gcw102nd_the_begining.rar —
I've got to hand it to Culvar, at least this file's certainly different. I had no idea what was going on or exactly how the premise made sense (even in context of the readme), but after finding two different submissions of the default munged map in our submission cue by two different people, different is definitely good.
This map loads two different .wld files for its two eras, so CW era is played on, basically, the stock Geonosis map. It's got - once again - clones vs. Imperials (I don't know why this happened so often, apparently, it's as though half of the GAR decided to ignore Order 66). It looks like Geonosis, it plays like Geonosis, the only real difference is some vehicle switcharounds and the upped unitcount. Not sure the latter was a good idea as it slowed things down, FPS-wise.
GCW era is on a large, fairly nondescript map. I think I can guess at the idea the creator might have had in his head, but there's not much polish to it ingame. It uses the default munged ground and sky textures (which always get a thumbs-down from me, especially when used as they are here), but there is a lot of terrain variation and there are copious placements of objects.
What really gets me are the sides. They don't really seem to make sense. I get that the author had some kind of concept for a story-ish thing going on, but the sides are fairly random. Rebel engineer, clone trooper, Jedi vs. Jedi, imps, etc. I guess it could make sense in a rebel/rogue clones alliance vs. Imperials theme, but the sides felt really patchwork and strange.
Definitely not the best map, but it's certainly not the worst (and it definitely helps its appearance in my eyes having been reviewed after those default maps). Give it a try if you want to see what having one map with two different .wlds is like (note that this makes the download excessively large).
-Mav
_______________________________102nd Legion__________________ _________________By: Culvar(Jettrooper)________________ Email:_______________________flyingclonetrooper [AT] yahoo.com________ #1: Rebellion(Selected by choosing CW Era)________________ Nothing special here. A more plainified Geonosis where the 102nd Takes it's first stand against rthe empire under ARC Commander, Culvar.(Lots of vehicle and AI, if you have a slow computer I'd turn settings and view distance down low) #2: Prototype(Selected by choosing GCW Era)__________________________ The protoypes of the rebellions new Corrilean Cruiser and is being studied my the Imperial Engineers. A small task force of the 102nd(Reinforce with rebel soldiers and Battledroids) have been tasked with not letting the empire anylize the cruisers. *Beware of the Locals *(Hints)Take all the CP's on the island with the Techno Union ships and hold the Ocean CP __________________________________________________________ Units avalibe in Prototype(For 102nd): Security Droid Master Keith Commander Culvar 102nd Trooper 102nd Jettrooper 102nd Commander 102nd Spec Ops Jet Trooper Security Droid Rebel Marine Rebel Vanguard (For Empire): Dark Master Berrit Dark Jedi Stormtrooper Imperial Marine Imperial Engineer Imperial officer (For Locals): Local Civilian Local hunter _______________________________________________ THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. __________________________ Please don't use the sides in any other map. ________________________________________ Installation: Place REi into your addon folder in *:(program directory)/lucasarts/SWBF2/gamedata
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