This is a total rehash of the sides in SWBFII from Eisenfaust.
Ever get tired of the fact that you, as a player, can go on an umpteen-million-guns-blazing-running-around killing spree while supposably being a normal trooper? Well, no longer, Sparky. With this huge mod, running blindly at even a measly battledroid is going to get you mowed down. This Tactical Enhanced Combat Mod decreases the "ego-shooter" factor of SWBFII and adds to the "oh-crap-if-I-leave-this-cover-I'm-going-to-die" factor, which is nearly non-existent with the regular game.
Don't expect to be able to shoot on the run. Like, ever. Accuracy while moving has been substantially decreased; the TEC Mod encourages a much more conservative style of play (taking cover, shooting from around corners, getting the drop on enemies). It is possible to get the aforementioned 'umpteen-million killing spree' due to everything's decreased health- it only takes a couple of hits to bring someone down, which adds a lot to the suspension of disbelief.
There are lots of smaller things that add to the atmosphere of this mod; actual recoil from guns, the removal of the stamina bar for droids, different types of grenades (I'm so happy- EMP 'nades are back!), a variety of units depending on where the battle is (different clone legions, ect.), and much more (see the extensive list in the readme).
Now as far as problems with this mod go, there are virtually no game-effecting bugs, save for the couple of non-localized units (don't think could be helped). The size of this mod is huge as far as mods go, because all the game's original sides have to be replaced but again, there's not really a way around that. On a side note, this causes clashes with other mods, like the SWBFI Coversion pack (TEC mod'll still work on the default maps, but I don't think any converted maps will work).
Some person is probably going to override the original files, so I'll say it now: BACK UP YOUR SIDE FOLDER BEFORE YOU EXTRACT THIS MOD.
Tactical Enhanced Combat Mod 1.0 I Introduction II Installation III Compatibility IV Details - What does this mod? V Version History VI Known Bugs VII Responsability VIII Contact IX Credits I Introduction With this mod I tried to make Ground combat in Battlefront II more intense and thrilling as well as more challenging and interesting. Furthermore I wanted to change the ego-shooter into a tactic-shooter. II Installation First backup following files: - Star Wars Battlefront II\GameData\Data\_lvl_pc\mission.lvl - Star Wars Battlefront II\GameData\Data\_lvl_pc\side\all.lvl - Star Wars Battlefront II\GameData\Data\_lvl_pc\side\cis.lvl - Star Wars Battlefront II\GameData\Data\_lvl_pc\side\ewk.lvl - Star Wars Battlefront II\GameData\Data\_lvl_pc\side\gam.lvl - Star Wars Battlefront II\GameData\Data\_lvl_pc\side\imp.lvl - Star Wars Battlefront II\GameData\Data\_lvl_pc\side\gar.lvl - Star Wars Battlefront II\GameData\Data\_lvl_pc\side\jed.lvl - Star Wars Battlefront II\GameData\Data\_lvl_pc\side\rep.lvl - Star Wars Battlefront II\GameData\Data\_lvl_pc\side\wok.lvl After that extract the "mission.lvl" file from the "TEC-Mod_1.7z" archive into you "Star Wars Battlefront II\GameData\Data\_lvl_pc" folder - extract any other file from the archive into your "Star Wars Battlefront II\GameData\Data\_lvl_pc\side" folder. To uninstall simply delete the files you extracted before and reactivate Be aware that this mod will need 961MB when it is extracted. III Compatibility This mod should work with any version of Star Wars Battlefront II. It should also work on every usermade map, that doesn't change the sides. It will not work properly on maps which do this. It will not work properly with other hex- or side-mods. IV Details - What does this mod? General Gameplay Changes: - You need far less hits to neutralize an enemy - Firing while not using a scope is less accurate - Firing while moving is far less accurate - Added Recoil - Starfighters got cockpits in 1st person - More accurate names for weapons and equipment - Diffrent Confrontations: - Naboo, cw: Royal Guard vs Trade Federation - Naboo, gcw: Royal Guard vs Empire - Coruscant, cw: Republic vs Jedi Order - Kamino, gcw: Empire vs Clone Rebels - Mustafar, gcw: Empire vs CIS Classes: - Riflemen: They are the backbone of any army. They got the simple task to break hostile resistance and take command posts - they are usually equipped with blaster carbines, blaster pistols and thermal detonators. They also wear heavy body armor, which makes them slower but tougher. - (Empire) Stormtroopers: They are equipped for brutal close-combat. Stealth is not an option. Their Carbine is less precise than others, but got a higher rate of fire and the possibilty to be used as flamethrower in emergency situations. Their detonators can not be thrown as far as usual dets but have a higher explosion radius. - (Alliance) Rebel Soldiers: They are more versatile than their Imperial counterparts. Their Uniforms blend better with the environment what makes them a hard to fight enemy and their weaponary has neither strengthes nor weaknesses and is reliable in any situation. They also carry concussion grenades so they are even able to defend themselves against Imperial Armored Troops. - (Republic) Clonestroopers: They carry additional emp-grenades to be more effective against droids. - (CIS) B-1 Battledroids: They have only light armor and inferior weaponary - but their high speed and their ability to fire more precisely while moving than anybody else make them a big thread to enemy infantry. - Heavy Infantry: These Soldiers have the task to take out enemy vehicles - anywhere in any situation. They are equipped with Rocketlaunchers, blaster pistols and thermal detonators. They also wear heavy body armor, which makes them slower but tougher. - (Empire) Heavy Stormtroopers: Their equipment is the most advanced weaponary that can be found on the battlefield - they are a higher thread to enemy infantry than most other heavy infantry. - (Alliance) Rebel heavy Weapons Specialists: Though their equipment is not as advanced as that of the imperial tankhunters it is still more effective because their rocketlaunchers fire two rockets at once. Furthermore they are equipped with remote controlled explosives to engage Imperial Armory in close combat. - (Republic) Heavy Clonetroopers: Their Rocketlauncher has a magazine of 2 Rockets and they are equipped with timebombs to engage enemy vehicles in close combat. - (CIS) B-2 Super Battledroids: They are not really anti-tank units but anti infantry as well. they are very slow but also very tough and got an impressive amount of firepower. Their wrist blaster - which has two modes of fire is a devistating anti-infantry weapon while their wrist rockets also give them a good punch against vehicles. They are most effective when combined with B-1 because while the B-2 have enough firepower to strike a hole into the enemy's defence the B-1 are fast enough to use these holes. - Snipers: Their main task is to gather intelligence and to support advancing infantry by taking out crucial parts of the enemy's defence over long distances. They are equipped with sniper rifles, blaster pistols, thermal detonators and reconnaissance droids. They wear light armor. - (CIS) B-1 Sniperdroids: They where never designed as reconnaissance units and do not use recon-droids. - Engineers: They have many tasks to fullfill on the battlefield. They are responsable for the defence by building defensive turrets, placing autotrurrets and building mine fields; they repair their faction's droids and vehicles to keep them ready for combat and they clear enemy minefields since they are immune to mines. They are equipped with blaster rifles, fusion cutters, auto-turrets and mines. They wear light armor. - (CIS) Geonosian Engineer: He does not have the defensive eqipment of the other factions, but he is able to launch some surprising attacks since he can fly ofver short distances. Instead of a blaster rifle he is armed with a sonic blaster. - Officers: Their task is to lead the troops, to support them on the battlefield und to keep them ready for combat. They wear light armor and can give supllies to his men. Their Radar is more advanced than that of any other unit. - (Empire) Imperial Officer: He is armed with a grenadelauncher, a commando pistol and is able to inspire wrath in his men so that they do more dammage. - (Alliance) Infiltrator: He has a cloak-set which makes him unvisable and a desintigrator which lets enemies disappear. He can raise hope in his man so that they might ignore their wounds. - (Republic) Clone Commander: He is armed with a Rotary Blaster and a blaster pistol. He can order his men to caution so that they'll take less dammage. - (CIS) Magnaguard: It is armed with a radioation grenadelauncher and a bulldog rocketlauncher as well as a toxic gas that is highly dangerous for human beings. In contrast to other officer units it is very heavily armored. - Special Units: Every faction got a special unit which fullfills the same task as the riflemen - just better... - (Empire) Dark Trooper: He got a Jump Pack that allows him to cover big distances in a very short time. He is equipped with an arc caster that - if you charge it - attacks several targets at once, a commando pistol and thermal detonators. He also wears heavy body armor, which makes him slower but tougher. - (Alliance) Wookiee-Warrior: He is equipped with an wookie-bowcaster that fires either several bolts at once or a single bolt with higher power. He also wears very heavy body armor, which makes him slower but far tougher. - (Republic) Jet Trooper: He uses a jet pack to hover and is very mobile. His EMP-Rocketlauncher gives him a serious amount of firepower. The light commando carbine is a tricky emergency weapon because it overheats almost imediatly when used wrong. He wears heavy body armor which makes him tougher but slower. - (CIS) Droideka: It's wheel form allows this droid to move quite fast - but it should be ready for combat before it can be seen by it's enemies. Otherwise they will very likely blow it up before the shield is set up. When the shield is ready the most dangerous enemies are emp-weapons. - Marines: They are exactly like riflemen but the blaster pistol was exchanged by a rocketlauncher. They are responsible for boarding enemy capital ships or destroy enemy boarding parties. - Pilots were unchanged. Changes in equipment: - Blaster Carbine: It's the blaster rifle from the unmodded game. - Blaster Rifle: It has a very low rate of fire and a smaller clip than the carbine, but a single bolt does more dammage. - Light Carbine: It's like a blaster pistol, but has full automatic fire. - Light Commando Carbine: It's like a commando pistol, but got full auto. It overheats realy fast if used wrong. - EMP-Weapons: Their explosions are highly dangerous for droids and shields - but living beings can be killed by them either. - Concussion Grenades: They can't be thrown very far and are not very dangerous for infantry - but they'll stick to vehicles and will cause much dammage. - Wrist Blaster has unlimited armor but may overheat. Galactic Civil War: - No more Rockets for TIEs - TIEs' lasers were improved - Replaced Theta-Class Shuttle by Sentinel-Class Landing Craft - More accurate Uniforms depending on environment - Rebel fighters are less agile - Rebel fighters are better armored - Rebel Ground Vehicles are weaker than Imperials' Clone Wars: - Diffrent Clone Legions on diffrent Planets - Clones' blaster pistols were changed into light carbines - CIS ignores the standart class system almost completely - Droids are less precise than living character and can not use scope - Droids get no malus on accuracy when moving - Most droids move faster than living characters but they can not sprint V Version History 1.1: - Heroes were weakened to be more balanced - The Bug that caused Mos Eisly Hero Assault to crash was fixed - V-Wing and ARC-170 changed their roles - the V-Wing now is a fighter while the ARC-170 now is a fighter-bomber - The Arc-170 now has three positions - The Jedi Starfighter's rockets were removed - it's lasers in turn were improved - The Superbattledroid's Wrist Rocket stopped being target seeking - Several graphical changes - Inclusion of Rekubot's DH-17; OOM-9's DC-15s; C-26's 3 Legion Pack, Republic Gunship Cockpits for the A-Wing, the V-Wing and the ARC-170, TIE-Bomber Cockpit for the Eta-2 Actis; The TIE-Interceptor now fires it's weapons linked and the Rebel Urban Heavy Trooper got it's hands back ;) VI Known Bugs - The classes' names are not shown correctly VII Responsability I am not responsable for any dammage caused by this files. VIII Contact Do you have any critics, questions or suggestions? Send them at johannes_faust(AT)hotmail.com If I shall improve this mod I'll need you opinion :) IX Credits I have to thank - Icemember for his white sniper skin and his Commander Baccara skin - C-26 for his 3 Legions Skinpack - Rekubot for his DH-17 model and skin - OOM-9 for is DC-15S model and skin - Commander Fordo for his Clone white skin (which I slightly modified) - Astute for explaining me how to solve some problems that occured - Dragon 93 and Wazmol69 from CIM for assisting me - Pandemic and Lucas Arts for creating this great game - George Lucas for creating this even greater universe ;)
There are no comments yet. Be the first!