design remains essentially the same, but I couldn't tell for sure whether it had been compacted or had more props added or something (or perhaps I just spawned on a different side of the map every time?), but it "felt" different from the first in terms of the playthrough. Whatever was changed (if anything, perhaps I am just losing it) seems to have tightened up the gameplay a little bit, which helps.What was odd was seeing some of the more glaring errors from the first version left unfixed. There are still large parts of the terrain with either a blank texture or a very highly tinted texture. This doesn't really look too hot. The sky remains unchanged, and in my opinion (and as I stated before) it could use some changing.There were some notable bugfixes this time; I didn't notice any floating props and I did notice the fact that I could play a GCW match. However, there was one little tweak I might mention (and I don't know if this was part of the last version) - you included a full rep.lvl (and repshell.lvl, which is never necessary for just an addon map) for no purpose I could discern. The units remained virtually unchanged (some localization changes and some locals added to the teams), and I couldn't pick out a reason why the map would be bloated up in size just for what I saw. Perhaps I missed something.In any case, this does represent a step in the right direction, although the map certainly needs some work before it is completely polished.-Mav
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