DarthDaddy's Yavin IV Map Pack

Am I the only one checking the Inbox? Just wondering. = P

Here's yet another map pack from DarthDaddy, featuring his two Yavin IV maps...

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Am I the only one checking the Inbox? Just wondering. = P

Here's yet another map pack from DarthDaddy, featuring his two Yavin IV maps: Complex and Caldera Ruins. Both maps feature custom sides, adding Marines and Heroes as selectable units. It puts a nice twist on the gameplay and obviously makes things interesting.

Yavin IV Complex and 'Ruins have 'even' map designs, but I felt that there was a lot of empty space. You might find yourself doing more running than fighting, which can quickly become boring. There are several different ways to fix this such as moving CP's closer to together, adding more objects, adding more vehicles (especially speeders), or maybe even keep all the CP's in one area. Remember that you don't have to fill up the whole map in ZE. Find a reasonably sized area and work there, putting in lots of detail and precision.

Complex seemed to have the most empty space. As DarthDaddy recommends, you should increase the unit count up to 32 for maximum results. Otherwise it can be quite dull. The area surrounding the centered twin temples really needs some more ruins, props, and buildings because there's a lot of empty space. Also it'd probably be a good idea to add lots of more ground vehicles to make good use of the map size. This should improve things overall.

'Ruins is a big improvement over Complex. The center of the map has lots of CP's in a cluster of ruins, thus the title. So the heart of the map is definitely the place to be, because the outter parts of the map are filled with...you guessed it: empty space. Fortunetely Darth has added a decent amount of vehicles to spicen it up, but I still suggest moving the the CP's a little closer to the center to focus the action. One thing I noticed right off the bat was that the trees were missing their leaves. This is definitely due to a missing .msh, .odf, or .tga file. Another thing that bothered me some was that the map seemed to only use 2 ground textures. For someone who enjoys a map's scenery, this can be rather boring to the eyes. Which brings me to my final word...

Both maps seem to lack "environmental detail", meaning that there's a lack of foilage and water. In my opinion foilage and water are very important because they can dramatically improve the look of a map. They give off a natural feel and make players feel a bit more immersed in the world. Most importantly it makes everything look much more professional.

So the three big points here are detail, size, and space. If you work on these three things you should see a lot of improvement in your mapping skills, therefore becoming a better mapper.

-[GT]EraOfDesann

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Download 'dd_yavin4_mappack.zip' (39.35MB)

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STARWARS BATTLEFRONT II Map

Yavin 4: Caldera Ruins (Final Version)

Made by Jonathan Witt (a.k.a. "DarthDaddy")

The Story:

Clone Wars – The CIS is hastily retreating from Yavin 4 in the face of the Republic assault.  A badly damaged CIS frigate has crashed in the caldera of a dormant volcano near some ancient ruins.  The contingent of CIS troops have apparently been abandoned by the rest of their forces, but have entrenched themselves in the ruins.  The Republic is in the midst of an intense fight to finish off the droid defenders and restore peace to Yavin 4!

Galactic Civil War – Imperial troops have discovered yet another rebel position on Yavin 4, ironically at the site of a previous battle from the Clone Wars.  The rebel contingent has been cut off from from the rest of the retreating rebel fleet within the caldera of a dormant volcano.  Unfortunately, the Rebels have entrenched themselves within some ancient ruins there and are putting up a formidable defense.  Imperial troops have landed to crush them once and for all!

Installation: First, create a new folder called "addon" in your "Star Wars Battlefront II\GameData" folder (unless you have already done so).  Second, extract the "Y4C" folder from the zip into your "Star Wars Battlefront II\GameData\AddOn" folder.  You should be good to go!

Updates:  I have added some more Jedi to the Clone Wars mode to make it fit with my previous Yavin 4: Temple Complex map.  I also fixed some of the distance issues with seeing the buildings and trees.

Gameplay:  I have maxed out the number of units that can be in this map at once without lagging, but I still highly recommend turning up the AI controlled opponents to 32 and upping the conquest reinforcements to 500, in order to produce the kind of fight this map was designed for.

Acknowledgments:  This map is not without bugs or drawbacks, but has been thoroughly tweaked for intense action and fun.  Also, I'm aware that the dead trees (from Dagobah's resources) do not look very realistic at the tops, but I included them anyway.  Thanks goes to Lucasarts for the materials and to George Lucas for the inspiration! 

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STARWARS BATTLEFRONT II Map

Yavin 4: Temple Complex (Final Version)

Made by Jonathan Witt (a.k.a. "DarthDaddy")

The Story:

Clone Wars – The CIS has established a base on the remote planet of Yavin 4, where Dooku is rumored to be trying to clone a dead Sith apprentice.  Master Yoda and several Jedi are leading a hasty attack to prevent Dooku's breeding of a Sith army.

Galactic Civil War – The Alliance is staggering in the face of the 501st's assault on Yavin 4.  The rebels are defending an ancient temple complex while transports ferry away the last of their troops.  Vader has ordered that none should escape alive.

Installation: Copy the folder "YTC" to your "Star Wars Battlefront II/GameData/AddOn" directory.

Gameplay:  I highly recommend turning up the AI controlled opponents to 32 and upping the conquest reinforcements to 500, in order to produce the kind of fight these maps were designed for.

Updates:  I have maxed out the number of units that can be on the field at one time without lagging.  I have also provided a better selection for each team.  Otherwise, the map is unchanged.

Acknowledgments:  I'm not sure why, but the assualt mode still does not work properly.  This map is not without bugs, but provides action that can be both intense and enjoyable.  Thanks goes to Lucasarts for the materials and to George Lucas for the inspiration!

Legal Matters:  These files may not be redistributed on CD or DVD, resold, modified, or "plugged" into a mod without permission from me.

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Contact Info:  For comments or questions, email jwittfamily@yahoo.com.

May the force be with you in the game and may God be with you in real life!
http://preacherwitt.blogspot.com

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Darthdaddy


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Registered 26th June 2006

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