Well, this is basically the final version of Naboo: Encounter (unless other things happen, like if the Hovernaught is fixed). I am glad that the majority of people like this map and play it a lot. I will continue to create high-quality maps for SWBF. Look for my next map, which will be on Kashyyyk.
Made by: Majin Revan Contact: MajinRevan@gmail.com Installation: Place Nab3 folder in GameData\AddOn folder. Uninstallation: Remove Nab3 from GameData\AddOn folder. Description: Well, this is basically the final version of Naboo: Encounter (unless other things happen, like if the Hovernaught is fixed). I am glad that the majority of people like this map and play it a lot. I will continue to create high-quality maps for SWBF. Look for my next map, which will be on Kashyyyk. This map could have never been created without L-5-R's and Saturn_V_SWBF's help. L-5-R actually helped too much. Saturn_V_SWBF helped a ton as well. He told me things that could have helped if I had known them earlier. Thanks, you guys!! Anyways, here are all of the new improvements/changes/additions: AI bot routes have been made better. The bleeding of troops when the Command Posts are captured has been enabled for the Imperials and the Republic. This way, the Rebels and CIS will not be crushed. This was a stupid mistake on my part last time. The following vehicles have been modified to make them more Star Wars realistic: AT-TE, LAAT/i (Republic Gunship- Low Altitude Assault Transport/infantry), Republic Speederbike, MTT, STAP, AAT, Hailfire Droid, Imperial Speederbike, Imperial Fighter Tank, and AT-ST. The sounds of every vehicle have been added. Some textures have been refined. Other textures have been painted where they should have been. A new vehicle has been added: the ILAAT/i (Imperial Gunship- Imperial Low Altitude Assault Transport/infantry). Multiplayer server information has been added. The music now plays!! Two speederbikes have been added for each faction. Bot routes have been added for bots to pilot hovering vehicles over the river. I am not posistive if they work well, but I am going to make sure that it is possible for bots to do that. New background movie. Less landing points, so ships aren't landed on top of each other. Better hintnodes. Some were up in the air (for sniping...). The map takes place on Naboo and it can be played in both Eras. There are tons of vehicles, so slower computers may experience lag. The better MTT is newly created by me. It has new laser cannons, more health, perfect speed, and a better turning rate. Also, the AT-ST is L-5-R's creation, very well made, I say. The AAT, STAP, and AT-TE are TK-8252's creations. If the Hovernaught is ever fixed, it shall make an appearance in this map. It is a beautiful vehicle, which crashes the game... The Gungans aren't here for two reasons, CW Era reason and GCW Era reason, here they are: CW Era Reason- The Gungans were sick of fighting after the Battle of Naboo. They were still recovering from the massive battle with the Trade Federation. GCW Era Reason- The Gungans have gone into hiding and haven't been seen since the Battle of Naboo. Nobody knows where they are. Perhaps they have been wiped out or maybe they are still hiding. Special Thanks: Thank you, my testers: TK-8252 Jedi Master L-5-R Thank you, for helping: Jedi Master L-5-R TK-8252 Saturn_V_SWBF Psych0fred Lord Bandu Rends Eddie And Others Glitches: None really. Only the waterfall doesn't have sounds. Also, you cannot create names for new units. My new unit was the ILAAT/i (Imperial Gunship- Imperial Low Altitude Assault Transport/infantry). Therefore, in game, its name appears as "Ox" under the list of vehicles for Command Post spawn points. Legal Stuff: THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
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