Here we have a newer version of Dark Samus's Sacorria map.
Here is a list of updates from version 1.0 (taken from the ReadMe):
Updates for Version 2.0 -More and better placed barriers -Snow falling -Placed another CP on top of the middle platform -Lowered middle platform to height of others -Placed a republic CP on top of a platform that connects with a bridge -More terrain variation -A lake now covers the area beneath the platforms -Changed sky to Tatooine -Switched heroes from defaults to Yoda, General Grievous, Emperor, and Pilot Luke (They actually fit into the story) -Put more cover on top of platforms -Fixed object fragments -Took care of floating objects -Fixed most AI problems (They still occasionally run into the bottom of the ramps. There is no way to fix this because barriers and planning paths do not have height adjustment.
The AI seem to work pretty well in this version and everything in version 1.0 seems to be fixed. Enjoyed version 1.0? Give it a download.
~ Delta 47
This is my second map. It's more of a concept or idea map; the idea being to have a battle fought from a series of connecting platforms. The only problem known to me is the sky. It's the Yavin sky (Yes, I heard you groan). If anyone could give me REALLY clear step by step instructions, that would be awesome. Now for the historical background: During the early years of the Republic, Sacorria was a farming planet located on the outer fringe of the Corellian sector. Soon after Palpatine was appointed Chancellor, a dreadful ice age gripped the planet. Large orchards and fields withered and died. The few trees left were ancient and tough. The Republic sends a small dispatch of troops to assess the planets economic worth. Palpatine alerts Grievous, telling him to send a division of droids to the planet to eliminate the troops stationed there. Later, twenty years after the Galactic Civil War, New Republic forces return to the planet, only to find a secret Imperial Remnant base. They plan to wipe it out. Follow these instructions to play this map in SWBF2: Go into your computer folders. Go to Local Disk C, go into Program Files, and into your Lucasarts folder. Once there, open the star wars battlefront 2 folder, go into gamedata, and make a new folder there. Name it "addon" (no quotes, no caps). When extracting the files from the ZIP, place the 3 letter map folder in addon. (The map name for this map is SCA). Run Star Wars Battlefront 2, and Sacorria should appear in the instant action map list. Updates for Version 2.0 - more and better placed barriers - snow falling - placed another cp on top of the middle platform - lowered middle platform to height of others - placed a republic cp on top of a platform that connects with a bridge - more terrain variation - more texture variation - a lake now covers the area beneath the platforms - changed sky to tatooine - switched heroes from defaults to yoda, grievous, emperor, and pilot luke (They actually fit into the story) - put more cover on top of platforms - fixed object fragments - took care of floating objects - fixed most AI problems(They still occassionly run into the bottom of the ramps. There is no way to fix this because barriers and planning paths do not have height adjustment. Credits go to Pandemic for making such a robust set of tools, to Lucasarts AND Pandemic because they have they Star Wars ip, so my map pretty much belongs to them. Credits especially go to The Big How To, without whom this map would have never been "completed to complete completion". :) Please do not distribute my map or whatever. You KNOW what you should or shouldn't do with this. Just don't copy or plagarise my map.
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