Star Wars Battlefront II Q&A on ControllerFreaks.com

By Ronnie 18 years ago, last updated 6 years ago

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The Star Wars Battlefront II Q&A on ControllerFreaks.com talks with Shara Miller of LucasArts about the Star Wars combat game: "Because most gamers aren’t as well-adapted to flight as they are to ground combat, we wanted to concentrate on making space missions easy to pick up and play. Second, we wanted to keep the emphasis of the player’s heroism and ability to achieve all the objectives themselves in space. We talked a lot about having special commands in ships, but ultimately, we learned that it was much more valuable to most players to give them easy ways to dodge oncoming missiles or double back quickly on a target. So the design and engineering teams developed a system whereby with one or two simple button taps, players could do barrel rolls and Immelmans, in any direction. I think you’ll find it’s a pretty good trade."

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