Terra Strife Sides Beta

"Terra Strife," for those of you unfamiliar with the mod, is Taivyx's work-in-progress mod featuring a slightly less "far far away" galaxy a...

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"Terra Strife," for those of you unfamiliar with the mod, is Taivyx's work-in-progress mod featuring a slightly less "far far away" galaxy and not such a "long time ago." This map is just the stock Mygeeto map, featuring some of the sides from that work-in-progress.

You'll immediately notice that things do look a little different (Mygeeto aside, of course). Several good reskins as well as some new playermodels fill out two sides, one the U.S. Marines, and one "Cobalt Force," a terrorist-analogue. All of the units' weapons are new models as well - not a small feat, considering that the models themselves are done well too.

Another high point (and point of immediate notice) will be the sounds - you'll notice that not only do weapons have new (and presumably correct) sounds, but some of the units' voices have been given what I believe are different stock voiceovers, including some unused ones.

Those two areas, appearance and sounds are certainly the high point - however, there are some areas in which I believe these sides need work, too. The first, and biggest, issue is going to be balance. For whatever reason (it may be something as simple as the time the grenade-analogues need to explode), the battle is consistently weighted in favor of the "Cobalt Force" side. Difficulty setting, side the player chooses - neither of these appear to matter as it is consistently easy to win as the terrorists but a very rare occurrence to win as the Marines.

The second issue I would take is one of taste, perhaps, and the author and others can feel free to ignore it. I am opposed to the contrived "difficulty" given to this mod. You'll notice in the readme that the author encourages you to take cover often - this is not borne of some change in the AI or change in the way maps are scripted - it's simply because the weapons are more powerful. The actual game "difficulty" hasn't changed, weapons have just been made more powerful and consequently all this really means is that battles go faster and the player dies faster. Wheee!

My suggestion related to the above would be to either increase the AI difficulty (through the lua, see campaign scripts) and not increase the shot power - simply making weapons more powerful is not truly increasing difficulty. Careful planning in custom maps or careful placement and setup of objects could in fact enhance difficulty, but the fact that this is a "shallow" difficulty increase is apparent on stock Mygeeto.

Anyway, those issues aside, this is a well-done beta version of Taivyx's upcoming mod, and anyone interested in it should be encouraged to check it out.

-Mav

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Screenshots
Readme
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----------------------Terra Strife Sides Beta----------------------
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v. 0.9

By Taivyx

To the submitter of this file: I'd rather you not use the typical "SWBF2Files" map rating system, seeing as this isn't a map, per se; just a sides demo.

So yeah, this is the Sides beta/demo for Terra Strife, I've chosen Mygeeto to set this demo on, which, as Maveritchell said, seems to be a fairly balanced map with a variety of environments.

What is Terra Strife, you ask?
It's a modern warfare mod. For now, that's all you need to know ;)
To give you a hugely stripped-down, uber-basic description, there are two forces struggling against each other. Cobalt Force and the United States Armed Forces.
Cobalt Force is an international terrorist organization (at least to the United States they are)

INSTALLATION:
I'm sure most of you have gotten the drift of installation by now, but for those who are new, simply extract the folder titled TSS into Star Wars Battlefront IIGameDataAddOn, wherever that may be.
Then start up Battlefront 2, and the map should be on the Instant Action menu now.

Since I'd rather let you explore then sides yourself, and how they play, I won't give you a description, however there are some screenshots you can look at to satisfy your appetite for previews.

Bugs/Errors/Things that are wrong that I know about (most of them unfixable):
- The HUD weapon icons are not set up completely correctly, I got them to the best I could
- Automatic weapon sounds will sometimes glitch due to the high rate of fire
- Scope remains fixed while moving (UNFIXABLE)
- Voiceovers are still for the Alliance and Empire (possibly unfixable, any help here?)


Credits:
- Pandemic and the entire Star Wars Battlefront II team, for making a great game with lots of modding potential, and also making the Mygeeto map, which is what this sides demo takes place on! XD
- Repsharpshooter, for just being there all the way, helping me with any modding/modeling questions I had, and also texturing a sniper rifle that's not in this sides demo, collectively known as the "protosniper"
- elfie and Nullcommando, for their U.S. Marine skins
- FragMe for exporting many of my models
- Actiroan for playermodels, exporting, and other misc. help
- -=anders=- and ConfusedMaster for sounds
- The whole Gametoast crew, for numerous tutorials and helping me with whichever problems I had



Tips (THE MOST IMPORTANT PART OF THE README):
- Play realisticly! Use cover, take your shots wisely, and don't spray unless it's absolutely necessary
Here, a quote from Schizo (slightly edited):


Okay, heres my biggest advice for both teams; dont go all Rambo and charge headlong into the enemy.
I know you can do that in normal BFII and survive, but lemme tell ya, in Terra Strife, you wouldnt last 10 seconds doing that.
Charging into the enemy base isnt going to work.
Youve got to learn to take it in strides. Choose a position, stay in it, lay down supressing fire, and when the enemy starts to weaken, then move up a little bit, take up position again, and repeat the process.
I know its time-consuming, but if you were on a battlefield with bullets flying past your head, would you just stand up straight and run out into the thick of it? I dont think so.

Use cover to your advantage. I cant stress this enough. Cover is important in Terra Strife. I realize there are places where theres very little cover. You know what you do then? Get outta there, dipwad. Dont just stand out in the
open; youre just asking to get shot.
Find cover, and use it. If you can use cover, and then use the strategy I explained above (lay down supressing fire, move up a little bit at a time), then youre bound to make a lot more
progress then if you just charged headlong into the middle of the battlefield.


- Choose the class that best suits your combat environment
- Definitely give multiplayer a go, set up a server and invite some friends, I have every confidence that this will be more than twice as fun multiplayer
- Enjoy yourself!

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Taivyx


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Registered 27th February 2009

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