Geonosis: Canyon

We don't get many maps for Battlefront I here nowadays. In fact, this is my first time reviewing an actual map for Battlefront I in my time...

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We don't get many maps for Battlefront I here nowadays. In fact, this is my first time reviewing an actual map for Battlefront I in my time here.

There's not a whole lot to say about the design of this map. It's a big rectangle, with two Team 1 CPs on one side, and two Team 2 CPs on the other side, and two neutrals in the middle. Each team also has two command vehicles, with the exception of the Rebels. Gee, lots of twos in this map. There is no terrain variation AT ALL in the map other than cliffs around the map. There are also no objects. So, in essence, it's just a big, flat, empty rectangle.

How's it play? Meh, not too great. Since the map is so flat, you can snipe from just about anywhere and rack up the kills. All combat revolves around the central two CPs, at least until reinforcements drop to around 10 or so. It's a very repetitive style of gameplay. Not enough to hold your interest for more than about 30 seconds, sadly.

I guess original Battlefront-ers savor every submission, but there really ins't anything to see in this map. Download if you so desire.

-Xavious

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Download 'geoc.zip' (2.04MB)

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Place GeoC in your Addon folder.

Ok this is my first map so don't expect much. It's a flat map surrounded by cliffs with 6 CPs as well as a number of mobile CPs. 2 ATATs, 2 ATTEs and 2 MTTs. The Rebels don't have mobile CPs so the just have extra vehicles. 

The only glitch is the Command Vehicles have no sound. 

Again it's not much but I felt I should share it anyway. More (and better!) maps to come.

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Ty294


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Registered 20th November 2008

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