Geonosis Crossfire

Here we have another look at Geonosis, by bobfinkl. This map covers - you guessed it - the first battle of the Clone Wars. What's new...

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Here we have another look at Geonosis, by bobfinkl. This map covers - you guessed it - the first battle of the Clone Wars. What's new in this one? Let's see:

This map features a highly dusty atmosphere (both literally and figuratively); unfortunately this means that even if it doesn't lag down your PC, the visibility for you will be almost nothing, and since it appears that the author didn't change the visibility for the AI, it basically means that you're playing in a level where everything can see except for you.

It's fairly unbalanced, since it's a mostly linear map - this can be a balanced map type, but the Republic is given an AT-TE, which makes pushing the Republic through the CIS lines significantly easier than doing the reverse. I don't know why there's only one vehicle for the Republic and none for the CIS, since after all, the battle of Geonosis was where we saw almost all of the vehicles we see in game.

The map's not poorly put together (what I could see of it through all the fog, at least), but it's really held back by having the playability reduced a lot by all the dust in the air and the extreme imbalance of the AT-TE. Give it a shot if you're into Geonosis maps, though.

-Mav

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Download 'gcf.zip' (134.11MB)

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Geonosis Crossfire

Description: this is a map meant to mirror the scene that we see after the Republic 
shoots down the first Coreship which kicks up all the dust

CW story: The Republic has shot down the first coreship, upon crashing the coreship has
kicked up dust everywhere causing visibility on the frontlines to drop to 0, now the 
clone troopers must face the droid menace in the thick of this artificial dust storm

bugs: none so far

installation: copy and paste GCF into you addon folder

credits:

Theultimat-for help with the .lua, the sides, and help setting up the AT-TE

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bobfinkl


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Registered 10th May 2008

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