Battle of Christophsis

This is the second release of MandalorianJeedai's Battle for Christophsis map. It says in the readme that some main problems have been fixe...

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This is the second release of MandalorianJeedai's Battle for Christophsis map. It says in the readme that some main problems have been fixed. Despite this, several new bugs have been introduced. Most of these bugs stem from the terrain changes that have taken place. The gameplay is almost nonexistent. All of the CP's along with the nodes and captures regions, except one are underground. The reinforcements drain out very quickly. I played it through several times and each match took around 2 and a half minutes. I didn't see an enemy unit once.

*Modder's Side Note: The main problem with this map is that the spawn nodes are underground. To change the height of a spawn node, select the node and then hold the shift key. Then left click and hold and move the mouse up and down.*

One of the few good improvements is the placement of more objects. Much more interesting than the last release.

If everyone would spawn on top of the ground it would be a huge, monumental improvement. But as of right now it's not that fun. -Saitek009

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Battle of Christophsis (v1.0)

My Second Christophsis map. I still have far to go, but I fixed the main problems from the last one.
Known bugs:
-Teams spawn on wrong sides.
-You can walk through buildings.
-I used a Felucia tree for the shield generator.
-Ground is too dark. WAY too dark.
-No walls.
Feel free to comment! And to criticize.
Instillation:
Unzip CHR and move CHR to gamedata/ addon.
Uninstallation:
opposite of Instillation.

Credits:
My parents.
God, for without him, I would not exist.
If there is anyone I forgot, please tell me in a comment.

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MandalorianJeedai


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Registered 24th December 2008

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