Artus Prime

Ryukaji's Artus Prime is a nicely-arranged medium-sized map... when you can see it. Like he alludes to in the readme, there were s...

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Ryukaji's Artus Prime is a nicely-arranged medium-sized map... when you can see it.

Like he alludes to in the readme, there were some lighting issues, which make for a map that's probably overly dark and a map that left me looking twice to see where I was going. This is a big issue and easily the most prominent one for this map. I also noticed a couple other bugs (AT-ST missing sound, unlocalized force judgement for Kyle Katarn).

Fortunately, from there on out things are more positive. The concept of the map is pretty neat, and with a bit more polish could be pretty neat in execution, too. I like the work he did retexturing old assets and combining them with new ones to give an original feel to his map. Terrain was used well also - it wasn't as rough and unnatural as varied terrain can sometimes be, but it wasn't flat either. Good use of terrain like that can make a map feel much more realistic.

If there were a couple of things I wish I'd seen, the first would be more props. I understand that this is an attempt at a recreation of a level from another game, but exercise a little authorial freedom and make the map feel a little more "busy." Secondly, I'd like to see a loadscreen. This map is good enough that nitpicky stuff like loadscreens can really help put it a notch above. Finally, of course, do a better job with lighting. That really hurt the ambiance of the map, and it's something I'd make sure to get right if I plan on playing with it at all.

-Mav

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Due to loss of interest in this map i am releasing this and it is not as good as i had hoped.  Also a problem with lighting was making it very frustrating that required you to put it on low quality lighting level to be able to see well.  This may be my last map.

Credits to 
Acemastermind- for the imperial wall base

Extract and put into addon directory.

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ryukaji


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Registered 21st March 2008

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