- Tech: The "tech" category looks at the technical aspects that go into a map's construction. If I see some more advanced scripting, or some new modeling, or even a loadscreen, I'll usually bump up a map's "tech" score.
- Quality: The "quality" category is my category for overall "polish" of a map. It often goes hand-in-hand with "item placement," and reflects a combination of good gameplay, well-done mapping, and general map appearance.
- FunFactor: This category is the one I use, mostly, to reflect the "gameplay" of a map. Maps where I don't have to do a lot of running around, maps where there's constant action (but I'm not getting shot all the time either), or maps that are just fun to play - these all excel in the "FunFactor" category. Often maps can look really nice, but lack in the gameplay department. Don't hesitate to "ding" a map for missing one over the other.
- Creativity: The "newness quotient" of a map. A lot of times, maps can feel like repetitions of old ideas. When they don't, and when I play one and I think "gee, that's an interesting idea!" - that's when they get a boost on the "Creativity" score.
- Item Placement: This category reflects the technical aspect of mapping. I use this generally to examine object placement - if all the objects are well-placed, and space is well-used, and if the map "fits together" really well, it gets a high "Item Placement" score. As mentioned above, this score often goes hand-in-hand with the "quality" score.
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Published by Maveritchell 12 years ago , last updated 3 years ago
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