This is quite easily one of the nuttiest maps I've ever played, and I mean that in a good way. Of course compared with Dann's other maps this one is pretty sane.
As the name implies, Cage Match is a constricted and small map filled with lots of carnage and more importantly explosions. It takes place inside of a temple with a symmetrical design. Each team starts off at their own side, then runs down some stairs, through a hallway, and into a big room where all the fighting takes place. There's also a little balcony above the room for players to shoot at enemies down below. As you can read, there's not a lot to the map and it's quite simple. Fortunetely enough it comes with custom units to make it interesting.
Conquest Mode is pretty straight forward. It's basic Conquest and you're simply trying to capture the other team's side of the map. Not much to it.
Assault is definitely the map's best mode and the one that people will probably play the most.
In Clone Wars assault it's heroes (Clones and Rebels) versus villians (Battle Droids and Stormtroopers). Oh yeah and each side comes with it's own rogue wampa. Hehe. Just about all the units are given high-powered rocket launchers that do a lot of damage. The battles are totally crazy. This can be frustrating though; I can't recall how many times I'd get blown up while running through the hallway before I even got the chance to fire. Believe me when I say the hallway is a death trap. Most of the units have cool new skins, with the villian's having the coolest ones. I especially like the DarkTrooper's skin. The biggest flaw with CW Assault is that it's impossible to win as the villians. The two times I played as the villians I got my butt handed to me. I rarely could get a kill and I was usually blown up in the hallway as I mentioned before. So, when I played as the heroes the battle was much easier and we won by a landslide. To me it was obvious why the heroes have such a huge advantage: better weapons. The smuggler for example has a handheld rocket launcher that shoots an unlimited number of missles that have a large blast radiusthat's capable of taking out at least 5 enemies with one rocket. I remember being in the enemy hallway and I could just camp there and shoot rockets at the stairs, killing any enemy that put their foot down on the first step. So CW Assault is fun, but unbalanced.
Now onto Galactic Civil War assault. I'll start off by saying that GCW Assault is balanced, and in my opinion more fun than CW Assault. The heroes are a bunch of random characters, ranging from long-legged ewoks to midget wampas, and mutants to super-sized jawas. The villians consist of droids. No, not battle droids. Droids. Like R2D2, the medical droid, the "gonk" droid, and even the little auto turret droid! I can't believe the words are coming out of my mouth but they're cute. There's just something funny about seeing tiny little droids rolling around at fast speeds and firing lasers. The problem with the droids is that they're easily destroyed and their weapons are a bit on the weak side. The droids best unit is probably either IG-88 droid. One has a powerful rocket launcher (uh oh, not again) and the other comes with a lightsaber. Some of the heroes are kinda cute too, especially the midget wampa. I love sprinting around as a tiny little wampa while carrying around a giant rocket launcher to blast enemy droids away with. There's not much else to say except that this is my favorite mode for the map and it's fun, to say the least.
Both assault modes are probably best enjoyed online with other players. However I don't know whether or not it'll work online so you'll have to give it a try.
XL is the craziest mode of all. It's not super-sized Conquest Mode, but instead it's super-sized Assault. Each team needs to get 1,000 kills to win. I know that sounds like a lot but you can probably do it in a very reasonable amount of time. Both CW XL and GCW XL are like their Assault counterparts, except that the map is crammed full of units and the 1,000 kill-required victory. It's just absolute chaos as rockets, bodies, and lasers go flying past you as run through the hallway with a crowd of allies. Actually, all those things have a better chance of hitting you than not. Basically, if you like chaos then XL mode is for you.
Aside from the modes there are some neat and funny little features to the map as well. -"Commit Suicide" instead of Respawn -Instead of killing enemies you "PWN" them -Encouraging messages appear like, "How many kills is that?" -You can receive awards such as pies, cookies, and doughnuts :donut:
Overall this map is fun though simplistic and flawed. It's interesting at first but after a while it can get repetitive. Then again, I'm not particularly fond of maps with insane amounts of units or confined spaces. At times it's too hard and at other times it's too easy. Neither of which is a good thing. But darned if it isn't fun.
PS: According to the ReadMe there's a secret arena that can be unlocked, but I was unsuccessful. It's something you should probably try.
------------------------------------------------------------ /\/\/\/\/\/\/ THE CAGE MATCH \/\/\/\/\/\/\ ------------------------------------------------------------ -----Version 3.0----- By: [SBF]DannBoeing Filesize once Installed: 187MB Map Description: The Cage Match is a small arena inside the Realm of Chaos. Here, Teams from all eras and some new fight to the death. There are 2 main spawn areas that lead to a center battle arena through a small passageway. There is also a higher platform for sniping units. There are also several ways of getting OUTSIDE the cage, from where you can unlock a Secret Arena to battle in. There are 3 modes: Classic Mode (con) (no changes to units or anything, normal battle) Bonus Mode (eli) (Enhancements made on units and weapons) Extreme Mode (xl) (XL basically with the enhancements, but it has so many units in such a small area is total and utter chaos). CW Bonus Mode has troops from both eras as well as Wampa with new and enhanced skins, attacks, and weapons. GCW Bonus Mode is comprised of ALL NEW UNITS that are comprised of Droid side with characters like ig88, gonk droid, and R2D2 vs a freak side with characters like tiny luke, tiny wampa, mutant, and tall jawa. Bugs/Issues: The Bonus Modes (assault) cannot be played online with AI on, unless the AI are set to a low number. Weapons in Classic mode have the same names as those in the Bonus Mode. R2D2 does not have a jet effect. R2D2 and R2D4 rockets do not lockon to a target. Quality of gameplay varies depending on how secret arena is unlocked. Visual effects, such as rocket trails or explosions, will disappear occasionally in the Bonus Modes and in Extreme Mode, depending on your computer's visual memory. Install Instructions: If you have a previous version of this map, delete the CAG folder that already exists in addon. Then simply install the map to the *\Star Wars Battlefront II\GameData\addon\CAG" directory. Installation should take a few minutes. The default directory is C:\Program Files\Lucasarts\Star Wars Battlefront II\GameData\addon\CAG. Make sure you know where your Star Wars Battlefront II Folder is and that you have enough space (187MB) on your computer before you install. Once Installed, the map should appear on the instant action and multiplayer game menus. To uninstall the map, simply remove the CAG folder from addon. Credits: AceMastermind for original Millenium Falcon files. WideBoy for his Bunker Model Yodaminch for his original Quinlan Vos and Tholme Skins Everyone Else on Gametoast Who was Able to Help Me with this Map. Enjoy!
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