy OEM +,  install on your computer, 
you should be able install this update over it. if you encounter a problem, delete that install and put this on a fresh install.

what you can add to this mod- any retexture, some custom ships I provided odf files for is a separate folder, you could patch it if you want, 
but patch the install before putting this mod on it

//**********************************************************************\

Special thanks to cungi for the tmp constitution, 
yopyop for his centaur, excelsior, Lakota, and Miranda retextures,
ganondorf2002 for his tng constitution
Trickster for the components of the community mod i'm using
gal for the skirmish menu
P$ycho for some weapon sprites
Cmdr. Lawrence for the nx refit textures
Miri's HOT!!! for the explosions
Cungi for creating those new races and tjoz for making an excellent new race select "drop down" 

//**********************************************************************\

Legal: This material is not made or supported by Bethesda or MAD DOC Software.
This material is freeware and may not be used for commercial purposes! By installing this addon, 
you (the user) agree to and assume all risks of said addon. As a result, I take no responsibility 
for any damages that may occur to your game, mod or hardware. Star Trek and related marks are trademarks
of Paramount Pictures. All rights reserved. All other trademarks and trade names are the properties
of their respective owners. If you wish to use or modify any part of what I have released, you must contact 
me for permission.

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Fangoriously


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Registered 23rd May 2007

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