Hapul: Hills

Despite the fact that the readme screams at me (I'm really just talking to you, "Caps Lock"), I eventually managed to calm myself down and t...

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Despite the fact that the readme screams at me (I'm really just talking to you, "Caps Lock"), I eventually managed to calm myself down and try out Vegati's "Hapul: Hills." It's another "first-timer," which usually means a few things - basic CP placement, Yavin sky, Yavin textures, etc.

It's nice to mention that Hapul: Hills doesn't touch on all of them. It does avoid the stock Yavin ground textures, which is nice to see, although it does still use the Yavin sky and, despite the addition of a fifth command posts, is still essentially the original four-CP conquest setup.

Which of course means that it plays very much like every other beginner mod map, with one twist - the planning seems pretty absent, so I had a lot of AI just hanging around doing nothing. Of course, AI will, even without planning, seek out other CPs, so I was fortunate enough to see the remainder of the enemy AI frantically trying to reach the fifth (and last) CP... ...but only by running fruitlessly into the side of the building it was in. Planning - it is necessary.

As mentioned, it was encouraging to see the author at least try and avoid some of the pitfalls of newbie mapmakers, but for future releases, fixing the 'ol Yavin sky should be up there as a priority, along with touching up the planning. Adding in some well-placed props and smoothing out terrain would be a nice addition, too.

-Mav

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Readme
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                        A MOD MAP BY VEGATI
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                           HAPUL: HILLS

THIS IS MY FIRST RELEASED MAP ON FILEFRONT/GAMETOAST AND I'M PROUD TO
SAY IT. OKAY, SO I RESKINNED SOME CLONES, BUT SINCE I HAVE THE 
UNOFFICIAL PATCH ON I HAVE NO IDEA IF THEY WORKED. I ALSO RESKINNED A
BUNKER FROM HOTH TO MAKE IT LOOK MORE DESERTY.

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                             THE MAP

OKAY, MOST OF THE ACTION IN THE MAP, OBVIOUSLY, TAKES PLACE ON A GIANT
HILL IN THE CENTER OF THE MAP. (IT'S CLOSER TO THE CIS) THERE ARE FIVE
CPS ALL ARE CAPTURABLE. FOUR ARE NEAR THE HILLS AND THEN THERE'S A 
FIFTH ONE IN A TEMPLE. AND THAT'S PRETTY MUCH IT. P.S DON'T DO CTF, 
I HAVEN'T DONE THE FLAG YET. (I DON'T KNOW WHICH FILE TO LOOK FOR.)

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                        LICENSE AGREEMENT

THIS MAP WAS NOT MADE OR SUPPORTED BY LUCASARTS OR LUCASFILM LTD.      

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                          INSTALLATION

MAKE THE "ADDON" FOLDER (NO PARENTHESIS) IN YOUR GAMEDATA FOLDER AND 
PUT THE FOLDER HHL INTO IT.

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                           THANK YOUS

VEGATI (ME)- FOR THE MAP
MY TWO BROS.- FOR TESTING THEM
LUCASARTS- FOR MAKING AN AWESOME EDITOR+GAME

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vegati


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Registered 22nd September 2008

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