(Note: I bumped my rating system down a bit, all my ratings where becoming too homogenized, in my opinion)
Here's a very Rhen Var-esque map from Yankfan, complete with ruins, snow, and, something that has been a staple in all Rhen Vars, lava.
Jokes aside, this map comes equipped with a nice layout of ruins, a sorta sketchy tunnel system (more on that later), a ravine, etc. The ruins have been given a lot of attention decal-wise, with smaller rocks littering the ground. The whole thing's pretense is, of course, a factory, (don't expect a Geonosis conveyor-belt thing, it's more of an installation) and somehow, for some reason, factories and lava have gotten to side-by-side in most minds. The remarkably large ravine which the CIS troop over has an entire river of it going on underneath.
I like the mix of vehicles, the heavier ones are balanced out by the fact that they can't really tromp through the ruins, and have to stick to that main path. Problem is, due to the immense amount of units going along the same path, so killing sprees go sky-high. The same holds true for the medium ones, to a lesser extent- they can't cross the infantry-only bridges (though they can just camp them and shoot people off by the dozen, I've learned).
The unit count on this map has been ramped up considerably, and the Republic has a pretty much new side (ARCs, the lot of them). As much as I like ARC troopers, I think their premise is being slightly abused here (they are the best, the elite, only a few were created, here's an huge army of them). I guess that since the Kaminoians figured that if 100 regular troopers = 4 Clone Commandos = 1 ARC, how much would 10,000 ARCS be worth?
Back on topic: both sides get fliers, both of which can completely stop midair. It's kind of cool, though I think they have a bit too much health to be able to get this easily-abusable ability, they have the default health for space maps, and take about 10 missiles to kill.
Last thing, the tunnels/actual factory. It's basically stuff from Mustafar, only without the walls, so the invisible barriers get really aggravating here. That's okay, though, because there's absolutely no action or POIs besides a command post that only AI usually spawn at. I didn't even know about this place until halfway through my second playthrough.
Overall, nice map, cool units, maybe too high a unit count. Large file size warning.
INstallation:copy folder RVR to C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon if you don't have an addon folder create one. Unistallation: remove folder RVR from C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon. If you already have a RVR folder in addon replace it becasue this far surpasses any of the other RVR's out there. Story: CW: A small ARC squadron was dispatched to Rhen-Var to sabotage the production facility on it. The squadron first bombed the entrance creting massive caveins all throughout the facility. Now another squadron lead by Commander Helgo attempts to capture the facility and use it as a mining operation. GCW: none just for fun LEGAL: THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. Special Thanks to a_speck_of_dust for many of the lava effects Copyright: This lvl was created by Yankfan and cannot be altered in any way shape or form. The idea may not be used in any other lvl without the consent of Yankfan or a_speck_of_dust. The Clone Defender and altered droid gunship may not be used without my consent because it took a long time and a lot of work to bring those 2 to life. This RHEN-VAR map is part of the "Star Wars: The Clone Wars" custom map series by a_speck_of_dust and Yankfan. CONTACT ME AT YANKFAN1950@aol.com
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