Pegasus is a Geonosis-like map that takes place in a canyon of rocky spires.
I kind of like the idea behind the map. It's a simple idea, but as far as I know it hasn't been done before. The problem with the map itself, though, is that there aren't enough Command Posts. The four default CP's kind of make a square in the map and turns the game into a bit of a goose chase with one team capturing the others' CP, then the other team capturing one of the first team's and so on. Preferably any additional CP's would be in the middle.
Some notes: -The map could use some vehicles. -If you want it to be a little Geonosis-like then I'd recommend retexturing a lot of the objects and recoloring the ground, which is already a little too bright if you ask me. -Change the sky. Everyone hates the default sky file settings because they're ugly and they definitely don't fit this map, I think. -Add some more objects. The map could use some bunkers or more rocks. Maybe more crates and barrels. There are a lot of custom models out there available for download. See if any of those seem like a nice addition to your map. -Consider putting in some shallow water to liven up the environment. -Use the "blend" tool to smooth out the elevation to make it look more organic and natural and less jagged, unless that's the look you're going for. -Add a bit more foliage. I noticed a fair amount near the crashed Techno Union ship but that was all, and I found that a little odd. -I'm not sure if you added a boundary but I walked over a hill and almost left the map. -The file size is a little heavy considering how much was in the map. You may want to go through and delete any unused files that are hogging up space.
I noticed some AI getting stuck in spots, particular in the Spire. You may want to consider rechecking your Planning and Barriers.
Overall I'd say you're off to a good start. This map has a lot of potential.
PGS README Pegasus ____________________________________________________________________ Hello there, and thanks for taking the time to read this readme!:) ____________________________________________________________________ If you have installed mod maps before, you can probably stop reading right now. If you have not done this, follow these simple steps: 1)Go deep inside your hard drive, C:/Program Files/LucasArts/Star Wars Battlefront II/GameData and make a new folder called addon 2)If you haven't already done so, extract the folder PGS from the folder pegasus.zip 3)Place the folder PGS into your brand new addon folder 4)Go forth and play Battlefront II ___________________________________________________________________ Now, if for whatever reason, you want to uninstall this map, follow these even simpler instructions: 1)Go deep inside your hard drive, C:/Program Files/LucasArts/Star Wars Battlefront II/GameData/addon 2)Delete the folder PGS NOTE: If you can not find said folder, its no longer installed for whatever reason ___________________________________________________________________ Thank you to: Gametoast, and all the people who post in its very informative forums [RDH]Zerted for his Load Screen Utility, which I in all my incompetence could not get to work. The makers of the Wine program for Linux, in which a long and complicated peice of work, allowed me to get my ModTools back, albeit missing side assets Caleb1117's Companion Cube, which I randomly decided to use(quick side game if you get bored: FIND THE CUBE!) ___________________________________________________________________ Permissions: Anything, everything, except stuff that I have metioned above as belonging to others, can be used by you if you really want it. ___________________________________________________________________ Alright, for all you people who like to read this far, this is the end. Please leave comments, suggestions, and complaints, etc. so I can hopefully make an even better v2.0 ENjoy!
There are no comments yet. Be the first!