Vulcan Enhancement Mod

This is a little upgrade from Voyagerseven for his Vulcan Enhancement Mod. In this version, 1.1, the ODF's are updated and a history...

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This is a little upgrade from Voyagerseven for his Vulcan Enhancement Mod. In this version, 1.1, the ODF's are updated and a history of the Ti'Mur and Surak are added to the ReadMe file..just to give you a background to them. The mod also adds some Hardpoint subtargetting to the Ti'Mur Class.

Anyone here order some Vulcans? Well, if you are a fan of the pointed-eared ones then this should be a mod you are interested in. This is the Vulcan Enhancement Mod which is an ODF mod that introduces the Vulcans as a race and makes their in-game ships playable. It's a decent enough mod for a first mod, however a thing to note is the screenshots shown below are more for concept rather than actual in-game screenshots, so don't get too excited when you see them. smile

Keep up the good work!

- IKS

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Download 'vulcan_race_mod_update1.1.zip' (450KB)

Readme
-Vulcan_Race_Mod_1.1
----------------------------------
Nickname: Voyagerseven
Email: voyagersevenathotmaildotcom
Mod BY: Voyagerseven

Discription:

There will be no visual difference with this file..
These are stock legacy Surak Class And Ti'mur Ships
This adds the Vulcan race and Ti"Mur / Surak Ships as playable,in all Eras..
This is and update of the ODF files only...
The Screen Shots are for the weapons and photons, Not ingame Screenshots..

The Vulcans have been lacking in our community.And I decided to give the Vulcan Race
a little more attention than whats been given to them in the past.          
and make this Race playable for the Stock version of Legacy And I 
wanted to make it a canon as possible.
I have made it playable in every era so the gammer does'nt have to do  anything but install.The ships are already there..
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                                   A LITTLE HISTORY FRIST
                                  
                                  (TI'mUR / SURAK cLASS)
                            ------------------------------------

"Gene Roddenberry had made a conscious decision to keep them out of the limelight on The Next Generation."

                  "DESIGNING THE TI'MUR" - JULY 2002 ISSUE 39 STAR TREK: THE MAGAZINE
                               COPYRIGHT 2002 OF PARAMOUNT PICTURES
                                   
                             
 Despite a long and destinguished history in Star Trek, the Vulcans have had remarkably few ships. We didn't see a single one in the original series, and in seven years of Star Trek: The Next Generation we glimpsed only a solitary group of Vulcan transports. The Vulcans, however, are an essential part of Enterprise, and, since they haven't shared all of their technology with humans, it was obvious that they would have their own ships. And, sure enough, the script for 'Breaking the Ice' called for a Vulcan ship called the Ti'Mur. Because John Eaves was busy working on the new movie, Star Trek: Nemesis, the task of designing the Ti'Mur fell to his colleague, Doug Drexler. 
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Drexler knows Star Trek inside out, so he was all too aware of the responsibility he was being given. "When I was asked to come up with a design for the Vulcan ship it was a little bit daunting," he says. "After all, here was undoubtedly one of Star Trek's most important and influential extra-terrestrial civilizations yet we knew  very little about the Vulcans." He goes on to explain that the task was even more daunting because, in more than 600 episodes, Star Trek had never really establised a design ethic for Vulcan ships. "Their background had been shrouded in secrecy and antiquity and, because they had played such an important role in the original series, Gene Roddenberry had made a conscious decision to keep them out of the limelight on The Next Generation." Given that the new Vulcan ship was likely to make many appearances on Enterprise, Drexler says that he wanted to be sure that it was as memorable as possible. "When you're designing ships for Star Trek it's smart to note that the starship designs that have endured and flourished since the original series are the distinctive Federation cruiser, like the original Enterprise, and the classic Klingon battle cruiser, both of which were invented by original Star Trek design bard Walter 'Matt' Jefferies.
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"What was it that made Matt's designs so striking and enduring?  The answer lies in their simplicity and distinctive profile. If you look at his sketches for the original series you can see that they are not overworked; the design is clear, and clean, and recognizable, even when you squint your eyes, or if the vessel is the size of a quarter of screen. Sometimes ships of the week look like potatoes when seen from a distance. A hero ship for a hero race needs to pass the squint test." Of course, Jefferies had never designed a Vulcan ship, but Drexler knew that he had developed  something that might work for him.
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Enterprise had established the Vulcans as our guarded mentors. We're slightly annoyed at them, while at the same time admiring these aloof, analytical, and strangely beautiful people. 'Ah,' I thought, as I mulled over the Vulcan ship design question for Enterprise. 'This is the perfect place to fit the hoop ship.' "The script stated that Trip would be ga-ga over this Surak-class starship. After laying eyes on it, there was no question in my mind that he went to bed that night puzzling out the exotic shape. We humans would certainly have to build one of these - if you get a minute, go on the internet  and look at the Soviet space shuttle. I figure that's what happened, but obviously it was a brief flirtation, because we ended up sticking to our very human saucer-nacelle configuration." Having decided to work with Jefferies' design, Drexler mode some modifications to make it look more Vulcan, giving it curves and peaks that were inspired by the Vulcan temple and clothing that were seen in Star Trek III: The Search for Spock, and John Eaves' design for the Vulcan scout ship that appeared at the end of Star Trek: First Contact. Although Drexler was in love with the hoop design, he wouldn't have been doing his job if he didn't provide production designer Herman Zimmerman and executive producers Rick Berman and Brannon Braga with some alternatives. Consequently, he would up two other designs to show them. "One echoed some of the shapes seen in the Vulcan lander; the other foreshadowed the giant sphere of the USS Pasteur NCC-58925 which was inspired by another Matt Jefferies concept for the Enterprise that he'd labeled the USS Independence. Needless to say, I was delighted that Rick and Brannon went for the exotic hoop and arrow, and I feel that the Surak-class ship will enjoy a longevity if only for that certain Jefferies 'je ne sais quoi.'" 

The next stage of the process involved refining the shape of the hoop ship; Drexler started by turning out some variations that showed it subtly different and engine pods. One change involved turning the ship upside down.  "I just realized that it looked better defying gravity rather than hanging from the hoop,' Drexler syas, "and Herman, Rick, and Brannon heartily endorsed that approach." The other change involved eliminating any physical connection between the main body of the ship and the hoop, so they are actually separate elements. "We liked the defiance of conventional structural support," Drexler explains. "It makes the Vulcans look like they control powers beyond human ken. This was true of the original TV Enterprise. Those struts that support the nacelles defy what we understand today. It says that these people are masters of technologies that we don't yet understand. It speaks volumes for the technology at play." Finally, once the design was approved, Drexler's model was shipped over to Eden FX, who put it into action in 'Breaking the Ice.' Since then, it has made several more appearances alongside Enterprise NX-01, another ship that was directly inspired by Matt Jefferies original designs.  

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Discription 2:
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This is a small change  for the Timur Subtargeting System hp's

The Timur Subtargeting System hp's in this mod have been corrected..
The Tractor Color for the Vulcans have been corrected..
Weapons for the Ti'mur Destroyer 
 
The changes in this Mod are the Hard Pionts for the Timur Subtargeting Systems
and the Tractor Color the Vulcan Race..

(Everthing eles in this mod is the same as the  Vulcan Enhancement mod)
----------------------------------------------
These weapon texture sprites were my inspriation for this mod.

-Canon Photon Torps
 vulcan torps
-By: wilv

-Weapons:
 I've used wilv's Vulacn torps,They are the most canon I've have seen to date
 They really set the Surak Class to the most relistic state as seen in "Enterprise"

-Distruption Beam
 Unique Weapon Sprites (Mr Weapons Sprites)
-By: AnunC8

-Weapons:
 Mr weapons Sprite from anunc8 has a large selection of beams and the one I used for this mod 
 looks canon like the screen shots from the "Enterprise" show..
 Mr weapons Sprites are the most diverse texture sprites I've seen.They are a delightfull download if you 
 like to change a lot of sprites.. 

-all other mod enhancements
-By: voyagerseven
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Features:
----------------------------------------------
This adds the Vulcan race and Ships as playable...
This will also add Stock Vulcan Ships for every Era...
This will add the Surak 1/4 Borg as a Battle Cruiser
( Looks more like and Enhanced up grade than Assimilated)

This makes each tractor capable with or without engines anytime ingame..

Races Shields Change:
Vulcan weapons and Shields Colors (the default Green was to brite)
have been made as canon as possible,from Screen Shots of Movies and T.V Shows
This will also enhance Shield colors to all races and Tractor beams..
Each race now has more relistic Shield Colors
When Shields are damaged to 1/4 Health Bar, the Shields will become Transparent and thin
to show there weakness in energy level

This is for a stock version of Legacy
This has been tested  with an Unpatched version
This adds the Vulcan race and Ships as playable...
This will add the Vulcan Race and Ships for every Era...
This will not overwrite any stock legacy Ships...

This has not been tested for MP...
I tried to make this mod as simple as possible so everyone can enjoy it. 

If you have a Stock game of legacy Simply Copy and Paste the    
Bethesda Softworks\Star Trek Legacy folder in your Programs Directory..

If you have a "Modded or "Tampered" version of Legacy....It May Not work!
......as a whole install....!You will have to add the files and folders you need...

Do Not add the  Dynamic_Localized_Strings_EN If you have a moded version!!! THIS IS FOR STOCK ONly!!!!!!!
It will mess up your Game

You can take what folders you need and place them in there correct places
You must no what you are doing in order to  place files Where they belong..
or you mite mess up your game..
 
Caution,   This will overwrite your Races Folder..Backup your  other.odf   folder incase you don't like it..
The Sprite Folder will  overwrite your Sprites\weapons file with this one!!!!!!!!!!!!!!

Caution, 
This will overwrite your UI\multiplayer -file. (backup this file)
this overwrites in order to add the vulcan race as playable
If you just want the ships, Add the Ships,Weapons,and textures..
Do not add the Sprites Folder if your game has a modded  Sprites\weapons Folder,  
It will Mess up your Sprites......
To change race  simply change the ( race = "federation") in one or more of the 
Vulcan Ship's odf file's...

Follow the instructions for adding the Sprites for the weapons...
Do this if you do not have a stock version of legacy......

NOTE: THE SPRITE FOLDER IN THIS MOD IS FROM An UNPATCHED STOCK LEGACY

      ---------------"DON'T FORGET TO REMOVE/DELETE OR RENAME YOUR db.Pak"-----------------
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Intructions for Torps Sprites:
----------------------------------------------------------
Step 1 Vulcan Torps
----------------------------------------------------------
You will need to Open up weapon.spr in the sprites folder
                              
Under This: 

@reference=512
@tmaterial=additive        

Copy and paste this:

# Vulcan Photon torpedo
vulcan_torp	vulcan_torp          0	      0	      128     128     @anim=tex4x4

Intructions for Beam Sprites:
----------------------------------------------------------
Step 2 Vulcan Disruption Beam
----------------------------------------------------------
You will need to Open up weapon.spr in the sprites folder

 Under This: 
             
@reference=256
@tmaterial=additive


Copy and paste this:

# Vulcan Disruption Beam
vulcan_Disruption  vulcan_Disruption    0	0	256     64     @anim=tex1x4 @anim=phaser_u @tile_u

____________________________________________ Legal ____________________________________________

Disclaimer: This is a non-profit mod, made for fun.

This material is not made or supported by Bethesda or MAD DOC Software. This material is freeware and may not be used for commercial purposes! By installing this addon, you (the user) agree to and assume all risks of said addon. As a result, I take no responsibility for any damages that may occur to your game, mod or hardware.
Star Trek and related marks are trademarks of Paramount Pictures. All rights reserved. All other trademarks
and trade names are the properties of their respective owners. 

By installing this addon,you (the user) agree to and assume all risks of said addon. As a result, I take
no responsibility for any damages that may occur to your game, mod or hardware.

Star Trek and related marks are trademarks of Paramount Pictures. All rights reserved.
All other trademarks and trade names are the properties of their respective owners.

contact info: voyagerseven@hotmail.com
please don't contact unless there is a problem   ~Thanks~

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Voyagerseven


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Registered 15th October 2007

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