132nd Main Sides Visual Mod V2

You don\'t have to install all the sides changes - just follow the individual install instructions.

From V1 to...

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You don\'t have to install all the sides changes - just follow the individual install instructions.

From V1 to V2 CHANGES:

REPUBLIC: All Phase 1 Clonetroopers have a new, more-movie accurate visor All Clonetroopers now have their standard plain armour (no blue markings) on Geonosis, bar the Clone Commander who has the yellow markings of a Commander. Jet Troopers now use the phase 2 armour model, reskinned to have a helmet like Commander Neyo\'s (i.e. a different visor) The the color schemes on the Clone Commander and Clone Sharpshooter have been improved The kama for all clones that have one now has black trim

EMPIRE: Darktroopers have been reskinned to have white armour to match the rest of the Imperials The Hoth Imperial Officer\'s skin has been improved

V1 CHANGES:

CIS: Droid Engineers now have the pilot (blue) skin Droid Marines now have the security (red) skin

REPUBLIC: All Clonetroopers bar the renegade clones on Kamino now have dark blue markings of the 132nd Legion: (this is essentially V2 of my last mod) (They look kind of like the 501st as well) All phase 1 Clones also have slightly greyer visors

Clonetroopers now have phase 1 trooper armour on all maps Heavy Troopers now have phase 1 ARC trooper armour on all maps Clone Sharpshooters now have Imperial Scout Trooper armour reskinned to look a bit more clone-like Clone Engineers now have phase 1 pilot armour on all maps Clone Commanders now have phase 1 ARC trooper armour on all maps (with a bit more blue than the Heavy Troopers) Jet Troopers now have phase 1 trooper armour on all maps Clone Pilots now have phase 1 pilot armour on all maps Clone Marines now have phase 1 Trooper armour on all maps

The Kamino renegade Clonetroopers from the campaign now lack markings: The Renegade Jet Troopers now have plain phase 1 armour The Renegade Rail ARC Troopers now have plain phase 1 armour

The AT-RT now has reddish markings rather than green ones The ETA-2 Actis Jedi Starfighter (Anakin\'s starfighter) now has reddish markings rather than yellow ones The LAAT/i Republic Gunship now has dark blue markings where there used to be green

REBELLION: Rebel Soldiers now have the rebel fleet trooper model on all maps bar Hoth Rebel Vanguards now have the male Endor rebel commando model on all maps bar Hoth (using the urban skin normally and the jungle skin on appropriate maps) Rebel Marksmen now have the female Endor rebel commando model on all maps bar Hoth (i.e. not fleet troopers on some maps anymore) (using the urban skin normally and the jungle skin on appropriate maps) Rebel Smugglers now have the rebel pilot model on all maps

EMPIRE: Shocktroopers now have white sergeant pauldrons when using the sandtrooper model (rather than orange) Imperial Engineers now have AT-AT pilot armour on all maps (using a more movie-accurate skin on Hoth, and the same but with a black jumpsuit rather than grey on all other maps) Imperial Officers now have sandtrooper armour with orange squad leader pauldrons on all maps, but on Hoth they have snowtrooper armour with an edited skin Darktroopers have been reskinned to be a bit darker and a bit less colorful, with blacker eyes. Imperial Marines now have standard stormtrooper armour Imperial Pilots are now less shiny and have marginally darker eyes. Edited the Scout Trooper\'s jumpsuit ever so slightly, barely noticeable.

INSTALL:

Before doing anything, backup these files somewhere: \'...\\STAR WARS BATTLEFRONT II\\GameData\\DATA\\_LVL_PC\\mission.lvl\' \'...\\STAR WARS BATTLEFRONT II\\GameData\\DATA\\_LVL_PC\\SIDE\\all.lvl\' \'...\\\"\\...\"....\\..\".\\...\"...\\..\".\\allshell.lvl\' \'...\\\"\\...\"....\\..\".\\...\"...\\..\".\\cis.lvl\' \'...\\\"\\...\"....\\..\".\\...\"...\\..\".\\cisshell.lvl\' \'...\\\"\\...\"....\\..\".\\...\"...\\..\".\\rep.lvl\' \'...\\\"\\...\"....\\..\".\\...\"...\\..\".\\repshell.lvl\' \'...\\\"\\...\"....\\..\".\\...\"...\\..\".\\imp.lvl\' \'...\\\"\\...\"....\\..\".\\...\"...\\..\".\\impshell.lvl\'

TO INSTALL EVERYTHING AT ONCE (ignore other methods if so): Copy the entire \'_LVL_PC\' folder and all its files and subfolder to your \'...\\STAR WARS BATTLEFRONT II\\GameData\\DATA\' folder Merge it with the existing files and folders there.

TO INSTALL CIS: Copy the \'cis.lvl\' and \'cisshell.lvl\' files in the \'_LVL_PC\\SIDE\' folder to your \'...\\STAR WARS BATTLEFRONT II\\GameData\\DATA\\_LVL_PC\\SIDE\' folder

TO INSTALL REPUBLIC: Copy the \'mission.lvl\' file in the \'_LVL_PC\' folder to your \'...\\STAR WARS BATTLEFRONT II\\GameData\\DATA\\_LVL_PC\' folder, then copy the \'rep.lvl\' and \'repshell.lvl\' files in the \'_LVL_PC\\SIDE\' folder to your \'...\\STAR WARS BATTLEFRONT II\\GameData\\DATA\\_LVL_PC\\SIDE\' folder TO INSTALL REBELLION: Copy the \'all.lvl\' and \'allshell.lvl\' files in the \'_LVL_PC\\SIDE\' folder to your \'...\\STAR WARS BATTLEFRONT II\\GameData\\DATA\\_LVL_PC\\SIDE\' folder

TO INSTALL EMPIRE: Copy the \'mission.lvl\' file in the \'_LVL_PC\' folder to your \'...\\STAR WARS BATTLEFRONT II\\GameData\\DATA\\_LVL_PC\' folder, then copy the \'imp.lvl\' and \'impshell.lvl\' files in the \'_LVL_PC\\SIDE\' folder to your \'...\\STAR WARS BATTLEFRONT II\\GameData\\DATA\\_LVL_PC\\SIDE\' folder

NOTES:

Of course, you don\'t have to install all of this at once, shown by the individual installs - if you don\'t like my changes to the Rebellion, for example, you can install everything bar the Rebellion files if you want. However, if you install the Imperial side but not the Republic side, on Geonosis the Clone Commander will now be a red marked ARC Trooper rather than the Galactic Marine he is as standard. Of course, if you do install the Republic side, then this won\'t be an issue and he\'ll be as the mod intended.

Credit goes to Lucasarts and Pandemic for all the original textures, and for the modtools of course. Credit goes to me (Sabre) for editing textures and various other files to make this mod

If you want to publish these sides as part of your own mod, that\'s ok, just give me credit please.

POTENTIAL ISSUES:

If you have a custom map that normally uses the snow version of the Imperial side (i.e. Hoth snowtroopers), then the Imperial Officer may turn up as a sandtrooper rather than a snowtrooper. Unfortunately, there\'s not really anything I can do about this: it all depends on whether the map uses \'imp_inf_officer_snow\' or \'imp_inf_officer\' for its Imperial Officer unit. (normally the 2 are identical)

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Download '132nd Main Sides Visual Mod V2.zip' (251.54MB)

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