on the "undercity" design of Taris as seen in KotOR 2.This Taris map was easily one of my favorites from the contest. It did a great job - if not duplicating exactly - mimicking the essence of the Taris undercity. It feels similar enough to me and there are some easily recognizable locations, like the Rakghoul pen, the entrance, and the crashed shuttle. What the map did change was the size, but this is a good thing, as making it smaller than its source location definitely helped out the flow of conquest gameplay.The author did a really nice job of using easily-available assets to create something that actually feels like a new location, rather than "Bespin with a different sky." I think it really helped that the lighting (and roof) was done as it was - that really helped to create the feeling of being underground (or at least deep in the bowels of a big city). As mentioned above, the compacting of the map design from the source to the implementation here was a big help. It's not a large map, and it's got a nice amount of cover so that even with a smaller size you don't necessarily have to feel overwhelmed all the time during conquest. I think the author did a really nice job here.-Mav
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