Rise of the Empire #2 - Outpost Overrun

Whoops, sorry, the last Version 1.5 had a localization problem...I forgot to localize the Imperial Clone Commando.

That's all fixed now....

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File Description

Whoops, sorry, the last Version 1.5 had a localization problem...I forgot to localize the Imperial Clone Commando.

That's all fixed now.

I also synchronized some files between RotE #3 and this. There are many other smaller fixes and stuff too. I made the AI not be able to see through the grass, and I reduced the amount of grass and the grass height a bit.

This is a significant update.

READ THE README FILE.

- Majin Revan

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Download 'rise_of_the_empire_2_outpost_overrun_version_1.5.zip' (118.99MB)

Screenshots
Readme
Made by: Majin Revan
Contact: MajinRevan@gmail.com

Installation:

Copy RE3 to the ...\LucasArts\Star Wars Battlefront II\GameData\addon folder.


Uninstallation:

Remove RE3 from the ...\LucasArts\Star Wars Battlefront II\GameData\addon folder.


Description:

Well, here we have Rise of the Empire #2: Outpost Overrun (Version 1.5).
I fixed some small problems and fixed the localization for all languages.
I also made it so the AI can't beast on you when you can't see them in the grass.
The amount and height of the grass have been reduced.
The road texture has been changed.
Some bot routes have been streamlined.

Previous README file:

Wow, did this map take forever for an update. I don't think I've worked so hard on anything computer-related before.
Everything is SO accurate. I don't think it could go any further. I even have the correct sounds!
This map is designed for people who detest vehicle fests. TONS of infantry tactics are needed in this.

This is the second map of my mod, Rise of the Empire.

Enjoy!

I can't even name the special things this time, because there are SO many of them.
So, I'll just credit everyone with what they did:

* Credit goes to DooFi for the kick-butt skins. Every sweet skin you see is his! This guy is a great texture artist!
* Credit goes to OOM-9/NeVaR for the DC-15S Blaster Carbine model. It's beautiful.
* Credit goes to maxloef for the tons of help he gave me with sounds. He also helped me get ParticleEditor working!
* Credit goes to Lord Bandu for making the sweet trees, rocks, and...Rebel base corners, LOL.
* Credit goes to commanderbertie, who made the sweet DC-17 Repeater Hand Blaster!
* Credit goes to t551, for attempting to repair Saturn_V's DH-17 Blaster Pistol (and doing a great job)! He repaired commanderbertie's DC-17 Repeater Hand Blaster as well.
* Credit goes to Lord Bandu, Rends, Penguin, Teancum, Psych0fred, Vyse, Dragonum, OOM-9, Jawa_Killer, and the countless others of GameToast for helping me fix MANY things.
* Credit goes to TK-8252, who is my "accuracy mentor." He actually used to mod for SWBF, but got sick of it and left. He never bothered with SWBF II. I can't count the countless hours we spent figuring out accurate things, LOL.
* Credit goes to Vyse and Teancum, who converted NeoMarz's Clone Commando model (made for JA) to SWBF II. They did a great job!
* Credit goes to a great modeller, Qdin! He made the DC-17m ICWS, and helped MANY others with modelling. If he wasn't in existence, my maps would really suck.
* Credit goes to my Beta Testers, EraOfDesann, Revan/CloneWarrior90, xwingguy, Astute, DooFi, Epena, and TheDestroyer.
* Credit goes to EraOfDesann for teaching me how to understand Jawa_Killer's ZeroEdit Animation.
* Credit goes to L-5-R for making a kick-butt T-21 Light Repeating Blaster and letting anyone and everyone use it.
* Credit goes to Saturn_V for making those barrels that explode!
* Credit goes to Schizo for making a sweet dirt texture!
* Credit goes to Rekubot for making the sweet DH-17 Blaster Pistol!
* Credit goes to Rends for making the sweet containers and letting people use them.
* Credit goes to xwingguy for teaching me how to script in "ambushers." This can be seen by the soldiers who are "dropped off" by the LAAT/is in the beginning.
* Credit goes to Dragonum for making the handy DC-15s Side Arm Blaster! It looks great!
* Credit goes to Psych0fred who spent hours helping me with anything and everything. He is the one who attempted to help me get custom sounds working in SWBF II (I figured it out the next day, using what he told me in crazy ways).
* Credit goes to Pandemic and LucasArts for making an extremely moddable game...
* Credit goes to Penguin who figured out how to make the "floating weapon icon" disappear...now if we could only add the icon back, LOL.
* Credit goes to George Lucas, who created Star Wars.
* Credit goes to me...because I felt left out of this list.
* Credit goes to all the other mappers and modders who helped me in any way. I apologize if I forgot to mention you, but I think you might be able to see why I may have forgotten.


This map can only be played in the Galactic Civil War Era.

Imperial Transmission from Grand Moff Tarkin:

"The Galactic Empire has a small outpost on Dantooine, left over from the Clone Wars. It seems as if the Rebels would like this outpost as their own.
Do not let this happen. It will be difficult because Dantooine is a planet covered in tall grass. This grass will be the most dangerous thing on this battlefield.
Darth Vader has arrived to make the point personally that Rebels are unwanted. He does not have the protection of the 501st Elite Legion this time though.
The reason for that is because he would like to prove that he is a force to be reckoned with on his own. He certainly is a powerful character."



Glitches:

* No known ones!


Legal Stuff:

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.  ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

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PR-0927/Majin Revan


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Registered 17th May 2004

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