Null_1138's Skinpack

Here we have a skinpack by Null_1138. It's basically just a bunch of simple edits, from what I could tell, though I didn't look at all of th...

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Here we have a skinpack by Null_1138. It's basically just a bunch of simple edits, from what I could tell, though I didn't look at all of the skins because of the way the author placed them, which caused some trouble in viewing them (you've been warned!).

If you want to use these, go ahead and download them, though viewing them could be a pain.

~Penguin Unit~

NOTE: This is an asset for modders only. If you do not have the mod tools, you cannot use this, so don't download it.

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Download 'null_1138_skinpack.zip' (12.19MB)

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<><><><><  Null_1138 Skinpack  ><><><><>

<><><><><  Author : Null_1138  ><><><><>
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This is my first skinpack. I have a system of folders and sub-folders so you can access 
my skins easily. You will find inside these folders:

	A made up clone legion
	A plain ep3 clone skin (my own)
	A clone skin layout (for those new to skins)
	Tantive IV trooper skins
	Rebel vehicles
	Stormtrooper skins
	Imperial vehicles
	Droid skins
	Lightsaber reskins
	Clone trooper skins
	Republic vehicles

There are a total of 44 skins, when unzipped the filesize will be about 22.1 MB.
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To put the skins ingame IN 10 EASY STEPS!!:

*THIS IS BASED OFF IF YOU WANT TO MAKE A NEW REGULAR CLONE TROOPER. YOU MAY HAVE TO CHANGE 
THIS IF YOU WANT TO MAKE A DIFFERENT SKIN.*				

1: Create a new map.

2: Copy the rep folder from BF2_ModTools/assets/sides and paste to BF2_ModTools/data_ABC/Sides.

3: Copy all the folders in BF2_ModTools/assets/shell, but not the .REQ file(s),and paste to BF2_ModTools/data_ABC/_BUILD/shell.

4: Copy the Common folder from BF2_ModTools/assets/sides and paste to BF2_ModTools/data_ABC/Sides. 

5: You should now have the folders rep, tur, and Common in your Sides folder, 
and movies, scripts, textures, and textures4 in your Shell folder.

6: SAVE THE SKIN YOU WANT AS rep_inf_ep3trooper.tga IN BF2_ModTools/data_ABC/Sides/rep/msh. WHEN YOU OPEN rep_inf_ep3trooper.tga FROM THAT DIRECTORY, IT SHOULD BE MY EDITED SKIN, NOT THE DEFAULT 501st TROOPER.

7: Open ABCc_con.lua from BF2_ModTools/data_ABC/Common/scripts/ABC. Find the line 
saying ReadDataFile(&quot;SIDErep.lvl and change it to ReadDataFile(&quot;dc:SIDErep.lvl. You should have a *dc:* in it now.

8: Copy the munge.bat and clean.bat from BF2_ModTools/data_ABC/_BUILD/Sides/ALL and paste to BF2_ModTools/data_ABC/Sides/rep.

9: Open your Munge program. Check to make sure that:
The Common checkbox is checked.
Your map&apos;s 3-letter name (ABC) is highlighted in the drop-down box on the left.
The side you changed (rep) is highlighted in the drop-down box on the right.
	
10: Munge, and go run BF2. Your skin should be the first trooper. Congratulations!
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CREDITS TO:				     
					     
	busterkinkade--for his guide to getting skins ingame. (in 10 easy steps)
 	
	GameToast Community--for inspiring me to start skinning in the first place.
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YOU MAY EDIT THESE SKINS AS YOU WISH, BUT YOU MUST CREDIT ME FOR THE ORIGINAL. 

Please comment on my skins and ADD ADVICE. That&apos;s how I learn so maybe I can make another, better pack.

For privacy reasons, I won&apos;t give my e-mail. If you have questions, post a comment, and I&apos;ll answer it.

Oh, right... DON&apos;T DOWNLOAD THESE IF YOUR NOT A MODDER.

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Null_1138


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Registered 12th September 2008

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