Next in the rouge line-up, their centre of operations - Starbase Rouge:
History:
Less than a year into the Second Dominion War, Starfleet, especially the first wave of Rouge Fleet ships were being utterly destroyed by Dominion Forces. In the year 2392, Starfleet Command ordered that the specs for Deep Space Nine, to be replicated, and retro-fitted with new rouge fleet technology. In 4 months, Starbase Rouge became operational orbiting New Bajor and several key areas in the Gamma Quadrant. With an new hull plating, and new array of weapons, this gives the Federation the first and last line of defense in the war against the Dominion in the Gamma Quadrant.
The author(s) has identified several bugs in this download:
There are only three flaws/bugs to this mod and they are:
-When pressing "R", you will not get a system reading (such as hull, shields, long range sensors, self destruct and all that) (I couldn't get the hardpoints to match up correctly when i did so)
-The Station will not respawn if destroyed, so a couple of heavily armed ships are needed as said in Admril Legacy's version, despite the regenerative shields and hull repair i gave it.
-When playing against the Federation Race, there is a small 4-1 chance that it'll spawn two stations, making it hard to defeat. (Unless your playing the UU mod or Trek Battles)
Whilst this may-not be to everyone's tastes, it is in-keeping with the rest of the Rouge fleet and the upped specifications of the starbase make it a challenging opponent.
-Michael.
========================= Starbase Rouge v1.0 Team Hawk Fluxx ========================= [!!!WARNING!!!] [PLEASE READ BEFORE INSTALLING] [INSTALLATION] 1. Place M3D files in the folder M3D 2. Place ODF files in the folder ODF 3. Place DDS files in the folder Textures/DDS/ [UNINSTALLATION] 1. Remove M3D files in the folder M3D 2. Remove ODF files in the folder ODF 3. Remove DDS flies in the folder Textures/DDS/ [Changes from Stock Version] New Textures New Weapons Rengerative Shielding (i made it weak enough so you'd at least are back online) Rengerative Hull Plating (i did the same to the hull, don't worry you won't feel overpowered, unless you like playing 1 against 3 or 1 against 7.) Long Range Phasers [Background] Less than a year into the Second Dominion War, Starfleet, especailly the first wave of Rouge Fleet ships were being utterly destroyed by Dominion Forces. In the year 2392, Starfleet Command ordered that the specs for Deep Space Nine, to be replicated, and retro-fitted with new rouge fleet technology. In 4 months, Starbase Rouge became operational obiting New Bajor and several key areas in the Gamma Quadrant. With an new hull plating, and new array of weapons, this gives the Federation the first and last line of defense in the war aganist the Dominion in the Gamma Quadrant. [Bugs/Problems] The Following small bugs are as follows: -When pressing "R", you will not get a system reading (such as hull, shields, long range sensors, self destruct and all that) (I couldn't get the hardpoints to match up correctly when i did so) -The Station will not respawn if destroyed, so a couple of heavily armed ships are needed as said in Admril Legacy's version, despite the regenerative shields and hull repair i gave it. -When playing against the Federation Race, there is a small 4-1 chance that it'll spawn two stations, making it hard to defeat. (Unless your playing the UU mod or Trek Battles) This Mod has been tested with: Stock Version Trek Battles 2 --------------------------------------------------------------------- -Crashes (and you get that access violation thingy) -Operates slower than normal -Personal settings reset -Act of God (which i seriously doubt will happen lol) -Damaging of Software or Hardware. -Is destroyed by friends, family, or 4-legged animals --------------------------------------------------------------------- I am responsible however, if there is a minor problem with the mod that myself will fix it at the first chanace I get. ============== Comments ============== Im planning to discuss this with Acid himself, but, I'm thinking about adding a Starbase to the Armored Fleet Mod. Pretty much like I did with Starbase Rouge, but I'm going to touch base with him and see what he wants to do and what starbase he wants to use. If anyone have any ideas about how they want to upgrade this mod (Starbase Rouge) or any projects you'd like to see done, our e-mail addresss are below, your more than welcome to e-mail us there, please no hate mail. You will be reported if there is any. [Contact] Any questions or problems email me at: tj_hawk: [email protected] [email protected] acidfluxxbass: [email protected] [email protected] [Credits] Textures: tj_hawk ODF Editing: tj_hawk Beta Testing: tj_hawk, acidfluxxbass Orginal ODF: Admril Legacy Help/Ideas: acidfluxxbass [!!!Legal/Disclamer!!!] This mod is part of Team Hawk Fluxx. Please Ask for permission before modifying and uploading anything. The materials are used from the stock Legacy.They are not supported by MacDoc software,Bethesda or it ownself. This material is not made or supported by Bethesda or MAD DOC Software; it is freeware and may not be used for commercial purposes! By installing this addon, you (the user) agree to and assume all risks of said addon. As a result, I take no responsibility for any damages that may occur to your game, mod or hardware. Star Trek and related marks are trademarks of Paramount Pictures/CBS.All rights reserved. All other trademarks and trade names are the properties of their respective owners.
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