This is a newer version of Warlord28's "Clone Wars: Kashyyyk." If you remember at all its earlier version, you'll remember that it was a huge map - but managed to avoid the pitfalls huge maps usually have.
This holds true still - this is a fantastic map, and I have no problem still supporting my earlier assertion that it is the best Kashyyyk map we've seen to date.
Of course, the most noticeable thing about this map is its size - you will see straightaway upon playing it that this is easily one of the biggest modmaps you can download (excluding space maps). What is so incredible about the size, though, is how well it's used. While there are open areas, it never feels like there are empty areas. All the space is full of props or at least foliage, and it's all well-placed and conservatively used - I never saw any real lag, even with what was surely an expanded unitcount.
Size aside, the design is very well done, too. I can really buy into the idea that I'm on Kashyyyk when I load up this map - stock SWBF1 and 2 assets are well-retextured and combined with a few custom assets to create a completely believable setting for a battle between the CIS and Republic (with a side of Wookiee).
Custom vehicles are used very well - you'll see a couple of unused assets or psych0fred's assets in here alongside stock (edited) vehicles. What I most liked though (and I suppose it technically isn't a vehicle) is how the author took the time to make sure the Trade Federation Landers had destroyed geometry. I always think it's kind of silly when something that large just blows up and disappears.
If there is any gripe I could have with this map, it would be the length of the battle. The reinforcement count is set to nearly 2000 for each side, and with a spread-out large battle like this one, it's nigh unto impossible to force a conquest victory. I tried - even cheating to make my character invincible and fast-moving - to force a conquest victory, and could not. This of course means that you simply have to grind down nearly 2000 opponents to make the battle end, which could easily take an hour. I don't know that I want to play a single match that lasts that long.
Battle length concerns aside, though, this is an incredible map and by all means, if you enjoy seeing what modders can do with a lot of hard work, check this map out, because it's a great example of well-done mapping.
Star Wars Battlefront II - Clone Wars:Kashyyyk 1.4 by Warlord28 Installation: Extract the RAR file to your Battlefront II/gamedata/addon folder and run CWK under Instand Action CHANGES : As good as everything CREDITS: Fai222 - SFOR Republic Carbine Psychofred - HAG/Dwarfspider Bertie/Dragonum - Kashyyyk Props/ATRT Driver/Gree Skin OOM9 - Dc15s Pahracidas - DC15a Lodilodder - A share of Textures and Objects (Big Thanks) Excuse if i have forgotten somebody KNOWN BUGS : No Hud for the SFOR Carbine The Force Lightning Fire sound from the Boltcaster and EMP Detonator works not, has now the Droideka Shield on sound The Dwarfspider Launcher firing only correct when her stand The Hoth-Trenchturrets have from the Static Lightning not the correct Color Excuse for surely available writeerrors in Game and this document. THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.