GUESS WHO'S BACK? YES, IT'S MEEE! *Ahem.*
This map actually went way beyond what I expected and I was pleased. i never played the first version but I assumed this would be some edited version of Utapau with maybe some increased reinforcements and a few moved objects. When I started playing I was a bit shocked to see it didn't resemble the shipped utapau at all and I was actually playing a brand new map. I take it this squirrel guy is new, because there were some notable flaws, but I'll get to that. On the plus side he definitely has the essentials down(object placement, vehicle spawning, side modification).
First, the bugs. The AT-XT(which was another surprise to me) has a glitchy primary weapon where the lasers look like blocks. You'll see that in a screenshot. There is also some missing textures on the rocks for the Geonosian tunnel. At either end of the map where it ends in a cliff it gets really messed up. I remember on the CIS side there was stone cliff walls that you could only see from the outside and when walking around I fell through the floor into one of Utapau's trademark holes. Except there was some ground halfway down that I got pasted on...And there was something that looked like a waterfall...The last noteworthy bug was sometimes when looking at a busted mygeeto object my targeting doohickey would read 'imperial star destroyer'.
Anyway, the map itself had a few really interesting points. it wasn't until near the end after capturing the republic hangar/landing pad I realised there was a mygeeto bridge over the battlefield, which provided some excitement. The map is basically two bases at opposite ends of the map ending in cliffs. There is a fork which goes down to large roads, which cometogether at each base. Between and beside both roads are various Utapaun buildings. The CIS starts with more CPs thrughout the map, including one or two amonst the buildings. The Reublic has a couple of AT-TEs to compensate, though. Additionally, all the republic units have been reskinned and had their weapons switched around a bit. The engineers with chainguns got a bit annoying since there was a lot of them but droids get the droid marine as a bonus class. The clone team is mostly orange based now(including the AT-TEs).
In conclusion I seriously enjoyed this map, and if you have the patience to download a 100mb map you can't pass this one up. Although item placement is pretty clumsy(plenty of objcts not really aligned/half buried by terrain) that will get better with time. I honestly can't wait for the next version.
Description: Hey everyone, this is version 1.5 of Utapau Attack. I know many of u probably thought version 1.0 was crap, and it was so I have improved if alot and hope u all like it! ================================================ Installation: Map: Utapau Attack V1.5 Mabe by:Squirrel7Hunter ( my name is Goliath on multiplayer ) Unzip the zipfile , take the CBM folder out of the xCBMx folder and then add it to gamedata/addon folder. I have made many improvements to my map. Many of the bugs have been fixed, except for the hangar floor which is abit too high VEhicles: TX-130 Fightertank AT-TE AT-XT AT-RT Hailfire droid thing AAT STAP republic speederbike /New skins have been added ( the republic rifleman and jettrooper are from Fordos skin pack), I just modified them, the rest are done by me /There is now a roof so that it doesnt look like a cave, It actually looks like Utapau /Random explosions and dust have been added to make it look more realistic /Republic custom guns. /Cis is still as default /ok ctf and 1 flag ctf work but..... the cis team only stands around and doesnt go for the flag, on the other hand the rep actually goes for the other teams flag.?? i dont know why.. only some rep units stand around. /Oh , this is definatley an all out war. around 280 units are on the map with around 1000-1200 reinforcements. I myself have not had any lag problems but tell me if u do. +Things you might see in V2.0+ Flying ships in sky ( republic gunship_dome etc..) Magna guard staff Sounds for certain vehicles Utapau shadow trooper Commander cody team 3 ( rep ) Send feedback On what u think the map needs or can go without! ok. well I dont know whats wrong but ill fix it later, the lasers on the at-xt are like big rectangles now and i dont know whats causing it but I will release the map anyway! hope u enjoy!
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