Battlefront Main Play Mod

This is the fourth iteration of the Main Play Mod. Unlike the previous one, not many things have been changed, except for the addition of...

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This is the fourth iteration of the Main Play Mod.

Unlike the previous one, not many things have been changed, except for the addition of a couple of new heroes and weapons: General Grievous and Yoda have been added, and some errors have been fixed. The Fetts are now armed with a (crudely made) Flamethrower.

Download it and try it out, BF1 players.

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Readme
BATTLEFRONT SIDES MODIFICATION (3)

VERY IMPORTANT - BACK UP YOUR SIDES FOLDER AND MISSION.LVL FILES FIRST! FOLLOW THE INSTRUCTIONS CAREFULLY OR IT WILL NOT WORK!


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CHANGES - VERSION 3 SUB-VERSION 1
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Not much has changed, just a general clean-up of the sides, ready for the release of the new hunt and hero assault map mods.

Jango and Boba Fett now both hold the Flamethrower instead of the Thermal Detonators they had. Grievous and Yoda have also bee added to the roster (Grievous, sadly, doesn't use two sabers at once so I've given him two sabers as separate weapons, plus a pistol and orbital strike). Yoda uses the Ewok skeleton so he is a bit tall in the legs and neck, otherwise he works Okay, I think. 

Locals have been given more health and their weapons have been improved. This way, they stand a better chance in the Hunt modes.

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FAQ
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Q. Why can I see small balls erupting from the Flamethrower?
A. The flamethrower is not fully supported in BF1. So I have emulated it using a modified Grenade Launcher (thanks to Napseeker for the hints to get it working).

Q. Why is Yoda like that?
A. Yoda's skeleton is the same as the Ewoks. I tried to get the BF2 Yoda skeleton over but it crashed the game.

Q. Why no Grievous' Dual Lightsabers/Darth Maul's Doublesaber?
A. These are not supported in BF1.

Q. Why can I not hear this fancy "custom audio" I heard you go on about?
A. Because of its size, it was not included in the pack, but was uploaded separately.

Q. I have the audio, but why in Hunt modes is there less music?
A. It's part of trying to emulate the feel of BF2's hunt, which had one or two tracks playing.

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CREDITS:
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Credits go to:

-Maveritchell for helping me to figure out sound.
-Pandemic for the Mod Tools, and LucasArts for the game.
-Pandemic and LucasArts again for the assets.
-John Williams for the music of the Star Wars Films, Mark Griskey for the music of The Force Unleashed, Jeff Marsh for the KOTOR2 Track (J'ekk T'arr tunnels or something like that)
-Everyone I asked for help to get this done (curse you Boba Fett for not working for so long!)
-I read through the credits of the Conversion Pack for BF2, and yet I found nothing on who made the Commander Gree outfit. So, whoever made it, thanks to you too.
-ARC_Commander for the BFX assets - Starkiller (reskinned to become the Shadow Guard)
-Taivyx for force pike
-Napseeker for the new General Grievous (he works fine for me!), and the help making the Flamethrower.
-Eric Landrenau, Darth_Z and DarthD.U.C.K. - Royal Guard (credit not listed in download readme)

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INSTALLATION INSTRUCTIONS
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Unzip all files. You are left with four archives. If you run WinRAR, right-click and choose "Extract Here". I do not know the procedure for the other RAR-opening applications.

Place in your Data/lvl_pc folder. Backup the original ALL.LVL, CIS.LVL, GAR.LVL IMP.LVL, REP.LVL and WOK.LVL inside the "Side" folder, as well as the mission.lvl inside the main folder (Program FilesLucasArtsStar Wars BattlefrontGameDataData_LVL_PC), first.

The FPM folder goes in the _LVL_PC folder, and does not replace any shipped first persons (just copy and paste the folder "FPM" into "_LVL_PC" otherwise the new first persons will not be used).

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ggctuk


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Registered 30th November 2005

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