there, the execution is not.Essentially it feels like the default map in terms of gameplay. It's completely flat save for a couple of water-filled holes, and there are four Command Posts (Technically six, but I don't count the two neutral ones in the middle because they didn't have any capture regions, and thus serve no purpose). The ground is white and very bright, making it extremely difficult to see effects like lasers and lightsabers. There's also no sky, meaning there's an ugly contrast between the bright white ground and pitch black sky. The author also raised the height of the ground while neglecting to change the max height in the lua. Basically, every time you jump, you take damage, and you can't jump very high at all. If you're on a turret and decide to get off, you immediately die.The sides are nothing special; like in Fierfek's Spec Ops mod, most of them are default weapons with different models. A couple of them had ludicrous amounts of ammo for no apparent reason. In addition, the red and blue sides were identical in every aspect other than color, meaning you'll play exactly the same way no matter which side you choose. This kills the replayability factor.In conclusion, this map, like many of the maps we've been seeing here lately, is very lacking. It seems that map makers these days are just too impatient to spend a decent amount of time putting together and working on a map or mod. Download if it sounds or looks fun.-Xavious
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