For the sake of troubleshooting, we've re-uploaded this fan-made repackage of the latest official patch for Star Trek: Starfleet Command. Use this if the official patch executable doesn't work for you.
1.03 ---- * Movies should now record properly during Mplayer games. * Shield strengths have been halved for all ships across the board. Some other systems/weapons have been altered back to their normal damage levels to compensate for this. * Nuclear Space Mines do 35 points of damage. * Suicide Shuttles do 18 points of damage. * The number of t-bombs has been reduced. * Explosion strengths have been reduced. * Cloaking times have been tweaked to be between the 1.02.01 and 1.01 versions. * Non-overloaded Photon Torpedoes do their full damage at close range. * A bug with Legendary Weapons Officers affecting Photons at point blank range has been fixed. * Missiles require a short distance to arm their warheads, and can no longer be fired at ranges less than 1. * Plasma Torpedoes require more power to hold (consistent with their power requirements to charge). Type-F launchers hold for 0 power. * Bases rotate slightly slower. * ESGs will not start charging until the field discharges or drops. * A better variety of ships should be available in the single-player campaign games for all races, but especially Romulans and Gorns. * A few bugs with Alpha Strikes (SHIFT-Z) have been fixed. * Cloaked ships may launch shuttles. * Shuttle and missile prices have been adjusted. * Various problems with single-player scripts have been fixed. * A new official tournament multiplayer scenario has been added.
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