stl_the_aftermath_public_d.exe —
Introducing the next installment of the "Star Trek Legacy: The Aftermath" total conversion, this time its the Public Beta.This Total Conversion has turned out to be quite popular due to some unique features it entails such as the upgrade system and personally I think this version is quite a catch.
Here is a list of the upgrades:
Interface complete Aftermath test intro Updated logo Improved ship select AI improvements-auto-repair -cloak improvements -ship-to-ship distance improved -shield recharge improvements -torp recharge improvements -Cloak chance improved -Warp chance improved -Formation chance improved
New maps (14 new maps in total)-6 new Death Match maps -2 new Co-op Wave maps -4 new Armada maps (3 Light and 1 Heavy) -2 Evolution maps -2 stock Death Match maps overhauled (Ajilon and Ikalia) -4 Stage I maps player count boosted -2 Stage I maps lighting improved
Game modes-Enhanced Armada mode (Heavy and Light) -Enhanced One on One mode (scripted) -Enhanced Evolution mode
Upgrade System improvements Tutorials-Map Editor (General) improvements -Map Editor (Campaign) improvements -Map Editor (Co-op Wave) Tutorial -Loading Screen Tutorial -Tutorial templates
Vulcan's improved TNG Romulans improved Ship Era revisions Vulcan, Romulan and Klingons playable in campaign environment Upgraded stations improvements Updated load screen area New splash screen Updated nebulae sets-Healing nebulae -Speed nebulae
Improved damage effects-Torp impact variance -Explosion physics/behaviours -Explosion sequence
Ship physics Weapons physics and behaviours One on One mission script (stl18) 13 new and updated registries-USS Montana, USS California, USS Texas, USS Atalanta -USS Enterprise (updated), USS Excelsior (updated) -USS Maui, USS Oahu, USS Molokai, USS Kauia, USS Hawaii -USS Grayon, USS White Fox
Ship icon corrections (Miranda & Miranda Refit) Ship registry odf corrections (Minuteman & Intrepid classes) VO corrections (USS Voyager & USS Intrepid, USS Minuteman & USS Columbia) Aftermath intro video added to load up sequence (test version) Partial German translationAlong with it's upgrade system and sleak interface this also has some really cool game "modes" and this version brings a new dimension to the Armada Mode - the Light Armada Mode. The Light Armada mode will allow the user to conduct a sizeable pre-defined battle without any real game lag. The Heavy Armada Mode is essentially the original Armada Mode where you will have anything up to 200+ ships in a real majestic dogfight. I am impressed by the tutorial section, I think it is a great idea to share modding knowledge with others and to give something back to the community. Also the quality of the maps are something else to behold and the backgrounds and lighting effects in those maps are nicely done. Other than some system lag on my end from the Heavy Armada mode I couldn't really fault this work, only the fact that their isn't any new models but that really doesn't make or break a TC, it's the gameplay and experience you get out of it that counts. To be honest, it is a really good Total Conversion and should be downloaded. If you haven't tried it before then I suggest having a go with it, if you have Stage 1 already and you like it then this is a must have mod!
Great Work :thumbsup:
-IKS
///////////////////////////////////////////////////////////////////// /// Star Trek Legacy /// /// THE AFTERMATH /// ///////////////////////////////////////////////////////////////////// ********************************************************************* created by tjoz ********************************************************************* Thank you for downloading STL: The Aftermath All Stage 1 additions are listed in the STL_The_Aftermath_STAGE_1.txt file. This file outlines all new features for the Public Beta. PUBLIC BETA INFO ----------------------------- -Interface complete -Aftermath test intro -Updated logo -Improved ship select -AI improvements -auto-repair -cloak improvements -ship-to-ship distance improved -shield recharge improvements -torp recharge improvements -Cloak chance improved -Warp chance improved -Formation chance improved -New maps (14 new maps in total) -6 new Death Match maps -2 new Co-op Wave maps -4 new Armada maps (3 Light and 1 Heavy) -2 Evolution maps -2 stock Death Match maps overhauled (Ajilon and Ikalia) -4 Stage I maps player count boosted -2 Stage I maps lighting improved -Game modes -Enhanced Armada mode (Heavy and Light) -Enhanced One on One mode (scripted) -Enhanced Evolution mode -Upgrade System improvements -Tutorials -Map Editor (General) improvements -Map Editor (Campaign) improvements -Map Editor (Co-op Wave) Tutorial -Loading Screen Tutorial -Tutorial templates -Vulcan's improved -TNG Romulans improved -Ship era revisions -Vulcan, Romulan and Klingons playable in campaign environment -Upgraded stations improvements -Updated load screen area -New splash screen -Updated nebulae sets -Healing nebulae -Speed nebulae -Improved damage effects -Torp impact variance -Explosion physics/behaviours -Explosion sequence -Ship physics -Weapons physics and behaviours -One on One mission script (stl18) -13 new and updated registries -USS Montana, USS California, USS Texas, USS Atalanta USS Enterprise (updated), USS Excelsior (updated) USS Maui, USS Oahu, USS Molokai, USS Kauia, USS Hawaii USS Grayon, USS White Fox -Ship icon corrections (Miranda & Miranda Refit) -Ship registry odf corrections (Minuteman & Intrepid classes) -VO corrections (USS Voyager & USS Intrepid, USS Minuteman & USS Columbia) -Aftermath intro video added to load up sequence (test version) -Partial German translation ********************************************************************* created Sunday September 2, 2007 last edited Friday November 9, 2007
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