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The Soulwolf Class starship was introduced in the early 25th century, showcasing some of Starfleet's most recent technological advances.
The Soulwolf was commsissioned in 2411. In 2416, after the destruction and death of all of the Enterprise-F crew, the Soulwolf class was the next starship to upholf the great name as Enterprise-G. Their first mission was to make first contact with a species deemed hostile near the Breen border. .
The Soulwolf-class had two hull sections: a spear-shaped primary hull and a secondary hull which supported the two warp nacelles. In terms of deck layout, the upper sections of the Sovereign-class starship formed the command section and living areas, while the lower decks housed main engineering and fuel supplies.
The warp engines of the Soulwolf were of a new design which eliminated subspace distortion effects inherent to standard warp drives without the use of variable geometry nacelles (as found on the Intrepid-class). This is further improved with the use of a secondary deflector which allows warp travel above warp factor 9.98. In addition, it was armed with a large quantum torpedo launcher mounted below the engineering hull. There is also a photon launcer in the same place which fires to the aft. There was one main impulse engine, located at the aft of the saucer section, other sources of impulse can be used if needed.
The Soulwolf class starship is 335 meters long, and packs a huge amount of equipment, systems, and materials into its 12 decks.
Promotional Video (Aftermath 1.7) (high detail - 800x600 resolution)
(Ultimate Universe 1.0) (very high detail 1024x760 (sorry for lag))
The ship works with all main TC's. Any support or help needed; email: firstname.lastname@example.org
Introducing one of the most unique and stylish ships ever to roam a space in a Star Trek game - The Soulwolf Class, brought to you by AcidFluxxBass and IKS.
I can say with no word of a lie. That this has been a trying effort to get this in game. Being one of the many beta testers to actually make sure the ship works. You would understand why this took a couple of dozen attempts to get right. It has been well worth the wait.
First Impressions at fleet selection are that it is a somewhat dark ship, but once you get it in game the ship looks stunning. Thanks to IKS's efforts this looks like a proper space fairing vessel. This to say the least is an impecable port.
The ship handles well ingame with the maneuverability of the old intrepid class, although with its firepower it matches up with a ship 2 or 3 times it size without much difficulty.
Sheild strength is ideal although against a barrage of Romulan or Klingon Disruptors I'd hesitate at staying in the battlezone without support.
On a sidenote, I have put the Size vs. Usefulness as a 10 because in my opinion, it punches well above its weight.
It is fortunate this was not rushed into legacy, for it has made a great addition to the game.
<----------------------------------- The Soulwolf Class ------------------------------------> Team Exxperience --------------> WHAT IS THIS?: This is a ship which can be added to your Legacy Game. --------------> Included comes one new ship class; The Soulwolf Class --------------> PLEASE NOTE: The Ship Is not 100% cannon --------------> Download Times: Dial Up (56kb/s) - 15 min 2mb broadband - 35 seconds --------------> Installation: Copy files from folders to Legacy. Copy all *.dds in folder to: Legacy>Textures>DDS* Copy all *.m3d files in folder to: Legacy>m3d Copy all *.odf files in folder to: Legacy>odf>ships --------------> The mod has been tested successfully on stock, ultimate universe and aftermath. There should be no trouble playing as files included that the ships use are stock delete/rename the file db.pak in your game directory, unless you have Trek Battles/UUmod --------------> Designed by: Chris Reyes Model: Cleeve Ported: Acid Fluxx Bass Retextured By: IKS Yo Mama Hardpointed By: Acid Fluxx Bass Odf by: Acid Fluxx Bass Beta Tested: Jeddy, SiFoo, Amagosa789, IKS_Yo_Mama Special Thanks go to: Amagosa, for all the beta testing and time dedicated so I can get this ship working. IKS, for the awesome textures, beta testing and extra advice. --------------> NOTE: We cannot be held responsible if any damage is done to your game. By installing, you are accepting all risks of the addon. Mad Doc Or Bethsda Works do not own this ship. The ship was kitbashed using a ship provided freely for this purpose by Totally Games on the Bridge Commander Filefront. We thanks Bethesda and Mad Doc for creating the modable game. I (Acid Flux bass) would like to thank my team. We are a great bunch and I hope we produce some great mods as Team Exxperience. -------------->
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