Capital Strike 2: Cross Canyon

I know everyone is nuts about the Capital Strike maps so I have some good news -- DarthDaddy has finished a new one. Though I'm admit...

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I know everyone is nuts about the Capital Strike maps so I have some good news -- DarthDaddy has finished a new one. Though I'm admittedly not a big fan of the capital strike maps I found this one to be a significant improvement over the previous ones, ergo this is the best one yet.

The map (somewhat big) takes place in the center of a very large canyon in a Geonosis-like setting. In the middle is a large droid control ship armed with auto turrets. The remaining CP's are located directly north, south, east, and west of the ship. And in the sky are two capital ships where the player can spawn and hop into a starfighter. Needless to say the map has a whole bunch of vehicles at the player's disposal. There's plenty of action going on all around so the likelihood of anyone finding themselves bored while playing is small.

Even though I like the map, for the most part, there are some serious flaws that need to be addressed.

  • As would be expected, having two capital ships which you may spawn at in a land map creates a big problem with the AI. Rather than hopping into ships most of the AI will bunch together in a corner of the capital ship because they're trying to get to pathing hubs down below which are obviously inaccessible to them, given their location. Unfortunately there really isn't any remedy to this problem other than to completely do away with the capital ships which I'm sure would spark several objections from fans of the map. My suggestion would be to find some other way to incorporate starfighters into the map without having to use capital ships. Don't worry you could still keep the capital ships as decorations but nothing more -- meaning that they can't function as Command Posts or Spawn Points.
  • Another issue that the capital ships present is well... only being able to win the game by killing every single last enemy. The Command Posts inside the Capital Ships are incapable of being captured so you can't win by traditional Conquest means. That means you have to knock the enemy ticket count down to zero. Sure, you probably do that all the time but it's not all that fun on a map of this scale. Though you'll typically find a gold mine of enemies gathering in the corners of the opposing capital ship there will still be ones running around down below that can't be detected on the mini-map. But I suppose if you enjoy games of "cat and mouse" and goose chases then it's not all bad.
  • As mentioned in the ReadMe there are some missing sounds as well. You may notice that music will only play once you enter a vehicle so I'm guessing that the map is using shipped space sounds.

To add some detail and variation to the map I would suggest adding some rock foilage from Geonosis, uneven the terrain height some, and use the color tool to create different shade patches on the terrain. It should make the map look a lot more elaborate.

I know I say this in just about every one of my reviews but this map is probably best enjoyed online where players can cover every aspect of the gameplay that this map presents. This is definitely a team-work map so it should be treated as such. Unfortunately the online community has diminished considerably since the game's initial release and the chance of seeing a mod map that isn't featured in the Conversion Pack is next to none. 'Tis a shame.

Despite it's flaws the map is still enjoyable, to say the least, and is the best Capital Strike map thus far. Good work DarthDaddy! I look forward to the next version!

Download and enjoy! :thumbsup:

-[GT]EraOfDesann

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STARWARS BATTLEFRONT II Conquest Map

Capital Strike 2: Cross Canyon (Version 1.0)

Made by: Jonathan Witt (a.k.a. "DarthDaddy")
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The Story:

Clone Wars – The Republic has discovered a CIS outpost on planet JLW-32 along a secondary trade route in the Outer Rim.  The Republic Assaultship Imancipator is enroute to land troops and provide air support.  The base and its landing pads are heavily shielded and fortified.  The base may also be guarded by a CIS capital ship delivering troops and supplies.  It must be taken out before the CIS can gain another foothold in the Outer Rim!

Galactic Civil War – Imperial Intelligence has discovered that the Alliance is using a Clone Wars era outpost on planet JLW-32 along a secondary trade route in the Outer Rim.  Unfortunately, the Alliance knows that they have been discovered and are attempting to evacuate.  The base and its landing pads are heavily shielded and so must be attacked by ground, though air support will be provided by the Star Destroyer Incarcerator.  Leave the rebellion with no place to hide!
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Installation: First, create a new folder called "addon" in your "Star Wars Battlefront II\GameData" folder (unless you have already done so).  Second, extract the "CS2" folder from the zip into your "Star Wars Battlefront II\GameData\AddOn" folder.  You should be good to go!
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Special Features:

Four of the ground CP's are destructable and the rest are capturable, requiring different tactics to win.

All of the ground CP's can be taken or destroyed, leaving the rest of the battle to be fought in the air over the base.

There are some new and modified objects, with some new textures.

There is a lot of ground cover, while there is still enough room for tanks and aircraft to manuever.

Some objects on and around the base are shielded.
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Bugs:

Just like in Capital Strike 1, some of the AI units tend to hang out in the capital ship hangars banging their heads against the shield, but most get into the fighters and go.  I never could fix that so you'll just have to overlook it, sorry.

Some weapon sounds are missing.

At a distance some objects fade away from view.

Despite all my efforts, the dome turret will not fire.
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Acknowledgments:  Special thanks goes to Dragonum, the creator of the Republic Juggernaut model.  Thanks also goes to www.gametoast.com for all the modding help and www.swbffiles.com for posting the files.  And thanks especially goes to Lucasarts for the materials and to George Lucas for that "galaxy far, far away!"

Legal Matters:  These files may not be redistributed on CD or DVD, resold, modified, or "plugged" into a mod without permission from me.

Contact Info:  For comments or questions, email jwittfamily@yahoo.com.

May the force be with you in the game and may God be with you in real life!
http://preacherwitt.blogspot.com

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Darthdaddy


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Registered 26th June 2006

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