I was quite surprised while playing this map because it was somewhat different than most maps I've played and the author did a fantastic job at creating a good visual theme.
Now on to the review. Lost Vally takes place on a hillside next to a large lake and a few crashed ships. It features three game modes: Clone Wars Conquest, Galactic Civil War Conquest, and Galactic Civil War Hero Assault. One thing that makes this map have a cool appearance is the dark cloudy sky and deep water both of which give it a dark tint with still plenty of light. The trees with the dark green ground and the light colored sand also helps bring out the colors.
There are also custom sides which always improve the game-play. In Clone Wars Conquest the sides are Jedi vs Clones. The Republic team is unchanged, however, the Jedi have custom skins which look really cool. In Clone Wars Conquest there is a slight advantage for the Jedi as may be the case in any map when you give one team lightsabers and the rest guns but it isn't to far off. A Jedi you can basically play through the whole map in one life but a Clone it is a little more difficult. On Galactic Civil War Conquest it is quite different from Clone Wars. The Empire has default sides with a Sith Lord. The other team has Acklay and Gizor Delso. This Era too has a slight advantage for one team but plenty expected. Except the Geonosians are the ones behind. And at last Galactic Civil War Hero Assault has the Naboo Royal Guard (with a few minor skin changes) vs Gamorreans and Wampa's. Despite the small advantage for one team the AI are very well and don't get caught anywhere which greatly increases game-play when you have "working" AI.
On the downside there isn't much to complain about. The AI do really well and the advantages for some teams aren't too big of a deal since there isn't a significant difference in reinforcements. But the only things I noticed is that some of the units have floating icons and that some of the barrels and health/ammo droids are a little of the ground. It can't be seen as good up close when the foliage is in the way unless you have the distance settings on low or are back a ways where you can see some are off the ground a little and can be changed if there is a future version but again its nothing big.
All in all its a really good map and most of the time its the setting that determines how the map plays out. Definitely worth a download.
~ Delta 47
installation: put this map in addon, locatd in GameData in the swbf2 folder. Recommendations: for the best scenic view, turn water quality to "high", shadows to "high", and basically everything else to "high" EXCEPT light bloom to "on", unless you want very good light quality that is so good that the lightsabers have an insanely large glow. looks kinda cool but its a little distracting. Credits: Caleb for the tv, chair, bed, and rakatan rock models. Chewie for beta testing. Gametoast for various things. Special Thanks to: AQT for the .tga loadscreen i used...sadly, it never showed up, but i think this guy deserves a thanks anyways. DarthRogueKnight for almost side setup...turns out i finally got sides in successfully right after i asked him to make sides for me. Null_1138: original beta tester Master_Ben: original beta tester obiboba3po: original beta tester destos: original beta tester ping: original beta tester sorry, special thanks people, if you felt left out. i hope this special thanks makes up for that. **THIS MAP IS NOT SUPPORTED BY LUCASARTS. LUCASARTS IS NOT RESPONSIBLE IF THIS MAP CAUSES PROBLEMS FOR YOUR GAME. THIS MAP MAY NOT, UNDER ANY CIRCUMSTANCES, BE REDISTRIBUTED BY ANYONE EXCEPT THE AUTHOR OF THIS MAP: GAME_JEDI** happy playing!
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